A Plague Tale Requiem screenshots-1

Brand new screenshots released for A Plague Tale: Requiem

A new set of screenshots have surfaced for the next part in the A Plague Tale series, A Plague Tale: Requiem. These screenshots showcase some of the game’s environments alongside its main protagonists.

A Plague Tale: Requiem is the direct sequel to A Plague Tale: Innocence. The game will follow Amicia and her brother Hugo on a perilous new quest, doing whatever it takes to survive a brutal, uncaring world.

According to its description, players will discover the cost of saving those they love in a desperate struggle for survival. Players will be able to strike from the shadows or unleash hell, overcoming foes and challenges with a variety of crafted tools and supernatural powers.

Focus Home Interactive plans to release the game in 2022.

Enjoy!

A Plague Tale Requiem screenshots-1A Plague Tale Requiem screenshots-2A Plague Tale Requiem screenshots-3 A Plague Tale Requiem screenshots-4A Plague Tale Requiem screenshots-5

A Plague Tale Requiem Presentation | Tribeca Games Spotlight 2022

29 thoughts on “Brand new screenshots released for A Plague Tale: Requiem”

  1. Hope we can kill Hugo this time, in the very first minutes of the game. And then continue w/o him.

  2. Looks very good, hopefully there’s more interactivity and action in the sequel, if not they could make the backgrounds prerendered and they wouldnt make a difference in terms of gameplay.

    1. Innocence was UE4, so I figure this uses UE4 as well.
      The engine isn’t bad, the problem is studios didn’t know how to use it properly, only Epic could.

      UE5 fixes a lot of bad design, so studios will be able to utilize it better.

  3. please don’t pozz this please don’t pozz this. filthy disgusting woke world do you hear me? strong wamman female hero is pozz enough, no more forced diversity and commie propaganda ok thx

    1. Oh they will always find a way these days. Remember the h*mo people in Darkest Dungeon for no reason whatsoever?

    2. It was kind of refreshing for once to NOT play as just another Lara Croft ‘need no man, action hero’ like the first game I’m sure they’ll ruin it for this one.

    3. I liked Amicia quite a lot in the first game. She was weak, she got hurt a lot, she had to sneak past grown men in full plate armor, it felt like a more realistic character. When she broke her nose at the end of the first chapter, she had the scar for the whole game. In Tomb Raider Lara was literally penetrated by metal bar and acted like nothing happened. I’m trusting Asobo won’t mess it up.

    1. Thats the funny thing about opinions lol. I find them great looking, and then i go to read the comments… It doesn’t look worse than God of War 2018, and that game looks really good even in 2022 (PC version at least)

      1. Aside from the blurriness of the visuals, they’re also extremely grainy. I prefer no blur, no grain, and no ghosting. I also usually inject multiple forms of sharpening with ReShade in order to make the visuals even clearer.

        Granted A Plague Tale: Innocence was pretty blurry as well, however it wasn’t as bad with the Anti-Aliasing turned off.

        1. What you are writing reminds me of Battlefield V, and how you cant turn off the AA-blur fest. I wonder if Reshade can fix that there too.

          1. Battlefield V is so blurry because of the TAA (Temporal Anti-Aliasing). You can disable it by creating a User.cfg file in the same folder as the game’s EXE file, and adding a specific line to it (check the F*kTAA subreddit for workarounds on how to disable TAA in games that don’t allow it).

            Technically ReShade’s sharpening can reduce the blurriness when not in motion, but when there’s motion TAA causes ghosting which can’t be removed by sharpening (you literally only sharpen the ghosting). Since our eyes usually perceive ghosting as motion blur, and since LCD monitors also cause ghosting, most of us don’t notice it. Those of us with high refresh rate monitors tend to notice it more since ghosting caused by pixel response times is less on high refresh rate LCD monitors when the FPS is also high (144+ FPS), and many of us despise the ghosting from TAA.

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