Here are some truly next-generation photorealistic environments, created in Unreal Engine 4

Dekogon Studios has shared some truly amazing next-generation photorealistic environments in Unreal Engine 4. These environments showcase the graphical capabilities of Unreal Engine 4, and they are a sight to behold.

The basketball gym in particular is stunning. This is one of the most photorealistic environments we’ve seen to date. To put it simple, it’s jaw-dropping good. Thus, let’s hope that next-gen games will come close to the visual fidelity of these environments.

The science classroom also looks incredible. From the lighting to the 3D models and the textures, everything looks gorgeous. Seriously, it’s an almost flawless environment. It’s not as mind-blowing as the basketball gym, however, it’s certainly a looker.

Lastly, Dekogon Studios showcased a Subway Tunnel and a Retro Office. These two environments lack the lighting the attention to detail that the previous two environments have. Nevertheless, they still look great.

Enjoy!

31 thoughts on “Here are some truly next-generation photorealistic environments, created in Unreal Engine 4”

  1. holy damn!!! first time I have seen something look better then Red Dead 2. These are mindblowing!!!

      1. Ask your parents and you’ll find out the answer which one of those 2 you suffer. Until it gets released its just photoshop but ofc you need to have a brain to understand.

  2. With static IBLs and faux ray tracing yes. Even with real ray tracing. Any engine can do that, the question is if they can produce good graphics at a playable framerate. Unreal can after extreme tuning, like Hellblade, and that game didn’t have a lot going on on screen.

    I see they couldn’t resist the god awful chromatic aberration for no reason, either.

    There’s nothing “next gen” about this. These visuals have been around for literally two decades. The only difference is that in 2000, you needed a professional rendering engine and software like Maya/Poser/Carrera/Lightwave etc. Now you can do it with UE4, sort of. Just not in game.

    1. I don’t see any chromatic aberration, but I do see image compression and an a*s load of film grain. The default chromatic aberration in UE4 fisheyes the screen as well, so its extremely easy to detect. I work in UE4 every day

    2. I don’t see in issue with chromatic aberration as I have seen it in photos. But my perspective is that I see video games as looking at something through a lens so to me little imperfections make the visuals more real. Photorealistic and real realistic are two different things. If something became too real I don’t know how I would like it…. you start hitting that uncanny valley.

    3. “These visuals have been around for literally two decades.”

      Congratulations on your successful lobotomy.

  3. The more and more graphics we get, the less and lesser game features we get. I remember playing assassin’s Creed syndicate, you might as well be playing a turn based game. That combat system was just, stand there and spam parry and attack, no movements, no rolling, no jumping, no sliding & no nothing. The state of gameplay is HORRIBLE, PEW PEW PEW!

      1. Its true, it also leaves them plenty of room for complaining about actual gameplay mechanics or lack there of.

    1. AC Unity had a very good and quite complex combat system but the masses moaned that it was too hard hence AC Syndicate’s.

      Probably the same people who moaned about the Gears of War games being too “Dude Bro” and now we have PC Gears which is just awful to listen to.

      Ironic how gaming has degraded since social media’s explosion. Could it be that we should all just shut the hell up and let game developers deliver their original ideas and visions, it seemed to work out well before didn’t it.

    2. AC Syndicate is one of the worst game in the series. even a 5 year old can pick up the controller and beat the game. Repetitive combat, Bad story, Outdated graphics for it’s time, Texture popping, no finer attention to detail, i can keep adding stuff to the list. AC black flag is the last good AC game i played

      1. But that’s the thing though, Black lag was not an AC game. But as for syndicate, i don’t know what the hell was going on there, till this day i’m trying to figure that out.

  4. That kind of quality brings a whole new level that I have yet to feel in any game. People complain about gameplay, but its not about gameplay anymore, its about experiencing stuff, the higher the fidelity is the better the experience is. its why VR has failed so much because they try to shoehorn gameplay with the headset, its not about that. There are no bottlenecks or excuses with gameplay anymore, either its fun and rewarding or it isn’t.

    The problem is developers will never go to that length and add that kind of detail because it takes too much time and costs a lot of money. You can’t even chalk it up to hardware anymore. Even crysis 1 stuff with the plant life that someone made, anyone remember that ? It looked really nice, and that was just plant life, very minor stuff.

    Even till this day we haven’t gotten anything like that and its been how many years? The problem now is that no dev is willing to throw money into their game with that kind of detail, not valve, no one. So we are left with only pretty screenshots of peoples creations, but we will never actually get a game with that level of detail anytime soon. I think the closest we have now is Flight Simulator 2020 and I believe its only exterior and its not even out yet.

  5. UE4 is really a terrible engine. It produces blurry, muddy and chromatic environments. UE3 was much better in terms of lighting and post-fx.

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