Assassin's Creed Mirage new artwork-1

New artwork for Assassin’s Creed Mirage leaked online

It appears that a new artwork for Assassin’s Creed Mirage has been leaked online. This artwork shows the main protagonist of this new AC game, and hints at a gameplay feature that was leaked a while back (the ability to throw knives).

Ubisoft will officially reveal Assassin’s Creed Mirage tomorrow. According to the latest leak, this new AC game will be a cross-generation game. So yeah, don’t expect this to showcase what current-gen platforms can achieve.

As its description reads:

“Experience the story of Basim, a cunning street thief seeking answers and justice as he navigates the bustling streets of ninth-century Baghdad. Through a mysterious, ancient organization known as the Hidden Ones, he will become a deadly Master Assassin and change his fate in ways he never could have imagined.”

Assassin’s Creed Mirage will feature an incredibly dense and vibrant city. According to reports/leaks, the game will be as dense as Assassin’s Creed Unity. Players will also parkour seamlessly through the city and stealthily take down targets.

Here are also the game’s key features.

  • Experience a modern take on the iconic features and gameplay that have defined a franchise for 15 years.
  • Parkour seamlessly through the city and stealthily take down targets with more visceral assassinations than ever before.
  • Explore an incredibly dense and vibrant city whose inhabitants react to your every move, and uncover the secrets of four unique districts as you venture through the Golden Age of Baghdad.

Stay tuned for more!

Assassin's Creed Mirage new artwork-2Assassin's Creed Mirage new artwork-1

15 thoughts on “New artwork for Assassin’s Creed Mirage leaked online”

  1. I expected to see a different image or images when I clicked on the article, not the exact same header image.

  2. AC Unity is not a good example to follow.
    Crappy devs from UbiLOL used DX11 and destroyed that API limit (11K drawcalls) with huge overkill of drawcalls.
    That’s not even rookie mistake…

    I can already see Ubi DRM + Denuvo + VMP killing the performance, smashing HDD’s and the game torturing Core0

    1. why do you think AC Unity is not a good example to follow since it destroyed the draw call limit? Is it because those potato Jaguar cores were done and dusted right at DOA or, you don’t like Alex Amancio? Because he is one of the few guys who genuinely care for technology and pushes way far with it.

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