Xuan-Yuan Sword VII feature

Xuan-Yuan Sword VII – DLSS 2.0 & Ray Tracing Benchmarks

SOFTSTAR has released a brand new single-player an action RPG that is rooted in Chinese history and mythology, Xuan-Yuan Sword VII. Xuan-Yuan Sword VII uses real-time Ray Tracing and supports DLSS 2.0. As such, we’ve decided to benchmark this game and (in this article) focus on these two technologies.

For these RTX benchmarks, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers.

Xuan-Yuan Sword VII supports ray-traced global illumination, and there is only a general Ray Tracing option available. In short, you can either enable or disable the Global Illumination Ray Tracing effects.

At native 2560×1440, our RTX 2080Ti was unable to offer a constant 60fps experience. While for the most time our framerates were averaging between 63fps and 80fps, there were scenes in which our framerate was dropping to 55fps. Those with G-Sync monitors may not notice those drops, however, we suggest using DLSS in Quality Mode. Unless of course you own an RTX 3080 or RTX 3090.

The reason we suggest using DLSS Quality is because there aren’t any noticeable differences between this mode and native resolutions. Not only that, but DLSS Performance also does a great job, and can come close to native resolutions. This is one of the best DLSS implementations, and we strongly suggest using it.

Below you can find some comparison screenshots between DLSS Quality, Balanced and native 1440p. The only way via which you can notice some – if any – differences between them is by opening them in new tabs and zooming in to distant objects. Seriously, DLSS is absolutely incredible in this game.

Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-1Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-2Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-3Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-4Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-5Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-6Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-7Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-8Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-9Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-10Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-11Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-12Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-13Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-14Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-15Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-16Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-17Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-18Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-19Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-20Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-21Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-22Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-23Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-24

With DLSS Quality and Ray Tracing at 1440p, we were always getting framerates higher than 70fps. With DLSS Performance, we were getting framerates higher than 90fps.

Xuan-Yuan Sword VII DLSS & Ray Tracing Benchmarks

Our proper PC Performance Analysis (in which we’ll benchmark both AMD and NVIDIA GPUs) will go live in a few days, so stay tuned for more!

48 thoughts on “Xuan-Yuan Sword VII – DLSS 2.0 & Ray Tracing Benchmarks”

    1. None of the games and movies you mentioned are even remotely made by chinese state, try harder.

      “And Justice in America wants shekhels as well, they blocked TikTon ban too, now tell me this Chinese trash f4ggots are going to save us ?”

      You know the reason they want to ban Tiktok and Weibo is because Mossad and CIA can’t spy in it right? Of all the big tech companies to go against, Trump only goes after the ones not owned by jews. Sounds legit.

      1. It’s just annoying and innacurate when people point towards these games as China creation/fault when they only act as shareholders and the creativity process is at the hand of westerners.

        No one knows how China is going to opperate when they assume global dominance, tough they are polite enough to not interfere on western issues so long as it doesn’t involve their internal affairs (and if they did, the western indignation would be kicked into overdrive).

        “You can try for your entire life on glorying Chinese and it won’t happen esp with Corona biowarfare and plandemic b.s.”

        And once more you blame China for issues created by western nations.

        1. “the point was about how Tecent is not going to do anything nor Japanese Sony or any corporation from Asia going against Western agenda.”

          Japanese is even more cucked since they don’t have an army and literally lives occupied by US forces, they would never lift a finger against US/Israeli interests, remember that time Bibi made Shinzo Abe eat from a shoe?

          “”when they assume global dominance” what is this lol, Global Dominance, how ?”

          By being the world first economy.

          “again, it was about how Tencent operates outside China”

          You blame Tencent for acting like a Roman when in Rome, then whine when they use censorship to hide anti China stuff from their peers, truth be told, without chinese market the SJW stuff would be 10 times worse.

          “no one is blaming SJW policies were from China.”

          Yeah right, i call bs.

          “Corona is created by China not West.” !

          Not enough evidence to affirm that, and how Corona is (mis)handled in the West is again not their business.

      2. “TikTok ban is not because of silly spying you think if CIA and Mossad want to spy they use that cheap crappy TikTok ? They already have Apple corporation, Google Corporation, Microsoft corporation, Amazon & Facebook.”

        Not just Tiktok, but Weibo as well since it is an app most used by the Chinese and chinese living in america. And how does that contradict what i said, they don’t want foreign competition that they can’t control, hence the move to ban Tiktok(or forcing them to sell to some rich jew), Huawei, etc. So much for free market.

      1. Not him, China. Whenever the topic of anything related to China happens, the conservatards here (or anywhere) foam at the mouth with rage.

    1. RT implementation is horrible. Whenever there’s huge FPS drops with RT on for little visual boost, you know it’s UE4. Raytraced GI costs nothing in games like Ring of Elysium, and little in Metro and look much better, they make a world of difference. Fortnite GI destroys frametate for no real visual boost. And this game’s RT GI seems to destroy framerate too.

    1. Just go into your GPU control manager and block it as much as you want! or you can use Rivatuner for this thing…. Stop complaining about this nonsense!

  1. “Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti.”

    What? Why? With the 30xx series out now, there’s no one who wants to see 20xx benchmarks for dlss and rt. At the very least, do both but it seems a little tone deaf to think that the 2080ti is the natural choice to run the benches on.

    1. ” Naturally” it’s because THAT is the card they have….and THAT is the card they’ve been using for a while…..if you want some 3000 series benchmarks, then YOU buy one for them, man!

  2. The RTX implementation on this title is pretty much lackluster. Its a nice game don’t getme wrong, im having some fun with it, but in my 10 hours I only ecountered like 3 or 4 reflective surfaces and thats is. Atleast DLSS works wonders, playing at 4k 60fps on a 2060Super with DLSS on Quality, but yeah i turned RTX off becouse it adds nothing to this game.

    1. This game does not use Ray Traced reflections. You should not be looking at reflections. Its Ray Tracing enhances its Global Illumination solution.

      1. I think you are wrong John, i tested it plenty of times with ON and OFF and the game still uses a heavy SSAO, you can see the black halo around your character everytime you close up with any wall. Later in the game you reach some kind of old building wich the floor is reflective with RTX on, and my performance went to hell. I disabled RTX and the floor didn’t reflect at all and i got a stable 60fps again.

        1. The developers themselves and NVIDIA have said that the game uses Ray Tracing Global Illumination. Also, Ray Tracing Global Illumination has nothing to do with Ray Tracing Ambient Occlusion.

          1. Oh i see, if they told that then we must believe. But i wonder why i get 0 fps impact and no change on image quality with RTX ON while not looking at any of the few ray traced reflections surfaces, wich i know they exist, but just a few (those puddle reflections on your first round of image are one of them)

          2. Seems i was testing on zones wich made 0 evidence of that change. On your screens it is obvious. There are also very subtle Reflections i posted above, Still RTX is crap on this game and not worth the performance hit at all i think

          1. Man … I can see the little difference, but don’t you think It’s a little weak proof? nothing better to show? Please,try instead to make some screens where there is water….or at least puddles of water …. from your screens it is really difficult to understand…I’m very curious now 😉

          2. My friend I can clearly see that the reflections are handled differently with RT ON! I have to agree with you…
            At this point I would ask John to investigate further …. we’ll see ?

          3. I have only seen 2 places where reflections are Ray Traced for sure, those I showed on screeshot. Also in a rice cultivation fence I saw the moon reflected at the puddle below (but not the rice plants), it may be RT, it may be a cubemap or planar reflections… Who knows. What im pretty sure is those 2 places shown are using RT reflections.

          4. Yeah i know its a weak proof, but got no saves before that becouse i keep overwriting newer saves over the oldest ones and all the better examples of ray traced surfaces i saw was before that. As i said the reflective surfaces wich uses RT are very subtle and lackluster,
            Anyways i made a video at the start of the game wich shows RT reflections on puddles and it is one of a couple examples i found in this game so far

            https://youtu.be/zX1en3p8m6M

            If SSR were used, the reflections would dissapear as soon as i look down to the ground, but they are still in there as i move the camera around.

          5. The development team has used both SSR and cubemaps for a number of objects (like the temple which is still being properly reflected without Ray Tracing). The same happens with the big tree at the beginning of the prologue (where you meet the little girl).

            HOWEVER, and after a second examination, yes, the game does use ray-traced reflections. With Ray Tracing, all NPCs have proper reflections on puddles too (without RT, they don’t have any). That’s the easiest way via which you can notice the ray-traced reflections.

            So basically in this game we have ray-traced reflections and ray-traced global illumination.

          6. Yeah i noticed about the cubemaps too on the same starting area while testing with RT OFF, but you are right about it, seems like other dynamic objects got some kind of RT reflections, they got reflected even if you leave them off-screen. Also 5 or 6 hours ahead in the game (right after recruiting a Waifu) there is some old building with again very subtle RT reflections on the floor,

            Maybe this effect is so underused and subtle on this game that they didn’t want to mention about it, but definetively it’s there.

  3. ” there aren’t any noticeable differences between this mode and native resolutions ”

    there is always noticeable difference no matter what

  4. Let’s say i want to play Xuan-Yuan Sword VII: Should i bother playing the previous Xuan-Yan games or go straight to this one?

    1. From what ive been told its completely ok to jump straight into this title without playing the others. With that info, its probably what im going to do as well

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