Boss Key Productions has released a new set of E3 screenshots for LawBreakers. In addition, the team announced the release of its first public round of closed alpha testing tomorrow.
Lucky players who registered to become a LawBreakers’ alpha tester and received an invite to tomorrow’s test will get their hands on the first wave of content at the following times:
- SATURDAY, JUNE 18:
- US East Coast: 12 Noon to 12 Midnight EDT
- US West Coast: 9 a.m. to 9 p.m. PDT
- London: 5 p.m. Saturday to 5 a.m. Sunday BST
- Berlin/Paris: 6 p.m. Saturday to 6 a.m. Sunday CEST
- Sydney: 2 a.m. Sunday to 2 p.m. Sunday AES
- SUNDAY, JUNE 19:
- US East Coast: 9 a.m. to 9 p.m. EDT
- US West Coast: 6 a.m. to 6 p.m. PDT
- London: 2 p.m. Sunday to 2 a.m. Monday BST
- Berlin/Paris: 3 p.m. Sunday to 3 a.m. Monday CEST
- Sydney: 11 p.m. Sunday to 11 a.m. Monday AEST
This is the first of several scaling tests taking place over the course of summer and leading up to an Early Access phase on Steam later in 2016. The first closed alpha test will feature the action-packed Overcharge mode, played onLawBreakers’ first map, Grandview. Turf War mode, a unique take on capture-and-hold amplified by the game’s thrilling combative moments, and the Promenade map, based on the iconic Third Street location in sunny Santa Monica, Calif, both revealed for the first time this week at E3, will be added for subsequent tests, as will other unannounced content.
LawBreakers promises a bloodbath of role-based vertical team conflict, creating endless mastery and competition across an alternate American landscape.
Players will choose whether to kill to uphold the “Law,” or go out for blood as a “Breaker,” as they take part in the combat raging across iconic locations including the boiling oceans off the Santa Monica coastline, a gravity-ravaged Grand Canyon and beyond.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Characters are ripped of from Overwatch. lol
They aren’t, although developers were probably inspired by it.
Now everyone wants to repeat the Overwatch’s success and it’s a bit pathetic.
It wouldn’t probably be rather pathetic if they all had B-lizard’s developing and chiefly marketing budget to manipulate millions of children to manipulate their parents to buy them the newest cartoon shooter on the market.
I mean, the entire “We won’t invent something original on our own, let’s make our game be strongly reminiscent of that X title which was very successful” is pathetic.
As for Overwatch, I can’t really tell if it’s a quality game or rather merely a well-advertised one, because I’m not keen on this kind of games.
I suspect though, that it’s rather good technically (Blizzard is known for polishing their productions).
Sorry, I didn’t really mean optimization there, just quality of the game design, its mechanics and graphics.
LawBreakers was announced much before Overwatch. Back then it was called BlueStreak. If anything, Overwatch is like LawBreakers aimed at a younger audience.
What is this? Overwatch did the nasty with Unreal Tournament and this was the outcome? o_O
Played a few hours of the closed alpha and enjoying the game so far.
Art style is….bad.