Since the release of Portal RTX, modders have been trying to implement its Ray Tracing features in other older games. And a few hours ago, Reddit’s member ‘CartographerNo5079‘ was able to make Portal RTX work with the first Splinter Cell game.
Now before continuing, the following screenshots do not represent the quality of the game with RTX Remix. These Ray Tracing effects are based on Portal RTX, and can be only described as WIP. In other words, once NVIDIA releases RTX Remix, Splinter Cell with Ray Tracing will look significantly better.
With this out of the way, it’s pretty cool witnessing such WIP projects. After all, it can give us a glimpse at what’s about to come.
By using RTX Remix, modders will be able to add full Ray Tracing/Path Tracing effects to older games. And, from the looks of it, Splinter Cell will be one of them. Another classic PC game that will benefit from RTX Remix is Max Payne.
Anyway, enjoy the following screenshots and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Artistic placed lights beats ray-tracing anyday.
With 90% on the devs being lazy AF, good luck finding a game using good prebaked lighting in the future, RT will be the only option to get decent lighting in the coming years so better be used to it
Hold on this might blow your mind: You can place lights however you want with ray tracing.
Cinema manipulates lights, both real and CG…
Your problem is that for some reason you cannot take into consideration that this was done as a quick test mod with half-working tools ported from a different game.
Do you think those lights are magically rendered lmao
It can’t beat raytracing, it can only compete, but the real problem with legacy rasterisation is that environments are then forced to be static. You throw a grenade in to a room and not even the contents of the bowl move never mind the bowl itself or the table it’s sitting on.
Learn a little about RT before making silly comments.
I think he is saying that RT ruins the original art style of old games such as Max Payne. Ppl dont want a f*king Fortnite mood in a MP game. That’s why rt sucks azz if you just throw this feature in and expect super duper effects that ruin the art style.
Artistic placed lights with ray tracing exists you know…
I hope one day rasterization becomes obsolete and ray tracing becomes a requirement so environments will be designed around that… Ray tracing is dynamic.. imagine all the dynamic environments that can be designed with ray tracing in mind
Raytracing in games reminds me of ChatGTP bots. It’s an automated process and users seem unaware how awful it is and how it is full of mistakes.
Your comment is particularly incoherent even by the standards of this place.
Wtf did I just read..