Death Stranding Prototype, Final Fantasy XV’s Noctis, Sonic Forces, Half-Life and more in Unreal Engine 4

It’s the weekend and as you may have guessed, we have numerous fan projects/remakes in Unreal Engine 4. Below you can find some fan recreations of Death Stranding, Half Life and Warhammer 40K City of Death, as well as the 3D model from Final Fantasy XV’s Noctis being ported to Epic’s engine and a Sonic Forces model pack.

Let’s start with the Death Stranding Prototype remake. Created by ‘CJ Wang’, this project tries to replicate what Hideo Kojima showcased in the game’s latest trailer. It’s far from perfect, however it can give you an idea of what an indie/small-budget experimental game like that could have looked like in Unreal Engine 4.

Death Stranding Gameplay Prototype by Unreal Engine 4 (Fanmade)

Then we have the Half Life fan remake in Unreal Engine 4. This project is being created by SilverTM (and a team of gamers) and below you can find the latest screenshots from it. According to its creators, the entire basic geometry of the levels is completely ready.

Polycount’s ‘BootScoot‘ has also shared some screenshots from his remake of Warhammer 40K City of Death in Unreal Engine 4.

Last but not least, we have a Sonic Forces model pack for Unreal Engine 4 that is available for download from here, as well as Noctis from Final Fantasy XV being ported to Unreal Engine 4.

Final Fantasy XV Noctis Realtime Rendering in Unreal Engine 4

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email