NVIDIA showcases amazing real-time ray tracing effects in its Apollo 11 Moon Landing Tech Demo

NVIDIA has released some screenshots showcasing the newly implemented real-time ray tracing effects in its Apollo 11 Moon Landing tech demo. These screenshots are spectacular and show what gamers can expect in the next few years or in a decade from now.

The reason I used decade is because these screenshots are in 4K. From what we’ve seen so far, the NVIDIA GeForce RTX2080Ti is able to handle real-time ray tracing in games at 1080p so it will take a long time until we can get these visuals in 4K and at 60fps.

Still, these screenshots give us a glimpse at the future and we are pretty sure that most gamers will appreciate them. Now let’s see Microsoft re-releasing the October update for Windows 10 so that Nixxes can finally implement the real-time ray tracing effects in Shadow of the Tomb Raider.

Enjoy!

35 thoughts on “NVIDIA showcases amazing real-time ray tracing effects in its Apollo 11 Moon Landing Tech Demo”

    1. Haha!. Well, in that first screenshot it appears as though some office temp used Microsoft Paint to draw in the USA flag so it’s not a very convincing hoax!

        1. Yup! Over-saturated colours on the landing module, that hideously displayed flag and (in the final screen) a DoF effect seemingly applied by an inexperienced mod author experimenting with it for their very first time.

          Quite shocking to see Nvidia releasing such amateurish quality images given that the moon landing images they produced to help promote their Maxwell range a few years ago looked pretty damn good. Maybe the lack of meaningful competition from AMD in recent years is making them lazy…

    2. I don’t know about you, but I could use a bit of titillation right now personally.

      It’s been a LONG time… :/

  1. A decay ? I hope no, i’ve seen far better character models, the terrain texture details are pretty good but just like any game of theses days/years, the terrain LOD is really poor, the last one is DoFed like grandpa’s view no need to talk about, the AA solution here is efficient tho, must be the new one to come with RTX cards, BUT… blurry as my view when i’m drunk AF

  2. John, how LAZY on your part, that you can’t even provide any link/source/URL for this news article ?

    I had to Google search, and it took me to one Nvidia BLOG, posted by Brian Caulfield, but we aren’t sure what specific system SPECS were used to recreate the above DEMO, which was already done in the past as well, using other GPUs.

    Whether they indeed used an Geforce RTX 1080 Ti GPU, or one of the QUADRO, Telsa cards is not yet clearly mentioned.

    Sure, the screens are captured in 4K, but was system also running on a native 4K screen, assuming they have used multiple GPUs via NVLINK to accomplish this ??

    No system SPECS have been mentioned yet. *sigh*

    1. John has been slipping lately, and sipping lately on his booze because this man must be drunk again with how much he’s been missing putting in the links for various articles he writes.

      1. That’s totally “unprofessional”, to be very honest. The way DSOG has been going these past few months, makes me wonder the credibility of this website.

        Things have surely gotten worse day by day, and I still try to make sure I don’t offend John or any other staff for that matter, but sometimes we really need to bring things up.

        1. I pretty much agree, it is riding the line of being “unprofessional” since this is basic information that a journalist should be able to ask NVIDIA for and receive it and post the information.

    2. Most of the articles on this site have turned into fifth-grade essay introductory paragraphs “Why I like X is because….”.

      Microsoft HAS already re-released the October update, so he’s behind there too.

      No mention of how this demo was originally used to showcase VXGI, and not even a comparison to VXGI vs. RTX now. Just, “NVIDIA has new screenshots (not listed or referenced here) of the moon landing demo using RTX and, I think they’re spectacular.”

      YAWN

    1. We will probably never know it for sure, but one way or another NASA (never a straight answer) is full of lies anyway.

  3. “Now let’s see Microsoft re-releasing the October update for Windows 10
    so that Nixxes can finally implement the real-time ray tracing effects
    in Shadow of the Tomb Raider.” … Would much prefer to see a proper DXR implementation rather than Nvidia’s Gameworks for DXR. That way we could all be trying out DXR within Shadow of the Tomb Raider.

  4. John base his estimations on gamescon tech demos, but we still dont know how fast RTX cards will be in actual RTX games. According to digital foundry gamescon RTX tech demos were made with Titan V in mind first. Developers have implemented RTX cores support just few days before gamescon, so RTX effects optimization was probably far from good. Digital Foundry suggest it’s possible to scale RTX effects resolution independent of raster resolution (in current games shadow resolution and reflections are also scaled up to 4K), and with optimization like that RTX cores should be not bottlenecking the rest of GPU, so maybe even 4K native should be possible (“Enlisted” developers said 2080ti run their game with RTX effects even in 4K)

    One year ago John wrote article in regards to star wars tech demo running on 4x titan V, and now the same tech demo runs better on single 2080ti. So RTX technology is progressing very fast and who knows maybe even next RTX cards (3080ti) will run most RTX games in 4K already,

    1. I mean, given that the cards basically already exists (and are just super expensive), yeah, I think 4k or 120 fps ray tracing are probably a year or two out, and with any luck things like the pimax headsets will push demand for 8k and 120 fps RTX by the end of the decade.

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