Resident Evil 7 early alpha screenshots-1

Resident Evil 7 Alpha screenshots leaked, featuring Leon Kennedy

Industry insider ‘Dusk Golem’ has shared some details and screenshots for the early versions of Resident Evil 7. According to Dusk Golem, Resident Evil 7 was originally meant to have a third-person perspective, and feature Leon S. Kennedy and Sherry.

https://twitter.com/AestheticGamer1/status/1623142691793170432

Resident Evil 7 would have a similar gameplay to the previous Resident Evil games. The game would take place in a city, loosely inspired by Venice. Furthermore, it would have “Choice” moments where time slowed down and you’d have a period to make a choice of some kind. Not only that, but it had a water-based BOW focus.

To be honest, I’m quite happy with how Resident Evil 7 turned out. While it didn’t have any of our favourite characters, it was a great game. It also brought back the series to a more “horror” style.

Anyway, it’s really cool witnessing screenshots from older/canceled Resident Evil projects. And, if you are die-hard fans of the series, I’m sure you’ll appreciate these screenshots.

Enjoy!

Resident Evil 7 early alpha screenshots-1Resident Evil 7 early alpha screenshots-2

32 thoughts on “Resident Evil 7 Alpha screenshots leaked, featuring Leon Kennedy”

    1. Seeing as RE5 removed horror altogether and RE6 was steaming pile of dog sh*t that was RE only in name, I doubt that very much. RE7 revitalized the franchise and put it back on gaming map.

      1. By being painfully boring? I enjoyed RE5 and RE6 significantly more than RE7, even with broken game mechanics and bugs/glitches in RE5 and RE6. Granted I don’t like horror games in general (with only 1 exception), as they tend to be far too boring to be enjoyable.

        1. If you don’t like horror games, why are you even here giving opinions about horror games?
          This place is turning into psych ward more and more very day.

          1. I enjoyed Resident Evil 2 Remake, Resident Evil 3 Remake, Resident Evil 5, and Resident Evil 6. To be fair, I’ve only played RE5 and RE6 co-op, and probably would have been bored playing them solo.

      2. I agree that this playing like those 2 previous games would have made it awful, but RE7 wasn’t much better as a survival horror game.
        Painfully linear and with godawful enemy variety.

  1. Instead we got 1st person rubbish on rails. But those hardcore fps gamers will hype anything as long as it’s on 1st person they think it’s, “immersive”. Put sh*t on a stick in 1st person and they’d be immersed in that as well.

  2. >”Choice” moments where time slowed down & you’d have a period to make a choice of some kind (TellTale inspired)

    Did this nooblet not play the original Resident Evil 3?

  3. A Resident Evil game naturally feels better in 3rd-person…that’s how it was originally made to be and should’ve always stayed that way.

  4. Honestly glad they didn’t go with this. It looks way to close to how Silent Hill Downpour was.
    The fact is that the series NEEDED something to revitalize it. 7 was just the shot in the arm needed after the frankly awful 6. Things had gotten stale.

  5. Inspired by Telltale?! I.e. interactive movies made to appeal to fake gamer journalists? Jesus, sounds like we dodged a massive bullet here. Coming right off RE6 trying to chase the CoD dudebro market it might’ve been killing blow for the franchise. Going back to series basics with the RE7 that we got was definitely the right decision.

    1. You’re absolutely right. The series had been coasting on “same old same old” after RE4’s massive success, with the same over the shoulder view, same aiming mechanics- basically doing what Capcom really loves to do with a lot of it’s franchises, ESPECIALLY Mega Man. The series NEEDED something new. Something groundbreaking to pull it back from the dudebro chasm it was dangerously close to leaking off. 7 was that change.
      7 didn’t really turn the series into an FPS- with the exception of one sequence near the end, the game really was much more visceral, more focused and far more deeply inner than the series had been in a long time. The view was refreshing in many ways, because it really pulled you into the gameplay. I was actually a little disappointed in fact when Shadows of Rose was *only* in third person, because the game didn’t truly feel so immersive to me. The entire time you had a Rose on the screen, she kinda blocked what I was actually trying to look at. I kept wishing there was a way to really look at everything without a chunk of the screen always dedicated to the player character.
      I do wonder if they’ll let you toggle between the two viewpoints with 4’s remake. Let players have the best of both worlds.

  6. LOL at all the people who were shouting “OMG this [trash Ubisoft game] looked so much better than REVII!1!”

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