Quantum Break – First PC Screenshots Released

Microsoft has just released the first two PC screenshots for Quantum Break. Quantum Break is coming to the PC on April 5th and will require a really high-end system in order to shine. The PC version is developed by Remedy and the game will be available exclusively via the Windows 10 Store. Enjoy!

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17 thoughts on “Quantum Break – First PC Screenshots Released”

  1. Phil Spencer said on Twitter they’re looking into the issues Window 10 Store has. Naturally, as with everything MS says about PC gaming, I’ll take that with a huge grain of salt. At least they’re actually acknowledging the problems it has, though, and hopefully we’ll see some results this time. Their claims of taking PC gaming seriously seem to at least be less half as*ed than they’ve been in past, so time will tell.

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    1. Tons of developers used to make proper PC versions and then they stopped eventually. Remedy isn’t immortal, you know. They already lost the Max Payne franchise and some important members of staff as well IIRC. I wouldn’t put any faith in a developer based on past track record. All quality developers I ever knew eventually sold out. No exceptions.

      1. The game is still original.The level design/physics stuff that happenes when you use time powers is trully spectacular! The story and their multiple endings …and their aproach on the time aspect in general is something that I haven’t seen before.The comparison with that piece of crap Timeshift is..outrageous..out of place and way to much.The AI and gunplay sections..will have to play and see.Their past games speak for themselfs.The story is top priority..the rest will follow.And I would’t worry to much about their staff..so long as Sam Lake is the Boss there..I have faith no problem!

        1. “The story and their multiple endings”

          You don’t know anything about that. About as credible as someone listing multiple endings as a pro for Mass Effect 3 before it came out. The story might be god awful and the endings might be pick a color just like ME3.

          “The comparison with that piece of crap Timeshift is..outrageous”

          Timeshift is an all around fun game with good physics and great AI! Most of the weapons are worth using, the combat is generally enjoyable, driving sections are kinda boring but so are HL2’s and that game usually gets a pass for all its boringness. Speaking of which, you can skip cutscenes in Timeshift, unlike HL2. Literally the only things wrong with Timeshift are 1) that level in the middle where you have to shoot down air balloons, and 2) the puzzles are kind of finicky on high difficulty (because suit energy runs out faster). That’s it for flaws, aside from those two, the game is consistently challenging and rewarding from start to finish. But let’s get back to Quantum Cutscene.

          “The level design/physics stuff that happenes when you use time powers is trully spectacular!”

          It LOOKS spectacular but it’s completely scripted. It’s a bunch of thinly veiled cutscenes, it’s not “physics”, just canned animations. You are right about combat, we don’t know enough yet. But you seem to assume it will be good and I see no reason for that kind of optimism unless you have some stake in this. Did you preorder?

          1. Quantum Cutscene..oo come on..we had 55 minutes of gameplay from yesterday I think.That was pure gameplay all along.So first of all.. we will have multiple endings based on our choises.Sam Lake’s interview.How good the endings are going to be?Well..that’s another story..but the important thing is..we have them.Second: Timeshift doesn’t have any story.One cinematic at the start of the game..one cinematic at the end of the game.That’s it.My point is obvious.You play a Remedy game for the story.Except you..me.. and a couple of others..who gives a s*** if those are pre-rendered physics or not.If those scripted sections are indeed scripted and maybe there are..it’s sad..I won’t lie to you..but if they add value to the story and the context why not?! So yeah..I’m confident because Sam Lake is writting the story.And I’m a huge fan of both Max Payne and Alan Wake series.So that’s my “stake”.And hell no.I don’t do pre-orders.What’s wrong with you..not all of us are stupid you know..

          2. “Timeshift doesn’t have any story.”

            Tetris doesn’t have a story. Chess doesn’t have a story. Not an argument against a GAME.

            “who gives a s*** if those are pre-rendered physics or not”

            Well, it means you can’t interact with them. They’re not gameplay, just window dressing.

            Regarding the gameplay, time powers and whatnot, all I’ve seen is freezing time within a certain radius (typically used against multiple enemies standing closely together) and doing a sort of lunge forwards, like Dishonored’s Blink. Are there more? If so, what are they?

            Of the 60 minutes gameplay approximately half were cutscene / holding down the analog stick while someone is talking. The other half was standard fare cover shooting with these two abilities sprinkled in. Didn’t look like the enemies posed a threat, they mostly stood around.

          3. The gameplay was at the beginning of the game.Of course they don’t want to reveal everything.Like I said before it’s a Remedy game.Their main priority is the story..the rest (including gameplay) will follow.A good story makes the game..for me.Alan Wake and Max Payne didn’t have super complicated gameplay mechanics ..right? Still the games we’re rock solid because the gameplay merge with the story so so good.So..no evolution you will ask?Will have to wait and see.I’m pretty sure the important stuff hasn’t been revealed yet

    1. I was thinking the same…its like they are scared showing the same graphics/visual quality as consoles and getting bashed for it…especially after those ridiculously high system requirements that were revealed some time back!

  2. What is the definition of “screenshot” any way? I thought it means a shot of what you will see on SCREEN when you play the game. And I thought this was a third person shooter with a HUD. Yet we’re looking at the character from far away and there’s no HUD.

    This is strongly on the “in-engine”, not “in-game” side unless we’re looking at two cutscenes.

  3. What’s with that filter they have ? it’s like a really overblown ENB or something. The normal XBONE gameplay footage looks better in this regard. Hopefully we can turn this thing off.

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