DOOM has just been released and below you can view some 4K screenshots from its single-player mode. DOOM is powered by id Tech 6 and we have to say that we were really surprised by how good the game looks and plays.
DOOM was almost playable in 4K on a single GTX980Ti with Ultra Nightmare settings (and TSAA 8X). We are pretty sure that we can hit constant 60fps with a mix of High and Ultra settings in 4K.
For viewing purposes, we downsampled the images to 1080p. Those interested in the uncompressed 4K screenshots can download them from here.
Enjoy and stay tuned for our PC Performance Analysis!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looks next gen and 10 times better than rage thats what id software said and they were right.
I wonder how the next wolfenstein will look
Told you mega texture would be good when you have more VRAM, last gen consoles didn’t, that’s why Rage looks like junk. Carmack did it again, a tech ahead of it’s time.
No not really you talking nonsense. Wolfenstein had issues as well and rage still does even on 4gb cards. They ditched that technology just like evil within did. Carmack did not made this version of idtech.
it’s like any new tech pushing the boundaries, not generally great at the start but gets better. Looks like they dropped it in idtech 6 then. I thought the mega texture was a great idea, it’s just people hated on it because it looked bad up close, even Carmack said that, more VRAM would have made the mega texture more detailed.
But it also would have made them larger in file size, and Rage was an early 50 GB game (legit, non-bloated size, three DVDs on Xbox 360 I think, maybe even four). Now Doom 2016 is already 43 GB without MT and before any patches or free updates (more assets for SnapMap should drive the size up).
Virtual texture page size means it is using mega texture technique.
But if IIRC, one of the devs said that with megatexture didn’t allowed dynamic lighting, which they implemented now, so either they perfected the tech or they aren’t using it.
Well the “Virtual texture page size” implies mega texture so maybe they got around the issues and fixed it. Also, people moaning about size ,well games are over 50GB now anyway, just look at GTA 5, JC3.
I’m not sure that it implies that is mega texture, virtual texturing became a technique isn’t it? A quick google and adaptive virtual texture rendering shows as a technique implemented in FC4, undeniably based on the mega texture, but I don’t think it is the “beast itself”.
In short, I think it is just based on it.
Mega texture>Virtual texturing, based on the same technique it’s just Carmack called it “Mega texture”
Rage was like 25GB. Still big, but not close to 50GB.
IIRC idTech 6 virtualizes geometry as well. Level geometry is apparently cached as a sparse voxel octree, and then rendered to traditional polygons on the fly. Crazy impressive stuff.
Fantastic looking game. Heard the single player is really good, shame they out sourced the multiplayer. Maybe it’s worth picking up on sale
Dishonored 2 is on ID tech 6 soo it will be interesting to see how that game will look.
I admit i’m impressed by the new Id tech 6
Does it really need the TXAA 8x at 4k? :v
This topic is quite controversial. But as an owner of a 24″ 4K display myself, I’d strongly suggest to use some form of AA regardless of game. Even though 4K helps by a lot, jaggies and aliasing is still quite noticeable.
Depends on the pixel density which is linked to the size of the display.
At 24′ the average person wouldn’t really care.
This is false. I have a 23,6″ @ 4K screen. it’s one of the highest pixel density mainstream 4K monitors out there and aliasing is very much visible and still annoying.
Well, in my opinion anyway. I’ve took some off-screen reference photos comparing 4K no AA vs 4K + SMAA, result can be viewed in this GIF:
https://www.ezphotoshare. com/images/2016/05/16/NddwI.gif
Maybe you got some rare russian super eyes that filters away aliasing naturally IDK. But my suggestion to you is to stop pulling assumptions out of your a$$.
Keep the salt in the cellar.
I said the average person wouldn’t particularly notice nor care about AA in 4K, especially at 24′.
Do you realize how stupid and blind the average person is?
Lol also, a camera doesn’t represent what the human eye perceives and sees, especially not when it’s put right next to the monitor. No crap Sherlock it’s obvious in your photos.
Then you must have a very bad view on the average person. I feel sorry for the way you hold common people.
A camera very much represents how a picture is perceived, especially on a computer monitor. Do you think the image is different on the camera than on the eye in terms of aliased edges? Also, the camera wasn’t “put right next to the monitor” It actually captures about one forth of the screen at about 8 inches away in the game War Thunder.
I do agree though that there’s probably a whole lot of people who doesn’t care about aliasing, since they don’t really give a sh*t about the graphics and only cares about gameplay generally. But those kind of people wouldn’t go off and buy a 4K monitor in the first place.
The outdoor areas are stunning, you should have had more pics of them. The mountains and ground textures and the lighting are simply out of this world.
God damn. Reviews and critics say its a must but for it’s single player campaign. Is it THAT good ?
Yep, feels old school, fast, fluid, great level design, nice open areas. Playing it on Nightmare, feels solid. id Software have nailed it, the shield monsters need to f*ck off though. Bethesda just didn’t market the campaign well, especially to us PC users.
id Software* have nailed it.
aaahh so it’s like Massive and Ubisoft then, they are just a studio of there’s bought up and kept their name.
Pretty much, do you really think that Bethesda could make something like this? They did handle the marketing, however, and it was pretty bad.
Yeah, Bethesda clearly marketed it towards consoles all the time and did a really bad job, that’s why the campaign was a great surprise, they where hiding the best version, PC.
I really wish companies that were once loyal to PC fans would stop hiding the better versions from marketing or simply showing them off. They managed to show off the game at the Nvidia showing recently but that was a very specific and private PC experience, they should be fully out there showing it off to as many as possible rather than just a few.
It’s because of Dat Sony and MS money. PC doesn’t have that.
PC definitely makes money, just not up front cash in a single burst, which is all consoles can do each gen, they then die off and the profits from those systems case while PC keeps on going.
The problem isn’t with PC making money, it’s the marketing.
PC doesn’t have a “first party” behind it, and the market on PC it’s too diversified so they can’t do the same thing they do on consoles (sell it to the masses).
I think it’s more to do with the publisher, Massive was the same but Ubisoft and Bethesda market purely to the consoles until the last 2 weeks, week or so before release. Both of these used the “PC DNA” talk.
It’s the way they go about it near release with PC users, almost like they didn’t care as much. I mean Ubisoft’s TD marketing was ham fisted and cheesy with standards PC gamers have held in regard for years, they treated it as a “we just made it happen, you’re welcome” approach with their marketing.
I dunno, all I want is just our marketing first or equally bigger marketing for it. The whole “look guys we’re giving you 1080p and 4k textures!! (HD textures since Ubisoft’s Primal textures turned out to not be 4k native) just rubs me the wrong way, like they want to give you lip service because they know some will fall for it.
bethesda sucks cant say the same for machine games and i highly doubt they had anythng to do with evil within or that game will massively different.
I mean compare fallout 3 to new vegas and then fallout 4.
Fallout 4 is fallout 3 with better graphics and more dumbed down gameplay.
They nailed the SP but the MP was handled by a different party who dabbles with console MP and that is what primarily put me off the MP portion. Still I’m going to grab it later when it’s cheap since half the game is good and the other half really not so good.
cdkeys has it for £27, that’s where I got it from instead of £40.
is that place as legit as GMG?
All I can say is I have had no issues at all with cdkeys, got about 4-5 games from there.
I could do with checking it out. I just don’t want to get in any trouble or get the key revoked.
CDKeys is NOT legit. Same with G2A. They get keys from shady sources, often stolen or black market. That being said, publishers have very little recourse, so you’re most likely totally safe buying those keys…but just because you can get away with it doesn’t make it legit.
Those sites are the equivalent of buying hot (stolen) goods from a pawn shop…you usually don’t know if the goods are legit and you can get away with it usually…but you’re encouraging bad behavior.
I personally only use GMG (legit) and other authorized publishers.
What a lot of bullsh*t, it’s just a grey market, seen loads of people use cdkeys and never seen anyone say they got keys revoked or didn’t deliver
Sigh…did you even read me comment? I said you could almost certainly use those sites and be fine (key not revoked). But just because you can do it, doesn’t make those sites legit.
Just because you can buy possibly stolen goods doesn’t mean it is ethical to do so. Please comprehend what I’m saying. Able to do it? Yes. Legit? No.
You have no proof whatsoever making these claims that the keys are stolen.
You can justify whatever you want, but those sites are NOT authorized sellers. That means the keys are not legit, period. Some are stolen, some are cross-region. If you want to encourage shady business, use those sites. If you want to be legit and honest, don’t. It’s called ethics.
This is false. I bought my keys from CDKeys on several occasions and received them within just a few minutes.
Please re-read my initial comment. You will get your keys just fine most of the time. Those sites are still unauthorized. Many of you seem unable to realize just because you can get away with something…that doesn’t make it legit or ethical.
Well fu*ck legality and ethics.. This is VIDEOGAMES brother, VIDEOGAMES!
dishonored 2 38 euro dead island 2 29 euro.
Ok totally not a scam.
does GMG have good prices? they show Doom as being sold out of keys
🙁
edit….nvm, cdkeys is a bit less than g2p but I can only find the doom+dlc for $39, same pack is $41 at g2p. Does g2p carry the basic doom without the demon dlc?
g2p sells the basic for $38 and the doom+dlc for $41. so i would hope cdkeys sells the basic for $36…but I can’t find it.
Well the 25% coupon key over on Destructoid did seem sort of tempting, but I felt I could wait for it to go to near £26 which was why I’m wondering about CDkeys site since they just happen to have some DOOM steam keys going for such a price this early.
Dunno about G2P, never heard of it until now. I’ve only ever known of GMG and recently CDkeys. The keys being out of stock over on GMG suggests that I should just wait it out for the price to go down.
edit….nvm, cdkeys is a bit less than g2p but I can only find the doom+dlc for $39, same pack is $41 at g2p. Does g2p carry the basic doom without the demon dlc?
g2p sells the basic for $38 and the doom+dlc for $41. so i would hope cdkeys sells the basic for $36…but I can’t find it.
it has a map, secrets, weapons in secret areas, very little dialogue or cutscenes, quad damage and bersek pickups, keycards, its doom.
And no reload *o*
I really enjoyed the original doom 3 single player. Is this something similar?
Not really, it’s more balls to the wall, bombastic gameplay like Doom1,2, you get straight into the action from the start. There are parts where it tells you about what’s going off in cut scenes, it’s well paced.
And it doesn’t take itself seriously, which is great.
you get into the game in mere seconds of the intro, no long a$$ intro cutscene with walking and talking and build up cinematic nonsense.
no its like the old games you run around super fast and kill everything it has very little slowdown and the levels are designed like arenas not dark corridors. Visually is similar it even has touchpads in the walls.
I am playing it Ultra settings
2715×1527! ? DSR with TSAA8X. Game look awersome! Iwill replay it again on 4k DSR and Nightmare settings when i buy 1070 next month. I jsut started it so fari have played about 10minutes
Drop the AA, at 4k you shouldn’t need much if any aa thrown in and you’ll still get more fps.
That’s a myth… You still need some form of AA for 4K.
I’m just over 10 hours into the single-player campaign so far and having a lot fun.
I’m really curious: What texturing technique does this game use? It doesn’t seem to be using the same megatextures we saw in idTech 5 (they don’t stream every time you move the camera, they actually have real time normal mapping, etc.).
The “Virtual texture page size” option seems to imply it’s the mega texture technique.
“slightly above most FPS”.
Slightly above most FPS like COD and Battlefield? Lol alright.
And Serious Sam plays nothing like Doom. Doom focuses more on traditional shooting and strafing, whereas Serious Sam excels in crowd control and splash damage over multiple hordes. And both happen to belong to the old-school by today’s standards, even though Serious Sam itself doesn’t belong to Doom’s era and is much newer by comparison.
Serious Sam improved upon Dooms strafe+shoot, this one does not.
This one feels akin to late 00s generic FPS.
Locked arenas and small enemy counts dont help either.
And the OG Doom ha plenty of crowd control and enemy prioritizing, I dont think you played it that much.
Problem is standarts, FPS standars nowadays are so low that this seems refreshing in comparison, but its pretty generic, at least games like the Shadow Warrior Remake tried something different.
An with its sequel, Space Hulk Deathwing, UT4 and Serious Sam 4 in the horizon this game really doesnt do it for me, Ill stick with the OG, this is no Doom.
“Serious Sam improved upon Dooms strafe+shoot, this one does not.”
— Really? How did Serious Sam “improve” strafeshoot while the new Doom doesn’t? I can still strafe and shoot and watch enemies bleed in the new Doom. I suppose that’s the purpose of strafe and shoot, right?
“This one feels akin to late 00s generic FPS. Locked arenas and small enemy counts dont help either.”
— In other words you just described the original Doom. Serious Sam has several times the amount of enemies that Doom does. Because that’s it’s selling point. Doom’s selling point is graphics and violence and midi metal.
“And the OG Doom ha plenty of crowd control and enemy prioritizing, I dont think you played it that much.”
— Heh, no I haven’t. I just woke up one morning in 2016 and decided, “hey! Let’s get on the forums and pretend I know Doom like I’m all OG.” Must sound pretty familiar to you I guess?
“Problem is standarts, FPS standars nowadays are so low that this seems refreshing in comparison, but its pretty generic, at least games like the Shadow Warrior Remake tried something different.”
— Refreshing yet generic? Wet yet dry? Soft yet hard? How does that work exactly?
“An with its sequel, Space Hulk Deathwing, UT4 and Serious Sam 4 in the horizon this game really doesnt do it for me, Ill stick with the OG, this is no Doom.”
— Ah, finally a personal opinion. See how polite that sounds? I can respect that. Too bad it’s still Doom as I see it. That’s the thing with opinions. Facts can be argued against, not opinions.
Ahahaha, consoles sure suck!
Yeah, they can’t even render light at the end of a small room LOL.
Absolute shame for players like you. You are full idiot.
Ahahhaha a butthurt salty russian console hero! 😀 How cute! You upset there son? Oh I am terrible sorry! 😀 Ahahahhaha
Says the Ruskie idiot.
“Focus on Glory kills instead of item placement”
”
— Glory kills are optional. Item placement is adequate if you conserve.
“low enemy count”
— Any numbers to back that up?
“tacked on progression system”
— Optional.
” awful level design”
— Keycards, pickups, secrets, multiple layers. In other words, similar to that of classic Doom you mean?
” locked out arenas”
— Not sure I’m following you here.
“contextual cinematic garbage”
— Like in Brutal Doom I assume?
“along with a cliffhanger ending with obvious DLC inclinations”
— Similar to something called Ultimate Doom?
“no mod tools for a barebones level editor with two weapon limit”
— Somewhat agree with this. I hope id releases the mod tools like they did for RAGE.
“no strafe jumping”
Lol, so classic Doom has strafe jumping now?
“Did you go past the first half of E1?”
— Not in the last four-five years or so. In the limited spare time I get these days, I only play bits of Plutonia Experiment.
“Jesus Christ, you’ve never played the game have you?”
— Nope. Just imagined myself playing it all this time.
P.S. Forgot to address the video you posted. I probably should have been clearer before. The video talks about getting the fundamentals of Doom’s gameplay right. Strategy, enemy prioritization are good if you’re learning Doom. Not if you’re accustomed to it. Then it’s all down to muscle memory and reflexes. Your comment made it seem like Doom is a thinking man’s shooter, which it isn’t. And if you want to strategize and prioritize, you can do that in the new Doom as well. In fact, the enemies are more aggressive here and chase you down, as opposed to classic Doom where they aren’t as relentless and just sort of do the treadmill dance once you’re within range. The only time when you need tactical planning in Doom is when you’re speedrunning or playing with certain handicaps. But even then it’s pretty much rote memorization of level design as opposed to slow, meticulous gameplay.
“Optional”
Game design says otherwise
“It will be ok if you conserve”
Using the pistol for 10 minutes is not my idea of fun
The game is properly designed to be played without the aid of Glory kills.
“Low enemy count”
In comparison with the first one?
Absolutely
Even Painkiller has more enemies at the time and they use the same “teleport them as they are killed” system.
“Level design”
Layouts and most areas are composed of locked down arenas that are only open after you kill a certain number of enemies and mostly linear hallways with some enemies in between, keycards dont mean a thing when there are waypoints, pickups are not designed for non Glory Kill playtroughts and you will feel cheated when you die or lack ammo for a certain weapon, secrets are ok.
“Locked out”
I meant locked down, you cannot leave the area until you kill all the enemies in the arena.
“Cinematic garbage”
Narrative and button prompt custscenes are not Glory Kills and Brutal Doom doesnt change the game design of OG Doom since executions only give you 5 health and are not part of the game design, so if I want to remove said executions it will not impact the game in any way unlike the new one.
“Cliffhanger”
Ultimate Doom is not part of the original Episodes “storyline” and new Doom forces you to engage in its storyline, finale is pretty antoclimatic (just like the final Boss).
“Strafe jump”
Original Doom didnt even have jumping, this one has, thanks to consoles thought I have to be limited on my skills due to the lack of a feature thats in every old school shooter with a jumping ability.
“Plutonia experiment”
Go play Community Chest Pack 2, at least hamf the maps in that arent complete ass.
“Thinking mans game”
When did I even imply that?
You instinctively prioritize targets of importance in the game whenever theres diversity of enemy types.
Most of the video is focusing on the game design and why it works, not how strategy in the game is of utmost importance.
Did you watch the video past the first minute?
“Enemies actually chase you down in this game”
Now I know for sure you never played the originals
The game itself is a mess even disregarding the franchise its trying to live up to.
“Game design says otherwise”
— Game doesn’t force you to do anything.
“Using the pistol for 10 minutes is not my idea of fun”
— In E1M1 the shotgun had to be obtained from a secret area, else you had just the pistol at the start. How is that different?
“The game is properly designed to be played without the aid of Glory kills.”
— So you’re agreeing with me or… I can’t tell.
“In comparison with the first one?
Absolutely”
— Numbers?
“Even Painkiller has more enemies at the time and they use the same “teleport them as they are killed” system.”
— Painkiller has more enemies than classic Doom as well. Painkiller is a rival to the later Serious Sam in fact.
“Layouts and most areas are composed of locked down arenas that are only open after you kill a certain number of enemies”
— Good, you can’t speedrun past them like you can with classic Doom. Either way I always clear out all enemies so it’s a nice little touch for me.
“and mostly linear hallways with some enemies in between”
— And classic Doom was based on an entirely open tropical beach with a vast sea stretching as far as the eye could see? Heh. But seriously, classic Doom’s levels were linear as linear could be. What made it special was that those linear levels had various non-linear methods of approach due to a maze-like structure. Which is also the case with the new Doom. Single hallway-like design, multiple layers running in parallel.
“Narrative and button prompt custscenes are not Glory Kills and Brutal Doom doesnt change the game design of OG Doom since executions only give you 5 health and are not part of the game design”
— Lol, executions are not a part of Brutal Doom’s design? Did you miss the word “Brutal” or…? If you have issues with the new Doom, you’ll most certainly have issues with Brutal Doom. Heck, Brutal Doom downright breaks the game at certain places, with dual-wielding, reloading and ADS.
“Ultimate Doom is not part of the original Episodes”
— And somehow you magically assume the so-called “upcoming DLC” will be?
“so if I want to remove said executions it will not impact the game in any way unlike the new one.”
— Executions don’t impact the new Doom greatly either. I’ve rarely found myself using them. Dunno why you feel the need to rely on them so much.
“Ultimate Doom is not part of the original Episodes”
— Yes, it’s an add-on, which is DLC by today’s standards. What’s your point?
“Original Doom didnt even have jumping, this one has”
— So? This isn’t Quake, it’s Doom. Why would you expect strafe jumping in the first place when it’d be useless against enemies who aren’t evenly matched as you?
“Go play Community Chest Pack 2, at least hamf the maps in that arent complete ass.”
— I take it you never completed Plutonia then? And I don’t think CCP2 offers me anything in terms of challenge and excitement that Plutonia doesn’t.
“When did I even imply that?”
— Strategy, prioritization etc. Granted I mistook what you were trying to imply, but still.
“You instinctively prioritize targets of importance in the game whenever theres diversity of enemy types.”
— You can’t “instinctively prioritize”. That’s an oxymoron. You can instinctively memorize patterns, which is what I mentioned in my previous comment.
“Most of the video is focusing on the game design and why it works, not how strategy in the game is of utmost importance.”
— Most of the video doesn’t talk about anything that isn’t on the Doom wiki. Furthermore, the guy who made it isn’t some authority on Doom, he’s an ex-Eurogamer journo who reviews mobile games at PocketGamer. He’s thrown in a bunch of fancy terms so the kids can fawn over how glorious Doom is and sound hip and cool, all the while scoring channel hits. And even then, all the tropes he’s mentioned can be found in the new Doom, provided you’re actually paying attention and not already bashing the game.
“Did you watch the video past the first minute?”
— I watched the video in it’s entirety. Twice. First to get the idea, and second to do a background check on the author as well as the technical details mentioned. Which led me to my aforementioned conclusion.
“Now I know for sure you never played the originals”
— Prove me wrong then. Compare the movement patterns of the Hell Knight from D2 to the Hell Knight from the new Doom and see for yourself. In fact let me lift a passage right out of the Doom wiki for your convenience:
QUOTE
“Monster movement system can be generally described with several rules:
1. Monsters can move in any cardinal or ordinal direction.
2. Monsters are blocked by walls and other impassable objects, including other monsters.
3. Floor elevation changes must not exceed 24 units between any two adjoining sectors.
4. The difference in height between the floor and ceiling must be equal or greater than the monster’s height.
5. The open space between walls and other impassable objects generally must be significantly wider than the monster. Because the monster moves by trying to “step” a certain distance in a given direction, it generally cannot navigate very tight spaces, since it will tend to “overshoot” into an adjoining wall and the movement check will fail.
6. While monsters can ascend stairs, they can only do so if the stair’s rise is shallow enough – the stairs must not rise more than 24 units per the amount of the monster’s width. This is because the engine checks for the highest floor touching any portion of the spot where the monster wishes to move, and fails the movement if it is more than 24 units above the monster’s current floor height.
ENDQUOTE
Now compare that with any gameplay video from the new Doom. Monsters scale walls, attack while running, evade and chase. Seems like you gave up in the first 10 mins while fiddling with your gun.
“The game itself is a mess even disregarding the franchise its trying to live up to.”
— Fact or opinion? One I can argue against, the other not so much.