Here Is What Killzone: Shadow Fall Could Look Like In Unreal Engine 4 – Part #2

A couple of days ago, we shared some images from Polycount’s member ‘broScience’, showing what Killzone: Shadow Fall could look like in Unreal Engine 4. Our biggest gripe with broScience’s work was with the increased gamma values. broScience has addressed this issue and shared some new images from his project that can be viewed below.

Do note that this merely gives an idea of what a Killzone game could look like, and does not represent the quality of any official Killzone: Shadow Fall attempt in Unreal Engine 4. After all, this project is created by an individual and not by a whole studio.

Enjoy!

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For comparison purposes, here is the concept art from which this scene was based on.

killzone concept art

6 thoughts on “Here Is What Killzone: Shadow Fall Could Look Like In Unreal Engine 4 – Part #2”

  1. “here is what *insert name of game* could look like” … “something something UE4 yada yada yada….”

    Rinse and repeat!

  2. “this is how XXX could look like”

    I’m reading news like that since UE4 engine come out, but now I’m already bored. The thing is, games on PC that use this engine looks mediocre at best (and on top of that require tope end hardware) compared to tech demos. Yes, some tech demo look better than Killzone, but for now there’s not some many games PC, that could rival that game. I’m not console fanboy, and I’m not planing to buy ps4 in near futre, but honestly I want quality games on my PC (that could look like killzone or the order), not another tech demo! Years ago Epic done beautiful games and that game was selling their engine, now they are doing just tech demos. I would want to play games like “infiltrator”, or “samaritan”.

  3. I entirely agree, those graphics are all pie in the sky and it’s getting frustrating.
    Some games look promising, though. Caffeine looks neat, check it out.

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