Deus Ex Human Revolution feature 2

Here are some new amazing Deus Ex Human Revolution Ray Tracing Screenshots

As we’ve already reported, ENBSeries creator, Boris Vorontsov, is currently experimenting with some Ray Tracing effects in Deus Ex: Human Revolution. And yesterday, the modder released some new screenshots for his upcoming mod.

For these Ray Tracing effects, Boris used 5 rays per pixel. However, these screenshots do not have any noise filter. As such, they will look grainy. Still, we strongly suggest focusing on the improved graphics, and not to the grain effects.

There is currently no ETA on when this ENBSeries Mod with Ray Tracing support will come out. What we do know, though, is that its first experimental version will be available to its Patreon members. Then, a more stable version will be released to the public at a later date.

Enjoy the screenshots and stay tuned for more!

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15 thoughts on “Here are some new amazing Deus Ex Human Revolution Ray Tracing Screenshots”

  1. it certainly look more natural with the light and ray bounces properly shading everything.
    although the grain kinda kills it for me to say the least. hopefully this can work for a lot of old games once the feature is to a more enjoyable state.

  2. Truly incredible comparing to base Human Revolution (are people confusing it with the newer Mankind Divided?)

    1. Hmmm not that I know of, sorry.

      Usually, my favorite “ENB” for this game is Nevada ENB – 2017 Edition, you can find it on nexus. It’s a bit bright for some people but I like it. The original game is extremely dull and lifeless compared to it.

      Do you have a favorite one too?

      https://uploads.disquscdn.com/images/458316adb466a9d92a538a18a6f5d89b317928b824de038611b8979baf119748.jpg

      https://uploads.disquscdn.com/images/9a2693f15e7acc16a9765b78040905e8798781a17c34320048acdf6f7532c915.jpg

      1. i use rudy for the lighting and feel effect but perfomance is horrible. Then there is dreary enb which looks hyper realistic but the way it does it is by making everything darker, after 4 o clock you cant see anything. Without rtx everything has to get darker to achieve the ambient occlusion/shadowing effect around objects. Then there is dynamo that is simple desert look.

  3. Will probably look amazing once the grain effect is gone. They’re certainly better games than Cyberpunk by miles so they can’t be worse.

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