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Here are the PC graphics settings for Halo: The Master Chief Collection

Halo PC fans, here is something for you today. The PC closed beta phase for Halo: The Master Chief Collection started in June 2019 and it appears that we now know the graphics settings that will be featured in it.

Reddit’s member meantbent3 has shared the following screenshots, showcasing all of the options/settings that are featured in the PC version of Halo: The Master Chief Collection. These settings are from the flight build so they may not represent the options that will be available in the final product.

As we can see, the current PC build for Halo: The Master Chief Collection allows gamers to adjust the quality of Texture Resolution, Texture Filtering, Anti-Aliasing and Dynamic Shadows. There are also options for Field of View and Ultrawide HUD Anchoring.

Halo: The Master Chief Collection will also come with Cross-Game Playlists and Custom Game Browser, and Forge will be available for Halo: Reach, Halo 2, Halo 3 and Halo 4.

343 Industries has already stated that it plans to launch the second PC flighting for Halo: Reach later this month, so it will be interesting to see whether that build will come with the options/settings showcased below.


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email