Assetto Corsa – New Beautiful Screenshots Released

KUNOS Simulazioni has released some new screenshots for its amazing racing game, Assetto Corsa. Assetto Corsa has been available on Steam for almost a year and will make its debut on consoles in 2016. In December, KUNOS Simulazioni released a major update for Assetto Corsa, therefore we’ve also included its changelog below. Enjoy the screenshots after the jump!

ac1ac2ac4ac5ac6ac7ac9ac10ac11

Assetto Corsa – Update 1.4 Changelog:

– New reflection rendering system
– HDR now matches real life photographic references
– Improved AI ability to stick to the intended racing line
– Improved AI braking code (able to understand and use locked inside tyre for FWD)
– Vastly improved multiplayer antilag/antiwarp system
– Fixed missing ksBrakeDisc script in all the remaining cars.
– Tweaked wet volume for reverb on high distance
– Tweaked dynamics for Audi R8 Plus interior sound
– New Bmw M3 e30 DTM and Group A exterior sounds
– New font rendering system for dashboards
– Fixed fadeout timing for gravel particles
– Improved digital instruments of all cars
– Fixed some bugged special events
– Tweaked most of the special events to be compatible with tyre model 5/6
– FXAA is now using Kunos’ own shader
– Fixed blurred rim/tyres on car with animated suspensions on farther Lods
– ksEditor: added node grid
– Introduced [DRS_ZONES] IGNORE_ZONES in drs.ini to allow road cars to ignore DRS zones (ie. McLaren P1)
– Fixed exaggerate motion blur for some camera modes
– Added serial opponent selection on Options->General: if flagged then opponents skin is not randomly chosen, but alphabetically
– Fixed unrealistic qualify times when session is skipped
– Fixed LaFerrari rear wheels
– Fixed Huracan GT3 model to update it from the pre-season version
– GT3 and GT2 cars tyre heating improvements
– Ferrari 312T Tyre v6
– Audi R8 Plus front torque vectoring and central differential improvements.
– Headlights revised on all cars
– Added missing dashboard lighting to cars where present
– Fixed various LOD issues on a large number of cars
– Car shader overhaul
– Skins fixes and updates on various cars
– Added templates for DP3 cars and Audi R8 Plus
– Optimization across the entire car range (should help with large fields)
– Digital instrument updates
– Fixed collision boxes on various cars

4 thoughts on “Assetto Corsa – New Beautiful Screenshots Released”

  1. The problem with racing games like this is that the cars look absolutely fantastic but the tracks are downright drab. Even more so when they’re based on some real racing tracks.

    1. The tracks in this game are actually kind of amazing especially since their laser scanned and every bump registers on ffb. My problem with it is that multiplayer is pretty much dead because of ramming 12 year olds and singleplayer isnt all the enticing unfortunately. Ultimately if it had more cars that were more closely matched (not necessarily supercars) it would fare far better.

    2. ya, the tracks in this game are actually very well made unlike every other racing game. the game shines in the grapihics and gameplay department, it lacks in the multiplayer component by a large margin though.

  2. got it since dayONE at STEAM early acess..never played …lmao

    Its probably a great game…but theres too much RPG to even try another games!

    #BeVegan

Leave a Reply

Your email address will not be published. Required fields are marked *