AQP, The White City – Indie open-world game powered by Unreal Engine 4 – New screenshots unveiled

Back in September 2014, we informed you about AQP City. This open-world game was meant to combine the gameplay of several games like NFS and GTA. However, its IndieGoGo campaign did not meet its initial goal of $3K. Therefore, Jhosep Chevarria Capacoila decided to release some new screenshots and launch a new IndieGoGo campaign.

AQP, The White City – also known as AQP City – will be powered by Unreal Engine 4 and is now inspired by films such as Face Off, The Rock, Collateral Damage, The Punisher and The Equalizer.

AQP, The White City will focus on parkour, freerunning and tactical mode. The game promises to feature destructible environments, lots of animals, and players will be able to use every type of vehicle in the game.

Jhosep Chevarria Capacoila aims to raise this time around $30K. And since there is no playable demo, I don’t seriously believe this new IndieGoGo campaign will come close to this goal.

Still, the new screenshots that were released are kind of cool, so be sure to view them!

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30 thoughts on “AQP, The White City – Indie open-world game powered by Unreal Engine 4 – New screenshots unveiled”

  1. Those screenshot look like an expensive AAA games,I wonder if he can made a full open world game with 30k

  2. “(…)is now inspired by films such as Face Off, The Rock, Collateral Damage, The Punisher and The Equalizer.
    AQP, The White City will focus on parkour, freerunning and tactical mode. The game promises to feature destructible environments, lots of animals, and players will be able to use every type of vehicle in the game.”

    Jack of all trades, master of none.
    And $30k only? Suuuuuure.

    Also, calling your game “White City” is just asking for trouble.

      1. There was some pre alpha videos in the previous build/campaign, really rough stuff (to say the least) and laughably ambitious for the amount of money.

        And I know about the White City stuff, thing is, for people nowadays you know how it works.

      2. There is a gameplay video on his IndieGoGo campaign site, you can check out his youtube channel too. To be honest, I think its crap, not to mention I think they used Robert Kneppers face without his approval.

  3. 2016 and most games are still coming out on inferior engines. If only game devs liked making games that had good graphics and played well. I remember when i saw one of the first demos and downloaded it in 1440P even a 770 was running at high fps. Part of me wonders if game devs make makes with crappier engines so people have to go out and buy 400$ GPUS.

    1. I have a feeling it’s Sony and Microsoft forcing devs to not make their games look drastically better on PC. I know last-gen Microsoft had devs sign a contract saying games can’t look better on other consoles.

        1. Yeah if you watch any Witcher 3 interview talking about the graphics downgrade for the PC version, CDPR always is quick to admit the game wouldn’t exist without consoles and other BS. Same with that Division interview, the dev said it would be “unfair” to console owners if the PC looked much better. Thus, you can only assume Microsoft and Sony want parity so people don’t migrate to PC.

          1. “Thus, you can only assume Microsoft and Sony want parity so people don’t migrate to PC”

            This is wrong. People wouldn’t automatically migrate to PC.

          2. If you look at many graphics comparison videos and such you get people saying it’s not worth spending the extra money for a PC, because you can barely tell the difference. If there is a drastic difference between the console and PC versions, many more people would save up for a PC. Similar to remasters on console, people like to get better graphics for their games, and if the PC versions of games looks much better, people will be more inclined to consider a PC.

          3. This is looking at PC gaming as just graphics. This goes beyond it.
            While nowadays the experience is more streamlined, there’s a lot of people who simply don’t want or don’t have the time to mess around with diferente hardware, settings, OS, drivers broken ports and so on. Consoles are plug and play (well, nowadays is plug, update system, insert disk, install, play a bit during install, update game and then play).
            PC gaming still have a entry barrier that most people aren’t willing or can’t surpass. Be it cost or knowledge. More graphics don’t make every console player turn to PC like magic.

          4. True, but if the next “system melter” (i.e. Crysis, visually speaking) were a PC-exclusive, I’d bet money we’d see a considerable amount of people upgrading their hardware to get the damn thing to work (granted, good gameplay would also be a factor, just as it was with Crysis).

            Sure, nobody would be converting from a console to the PC just to play “New Crysis”, but we’d definitely see a certain level of migration away from the mid-level rigs that dominate PC Gaming these days “because Consoles” towards higher-end hardware.

            Especially if the damn thing were future-proof enough to require next-generation GPU’s, which hasn’t really been the case since Crysis itself, unfortunately.

          5. Still a small amount if you ask me. The thing I could really see people migrate is optimization on multiplatform titles. I’m talking about Doom or Half Life 2 level, running the game just as fine in mid range or even low range hardware, h*ll, entry level aswell why not? With games being really optimized not requiring a upgrade plus it being cheap and/or sales, then I can see the migration.

          6. Clarification: Migration of PC gamers from mid-end PCs to higher-end PCs, not Console gamers from sh*t boxes to shoddy low-to-mid-end PC’s.

            (Assuming that’s what you took from my original post, as otherwise, you’ve lost me completely)

          7. Oh, got it now (have you edited it? I had just woken up so it might be a factor aswell :p ).

            I still maintain my point though. Don’t see the migration numbers to be that high. The price is too steep just for exclusivity and a few bells and whistles. Optimization accross the board is the key, and I’ll be going with that. u.u

          8. Well, PS4’s done rather well with its exclusives, so I’d say it’s arguable, but there’s also the “fiddling” part of having a PC to consider, so yeah, it’s quite debatable.

            Regardless I meant strictly for mid-end PC users to higher-end PC’s. A new Crysis would push a lot of people still running 8GBs of RAM to upgrade to 16GBs, 1080’s instead of 1060’s, & so on & so forth, IMO, judging by what Crysis did back in the day.

          9. There’s no conspiracy here. Multiplatform development means designing for the lowest common denominator. Developers aren’t going to make completely different sets of assets for different platforms. That would completely defeat the point of multiplatform development (maximizing your potential audience with minimal expense). It’s much more efficient to design assets for the weakest platform, then scale up for other platforms by just increasing things like resolution, framerate, draw distance, AA, AF, etc.

          10. I guess if you put it that way it makes sense, but it still doesn’t explain developers being so “sketchy” when asked why the PC version of a game is downgraded.

          11. Yes, & no.

            The Watch_Dogs & Witcher 3 downgrades were definitely done for “platform parity” reasons, undoubtedly, whereas The Division “downgrades” were most likely just developers moving from a PC “vertical slice” to an actual, real, multi-platform capable sandbox, as others have mentioned before.

            Overall however, developers would be willing to make far better PC versions (visually & technically both) if they simply believed the extra effort they applied to the PC version would pay off in extra income, which they don’t believe any more than their publishers do, unfortunately.

    1. You think the 20 $ donation include a bottle of snake-oil as well? I have a bad case of gonorrhea that I need to cure.
      30 000 for an open world-GTA-clone with ports for consoles AND Oculus Rift?

      Sure why not. He should include a Vita-port while he’s at it.

  4. This has ZERO chance of actually being made. Look at that closeup of the dude on the rooftop, the background is a real-photo texture. Talk about the DIABOTICAL kickstarter instead. It launched a few hours ago and is already at 30k! Arena FPS is coming back in a big way. Reflex, UT, Quake Champions, now Diabotical. By next year or 2018 we’ll have half a dozen genuine arena FPS with modern graphics to choose from. Glorious times.

  5. still sitting at $195 with 3 backers, as if that isn’t positive encouragement to just give it up

    how do you even get 3 backers equaling 195 with thier pay scheme is beyond me

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