Splinter Cell classic header

Here is the first Splinter Cell game with Ray Tracing (WIP)

Since the release of Portal RTX, modders have been trying to implement its Ray Tracing features in other older games. And a few hours ago, Reddit’s member ‘CartographerNo5079‘ was able to make Portal RTX work with the first Splinter Cell game.

Now before continuing, the following screenshots do not represent the quality of the game with RTX Remix. These Ray Tracing effects are based on Portal RTX, and can be only described as WIP. In other words, once NVIDIA releases RTX Remix, Splinter Cell with Ray Tracing will look significantly better.

With this out of the way, it’s pretty cool witnessing such WIP projects. After all, it can give us a glimpse at what’s about to come.

By using RTX Remix, modders will be able to add full Ray Tracing/Path Tracing effects to older games. And, from the looks of it, Splinter Cell will be one of them. Another classic PC game that will benefit from RTX Remix is Max Payne.

Anyway, enjoy the following screenshots and stay tuned for more!

Splinter Cell Ray Tracing WIP-1Splinter Cell Ray Tracing WIP-2Splinter Cell Ray Tracing WIP-3 Splinter Cell Ray Tracing WIP-4Splinter Cell Ray Tracing WIP-5Splinter Cell Ray Tracing WIP-6 Splinter Cell Ray Tracing WIP-7Splinter Cell Ray Tracing WIP-8Splinter Cell Ray Tracing WIP-9

10 thoughts on “Here is the first Splinter Cell game with Ray Tracing (WIP)”

    1. With 90% on the devs being lazy AF, good luck finding a game using good prebaked lighting in the future, RT will be the only option to get decent lighting in the coming years so better be used to it

    2. Hold on this might blow your mind: You can place lights however you want with ray tracing.

      Cinema manipulates lights, both real and CG…

      Your problem is that for some reason you cannot take into consideration that this was done as a quick test mod with half-working tools ported from a different game.

    3. It can’t beat raytracing, it can only compete, but the real problem with legacy rasterisation is that environments are then forced to be static. You throw a grenade in to a room and not even the contents of the bowl move never mind the bowl itself or the table it’s sitting on.

      Learn a little about RT before making silly comments.

      1. I think he is saying that RT ruins the original art style of old games such as Max Payne. Ppl dont want a f*king Fortnite mood in a MP game. That’s why rt sucks azz if you just throw this feature in and expect super duper effects that ruin the art style.

    4. Artistic placed lights with ray tracing exists you know…
      I hope one day rasterization becomes obsolete and ray tracing becomes a requirement so environments will be designed around that… Ray tracing is dynamic.. imagine all the dynamic environments that can be designed with ray tracing in mind

  1. Raytracing in games reminds me of ChatGTP bots. It’s an automated process and users seem unaware how awful it is and how it is full of mistakes.

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