New Resident Evil 2 Remake screenshots released

Capcom has released a new set of screenshots for the upcoming remake of Resident Evil 2. These new screenshots showcase Claire Redfield, Leon Kennedy, some environments and the game’s iconic Licker enemy.

Resident Evil 2 Remake will be powered by the RE Engine and these screenshots will give you an idea of the graphical fidelity that you can expect from it. It is also said, though it has not been officially confirmed yet by either NVIDIA or Capcom, that Resident Evil 2 Remake will support NVIDIA’s RTX technology.

In Resident Evil 2, players will delve deeper into the gripping events taking over Raccoon City, and follow the journey of rookie police officer Leon S. Kennedy and college student Claire Redfield as they begin to uncover what’s behind the terrifying zombie outbreak.

The game releases on January 25th!

4 thoughts on “New Resident Evil 2 Remake screenshots released”

  1. Still not a fan of the new character models. Not sure what it is, but they just don’t resonate with me. Especially Claire. Too much of an overhaul in her case.

    1. She looks like zoey from l4d and she has a 38 revolver instead of a browing. Does the game even have a crossbow? The icon grenade launcher is gone too. Also the environments are dark, brown and grey, so generic.

      1. She looks worse, far far far far worse than Zoey. They literally made her look like an annoying little girl. Sort of like Dolores Clairborne but with an even more scrunched up face.

  2. Yes more screenshots of how ugly and garbage this game is.

    They should have stuck with UE4 but then they had to go and make their own engine for RE7. MT Framework, the version used in RE5 and 6, still would even have looked better. RE engine is honestly just bad – it’s ugly. It always looks dirty, everything is fuzzy, even without chromatic aberration everything is desatured and colored wrong and there’s literally no detail in the textures. It’s embarrassing.

    If you’re going to attempt photorealism , you kind of have to actually take photos of real things, and do it correctly. And stop bathing everything in chromatic aberration god damnit. It’s not real. It’s not realistic. It’s a defect that is all but non-existent since the early 2000s unless you don’t know what you’re doing.

    Don’t even get me started on the fake ray tracing gimmick. It’s not going to make anything look better and it’s going to eat performance, hard. Ray tracing, the type used to make amazing looking imagery, is no where remotely close to capable even with a 2080ti. Not to mention the image actually looking good depends more on quality shader building than the raytracing itself. You can bounce rays off of garbage monotone 256×256 textures all you want, they still look like trash.

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