SCUM, Unreal Engine 4-powered open-world survival game, receives new environmental screenshots

Gamepires has released some new screenshots for its upcoming Unreal Engine 4-powered open-world survival game, SCUM, showcasing its environments. SCUM aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control, and progression where knowledge and skills are the ultimate weapons for long-term survival.

Players will balance base level needs with knowledge-based skills to manage everything from nourishment, metabolic rate, and body mass to weapons proficiency, combat style, and security systems hacking. Players will also be able to dominate the island with their skills, cunning, and strategies to achieve higher levels of game and receive powerful gifts from corporate sponsors. And if they die, they will get resurrected with their valuable skills intact.

In SCUM, characters will be affected by the rain and the sea/pool water. SCUM promises to feature some of the most advanced systems we’ve ever seen as players can catch a cold if they stay in the rain. Furthermore, cloths can get heavier and different cloths will absorb different levels of water.

Enjoy!

12 thoughts on “SCUM, Unreal Engine 4-powered open-world survival game, receives new environmental screenshots”

  1. This would be really nice if it was SP focused, but it’s not. This is the sort of thing I’d love to see being featured in new SP games, yet we’re seeing it being wasted on a PVP focused title instead.

    I know it contains *some* PVE, but the fact of the matter is that the game primarily has PVP in mind first and foremost.

    1. Yeah, one issue I have with these cool features in MP games is that because of how hectic they can get you end up forgetting about all these other features and they become an annoyance at times.

    2. I feel like it could be good anyway, it only depends where devs focus the gameplay, if it’s another survival/battle royal-ish game, no thanks they can keep it, and shove it where the sun doesn’t shine. But if it’s something more deep, with complex mechanics and with limited PvP, could be really interesting.

      I mean it’s basically what you said but not exactly. lol.

      1. It feels like it is from the past 6 months of footage and notes coming from them. It’ll have zombies, but it ultimately feels like they want a PVP MP focus. Almost any game to this day has either had MP or SP, sometimes both tacked on, but when it has both, one ends up suffering while the other does fine. Look at DOOM, it’s SP is good, but it’s MP sucks compared to Quake Champions.

    3. well they continue releasing these types of games to shove their microtransaction down the players throat.

  2. “and receive powerful gifts from corporate sponsors.”

    Made me think of The Hunger Games. Good read btw

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