Although Spider Mastermind was the ending boss in Doom, it was absent from Doom 3. Ironically, id Software was planning to include it as there was concept art for it. However, and during development, the team cut it from the game. And although we’ve gotten a Spider Mastermind in Doom 2016, Martin Holmberg has decided to give us a glimpse at what a modern version of Doom 3’s monster could look like.
Now in case you aren’t aware of, Martin Holmberg is the senior environment artist at Epic Games. And this new modern take on Doom 3’s canceled Spider Mastermind looks absolutely amazing.
As said, Martin used the concept art of Doom 3’s Spider Mastermind in order to create it. The artist that created the original concept art was Kenneth Scott, and I’ve included it below.
Additionally, he took inspiration from the latest version of the Spider mastermind, made by Denzil O’Neill.
In order to create this monster, Martin used Maya and Zbrush. He then used Painter to texture it and Marmoset to render it. And even though this isn’t a low-poly model, it is baked down from a high-poly model and crafted the way Martin would do a game asset.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”