Wolfenstein The New Order feature

Wolfenstein: The New Order – PC Performance Analysis

Bethesda has released Wolfenstein: The New Order, a remake of id Software’s classic FPS title that was developed by MachineGames, and it’s time to see how this new game performs on the PC platform. Wolfenstein: The New Order is powered by id Tech 5 and its official requirements got us off guard. You see, Bethesda claimed that an i7 processor is the minimum CPU requirement for this title, something that made us wonder whether the PC version was as un-optimized as it could get or not. Thankfully, the game can run without issues on older quad-core CPUs, though it demands a really high-end GPU for its Ultra settings.

As always, we used an overclocked Q9650 (4.2Ghz) with 4GB RAM, an Nvidia GTX690, Windows 7-64Bit and the latest version of Nvidia’s GeForce ForceWare drivers. Despite Nvidia’s claim that an SLI profile was added for Wolfenstein: The New Order in these latest drivers, the game was unable to take advantage of our second GPU core. Not only that, but the developers themselves stated that the game does not support either SLI or Crossfire systems. We don’t know whether Nvidia will be able to figure out a way to enable SLI support, however at the time of writing, there is no way to enable SLI with ideal scaling (forcing AFR2 results in negative scaling).

WolfNewOrder_x64 2014-05-21 06-14-35-43

Wolfenstein: The New Order is advertised as a title that requires at least a quad-core CPU, and that requirement is valid to a degree. When we simulated a dual-core CPU, we witnessed major performance issues but our framerate never dropped below 30fps. Since the game was maxing out our two CPU cores, its overall performance was around 30-55fps. And while these numbers are underwhelming, they are not THAT bad.

Wolfenstein: The New Order was unable to take full advantage of our CPU as our quad-core and our simulated tri-core systems were running this game identically. There are some minor drops to 50s at various scenes (noticed on both our quad-core and tri-core systems), though thankfully most of the times (95%) the game runs at 60fps. This clearly proves that an i7 is not required in order to enjoy this shooter. Not only that, but this also proves that the game – despite using OpenGL; an API that was advertised for its low-level access features – is performing similarly to all the multi-platforms games we’ve been getting these past years.

And even though Wolfenstein: The New Order does not need a top of the line CPU to shine, it does require a high-end GPU for its Ultra settings. As said, our GTX690 behaved as a GTX680 (due to the lack of a proper SLI profile) and Wolfenstein: The New Order is perhaps the first title that cannot run with constant 60fps (or even 50fps) on that particular graphics card. Yeap, despite the fact that a GTX680 was able to run Unreal Engine 4’s tech demos (that are far more impressive than this new Wolfenstein title), it is unable to maintain constant 60fps with Ultra details at 1080p.

Wolfenstein The New Order Performance

As we can clearly see on our graph, our GPU’s one core was used at 98%. As a result of that, the game was running with 45-60fps. In order to somehow hit the sweet ‘constant 60fps’ spot, we lowered DOF to Medium, kept shadow quality to its max value, and lowered Screen Space Reflections to Medium. At this point, we should note that owners of GPUs with less vRAM than 3GB should enable VTCompress, otherwise they’ll get a glorified stuttering mess. Those with Titan cards will be able to max out the game without issues. And those with weaker cards… well good luck to you guys as you’ll have to lower lots of options.

Graphics wise, Wolfenstein: The New Order is a good looking title. There are lots of varied textures, though we have noticed a lot of low-resolution textures. Most of the game’s particles effects are great, though those ‘water wave’ effects at the beginning of the first mission are atrocious to say the least. Most characters are made out of a respectable number of polygons, even though you will notice some ‘unpolished’ and ‘pointy’ parts on them. Lighting and environmental effects are great and while the game’s overall image quality does not come close to Battlefield 4 and Crysis 3, it certainly is better than Call of Duty: Ghosts (and pretty much all PC versions from the recently released multi-platform titles).

WolfNewOrder_x64 2014-05-21 05-53-06-63

All in all, Wolfenstein: The New Order’s CPU requirements are exaggerated. The game runs fine with older quad-cores, provided you have overclocked them. Those with i5 processors will certainly be able to enjoy MachineGames latest tribute to this legendary franchise. And while the real CPU requirements are not that high, the game does require a high-end single GPU to shine.

Our reader ‘Dirty Dan’ has also shared some tweaks that you can try if you’re experiencing performance issues (or if you want to somehow increase the image quality beyond what is offered from the in-game graphics options).

Any commands that refer to DOF, Hands FOV, anything besides texture filtering/size are locked out. HUD bindings and FOV bindings work. Here are the commands i currently have in my wolfconfig.cfg

g_permaInfiniteAmmo “1”
g_permaGodMode “1”
vt_useCudaTranscode “1”
vt_pageImageSizeUniqueDiffuseOnly2 “8192”
vt_pageImageSizeUniqueDiffuseOnly “8192”
vt_pageImageSizeUnique “8192”
vt_pageimagesizevmtr “8192?
vt_uncompressedPhysicalImages “1”
r_fullscreenWindowed “1”
r_mode “21”
image_anisotropy “16”
image_useCompression “0”
vt_maxPPF “128”
vt_lodbias “-2”

You can also set pageImageSize to 16384 by setting the .INI file to Read-Only. Also to get good performance, i set Texture to Ultra (High), PPF to 64 ingame but to 128 in conifg, Shadows to 2048, SSR to Medium or High (in certain areas is intensive) DOF to Medium as it also is intensive and crap. Haze effect to off as it is very intensive and crap. Extra effects to off as the AA Filtering is forced through config. You can also force AA but r_multisamples 4-16. the perma lines are cheats.

Directory is

User\Saved Games\MachineGames\Wolfenstein The New Order\base

If you have any questions or find any other discoveries, just hit me up

You can also add commands to your shortcut with the +com prefix. Here are mine.

“C:\Games\Wolfenstein The New Order\WolfNewOrder_x64.exe” +com_skipIntroVideo 1 +com_allowConsole 1 +com_maxfps 120 +r_swapInterval 1 +vt_maxPPF 64 +vt_pageImageSizeUnique 8192 +vt_pageImageSizeUniqueDiffuseOnly 8192 +vt_pageImageSizeUniqueDiffuseOnly2 8192 +

Enjoy!

WolfNewOrder_x64 2014-05-21 05-49-11-38WolfNewOrder_x64 2014-05-21 06-13-11-93WolfNewOrder_x64 2014-05-21 14-40-49-10WolfNewOrder_x64 2014-05-21 14-42-12-58WolfNewOrder_x64 2014-05-21 14-44-46-43WolfNewOrder_x64 2014-05-21 14-47-16-96

80 thoughts on “Wolfenstein: The New Order – PC Performance Analysis”

  1. isn’t this game using the same engine RAGE used? The one that used one big texture for everything and, therefore, had lots of controversy because small details were pixelated as hell?

    1. Yep, that’s how mega texture works, it’s much better and easier for artists to paint the textures like that rather than into tillable textures but the downside is that the whole texture takes vasts amount of VRAM to look good close.

      Mega texture also offers artist more variety in the environment and users don’t see hardly any repeat and reused tiled textures

      1. Yes, this will translate into Virtual Texturing where there are no texture resolution limits or VRAM limitations. Instead of rendering the world around you it only renders what youre looking at. For example, Amplifiy Texture, can use up to 16k textures and can use up to 1TB of data per scene. This will be the future unless the GPU companies stop it.

        1. Well, I saw a video where literally every single texture popped in when turning the camera. Do you play with a controller?

          1. Sorry, just seeing this comment 5months later, ahahaha.

            I play FPS with Keyboard and mouse only.

  2. Fun game, runs beautiful on my system (but frame locked @ 60) I have everything maxed (all but 8K shadow maps, load takes forever with them on) and my fps never dips below 60fps.

    I think they went high on the specs to cover their asses, older OC’ed cpus will run it fine but your not gonna put that in your official requirements, they played it safe, can’t blame them for that.

    1. Interesting…I was wondering why it was taking almost 20secs on an SSD….now I know…I am using 8K shadows! 🙂

      1. more like there marketing is the best in lying and convincing brain washed sheep like you that there the best. enjoy your backdoor built into your cpu so the nsa/goverment can browse your harddrive/do whatever they want on your pc legally. which is a fact by the way pleb.

        1. A CPU is a CPU you idiot, it’s for a computer, not a transmitter so they can spy on you and find out what you’ve had for breakfast. You’re a nobody, just like the rest of us here leaving comments on a tech-blog, they have no interest in us at all. Now jog on pleb and put your little tin foil hat on whilst you’re at it.

  3. Unable to play no matter what setting is this, Low frame rates, Shuttering happen with AMD graphics cards. Specs: Win 8.1 64bit, CPU-FX8350 GPU-R9 280x RAM-18gb with latest drivers. Only medium 720p run without frame hiccups.

    1. According to reports, Wolfenstein: The New Order has major performance issues with AMD’s cards. Hopefully a new driver will address them. Unfortunately we don’t have a sample to test as AMD ignored – a while back – our request to include an AMD card in our Performance Analysis articles.

  4. I have an I7 3960x with 16gb of RAM and 3x TITAN SLI, this performance analysis suggests that TITANS should be able to MAX everything out, but that is not the case, game runs absolutely shit on my machine really disappointed, but do love the gameplay despite the choppy framerate on my machine still managed to enjoy an hour and half last night as it was a blast playing it!

    1. Are you trying to use SLI? Also, which display driver version?
      Look at my impressions and performance analysis….runs flawless for me!

      1. I have tried both SLI and also disabling SLI and Using the Single GTX TITAN, but still frame rate is horribly Choppy, I am using 337.50 beta display drivers

        1. Yes ineed same here.
          nvidia really should release the driver ready for this game also for Daylight,TASpider-Man 2 and TITANFALL SLI and performance boost by 200%+

        2. Did u try 337.23?
          337.50 drivers are quite unstable for high-end systems….too many fps spikes and drops….also the GPU usage jumps around a lot. just try using the 337.23 drivers like me….

    2. SLI doesn’t work with the Rage engine despite Nvidia claiming their new beta driver adds SLI support.

      1. I don’t think Nvidia ever claimed to have SLI support. It was sites like guru3d etc that saw the SLI profile in the beta driver but never really examined what it actually was.

  5. so should i buy it ? 😀 i have high hopes for this game but short on money :)) i don’t want to pay 60$ and ended up having frame problems

    PS: thanks john.
    PS2: i use 1680×1050

    1. Look at my post above…..what is your CPU? From my experience, it feels like this game is heavy on CPU along with stable display drivers(for Nvidia cards, I am using 337.23).
      What are your PC specs?

      1. Im using a GTX 660 1.5 GB and a i7 3770 3.40 ghz. Along with the newest drivers. i have my game set to use Cuda too. also have 32 gb of RAM and a ASUS VG248QE 144hz Monitor. Shame this game is capped to 60 fps. But with the settings they quoted above, i get 60fps constantly.

        1. Interesting that you are at constant 60fps with only 1.5GB VRAM….because as I reported the game is using ~2.7GB VRAM on my GTX 770! I guess the game really relies on CPU…one thing I forgot to not above is that I am using an SSD for the game.

          1. Well I don’t use heavy shadows. 8K is totally overkill. 2K is fine. I’m not using AA. I’m using the medium SSR since the highest setting adds very little for a large hit. I also have my CPU core un parked. That might help.

      2. but it looks like it’s more GPU heavy than CPU, john was able to run it on an old Quad core intel. i’m using 3570k and gtx 660ti (passmark score 1.2% higher than a gtx 680 😀 ) with 8gb ram.
        i’m asking this because i want to know who experianced this game and how was it

    2. I have found a version on my local shop at 32 bucks so i orded that one. Better than 44gb from steam on a sale right?

      Ill play it and let you know but the nonsense i read in reviews is downright riddiculus.

      Ign review criticizes the health/ammo pickup system calling it ancient. Isnt that the point of the game? Also saying that duelwielding is useless and hard to do when it looks like the main mechanic of the game. It even says that pressing buttons to pick up every item is annoying, but when bioshock did it last year and metro last light, it was freaking amazing eh? The guy also reviewed killzone shadowfall and gave it a 8, apparently killzone shadowfall is better than this game?

      The eurogamer review says that it doesnt have anything that you wont find outhere, right because every shooter outhere has a long campaign without mp, gore, duel wielding oldschool gameplay emements and nazis.

      The destructoid review says the game is short with no mp and no replay value, as if every shooter outhere has super long campaigns and there is replay value if what i heard about stelath and the choice in the begining of the game chaning the story, are true.I wont even bother talking about mp, apparently there are still morons who call themselfs “critics” that believe games need to have a mp, even a crappy one no one plays.

      But the most ridiculus is jim sterlings review that says the game suffers from “unfufilled narrative potential” and “can grow very repettive” Congratulations, you described bioshock infintie jim. On top of that add bullet spongy enemies and there you go. Yet he gave biosh1t a 10 and wolfenstein a 7.5.

      Critics are r3tarded.

      1. Well I would say that paying attention to mainstream reviews is a mistake, since they’re mostly retarded. It’s always better to look for smaller sites or independent reviews on youtube.

          1. I’m just saying, you at least can be sure a random guy on the internet wasn’t paid off by the publisher…

          2. i still laugh how ign changed his revie of gta iv from 9 to 10, apparently the check from rockstar had not arrived yet!!

          3. It’s pretty awful in a in-your-face-bitch-we-are-just-marketing-stoogees-for-publishers-and-we-love-it kinda way. But most people don’t care… that’s the worst part.

          4. Hell you all are right.these retards are publisher’s employees not real critics.

      2. indeed, and thats why i’m asking here to hear from my actuall friends. the only reviews i watch are totalbiscuits and angryjoe sometimes kavin vanord have some points but thats it. i never read ign reviews and i never cared about their reviews ever, same as eurogamer or ….

        “Also saying that duelwielding is useless and hard to do when it looks like the main mechanic of the game”
        lol, dual wielding is for giant mechs and bosses, not for head shoting soldiers. i bet they never played an oldschool shooter. they are just call of duty audiences.

        i personally wont care about multiplayer. actually i hate multiplayers, i don’t play them. a good game must be singleplayer only or multiplayer only. that’s why i’m dying for witcher, thats why i love new batman AK. and thats why i have high hopes for wolf (singleplayer only, 2 story mode, tons of collectibles and long enough to play with, not a 3hr campaign like BF4 or Cod), pluse i have a s***ty ping, every american or europian can kill me without i’m seeing them with one shot in most games i tried lots of them but when i see them i must shoot them 10 times because of my ping and ended up being dead again.lol

      3. Critics played huge role in destroying core gaming experience by praising dumbed down garbages (because money was good) and criticizing what was dedicated to fans of the specific genre .

        1. yeah apparently according to them bioshock infinite pushes the standards of the fps genre more than shadow warrior or wolfenstein and it is closer to waht the fans of the franchise wanted!!!!

          …and we listen to those idiots, their opinions and reviews hold merit in gaming…unfreaking believable!!

          seriously, want to see real critics check youtube.

          superbunnyhop
          mathewmatosis
          errant signal
          ggmanlives
          totalbiscuit

          and some other guy i cant recall now

  6. So guys, following are my impressions and opinion of the game:
    First of all, the game runs absolute flawless on my i7 4770K, GTX 770 4GB, 8GB RAM(2133mhz)….I mean solid 60fps no matter what! And even after making graphical tweaks in the wolfconfig.cfg file, still no problems…only uses ~70% GPU! But one important thing to note, this game uses more than 2GB VRAM maxed out. The game shows constantly using ~2.7GB VRAM and at one point saw it jump to ~3GB. Apart from that, since there is no in-game AA option and the ‘r_multiSamples’ cvar doesn’t really work(uses more power but no visual improvement), I am using 8xCSAA + 8xSSAA (Transparency) from Nvidia control panel. And that does remove the jagginess to a certain degree…but still a lot of jaggies! After the Nvidia control panel AA settings, now my GPU usage is upwards of 85% mostly, with occassions where it hits max-load! And yes, almost forgot to mention, all this with absolutely no texture pop-ins whatsoever!
    Long story short, this game is awesome! And I am so glad, my CPU is showing its power! 🙂

    1. 3570@4.4GHz + 680GTX 2GB OC (1200@7000),

      Game runs great for me also, constant 60 fps at 1080p with details almost maxed out, (ppf 32, not 64) and VTcompression on, everythig else at max.

      I’m sure q9650 was limiting factor in this performance test, because I had similar cpu for one week, and my 680GTX was much slower even in GPU limited situations.

      1. Actually, a Q9650 (at 4.2Ghz) is fine for Wolfenstein: The New Order. While there are minor slowdowns with max details at 1080p, the game runs perfectly fine at 720p. This clearly shows that the GPU is bottlenecking the system (which wouldn’t be the case if there was a proper SLI profile). Keep also in mind that you have overclocked your GPU.

        1. Yes, my 680 is OC’ed, but slowdowns on your 680 are huge, theres no way any OC would give me so much more fps. Also you can read guru3d thread, you will see that even poeple with 580GTX and 660GTX report report much better fps than you, and 680GTX is faster compared to this cards.

          “”While there are minor slowdowns with max details at 1080p, the game runs perfectly fine at 720p””

          I can see logic behind this, because I thought the same. For example my games were running fine @720p on my quad, but not on @1080p. I though it must be “GPU limited situation”, and it will not improve on better CPU. But I bought 3570 week later anyway, and I’m telling you man, I was surprised, because my FPS improved by miles even in previously “GPU limited situations”. I dont know why that happened (maybe it has something to do with better PCI express?) but for me its a fact.

          Speaking about SLI profile in new wolfenstein, people say on GURU3d, that this game will never work with SLI (because of the way how this engine is done).

        2. no it’s not. major slowdowns in areas compared to a new i7 both running gtx 760. granted it runs around 60 fps lots of the time but I guess “fine” is a relative term. I like constant 60 fps. so slowdowns aren’t “fine” with me.

  7. Looks like a 2010 game and that’s being generous. The fact that there is any bottleneck at all on current hardware means they sh*t this PC version out as an afterthought. They even locked the framerate. Xbox 360 ports in 2014, embarrassing.

    1. Ah yes, I was wondering when someone like you would come waving their d*ck around, considering most people have been positive about this game. A good game for real? Nonsense! Console port, hurr durr. Oh well, opinions.

      1. The AI is braindead on every setting, that’s all you need to know about the gameplay. AI is everything when it comes to shooters, especially those with a stealth gimmick.

        And this game being a console port is not an “opinion”, it’s a fact. I wish people “like you” would stop calling every statement they don’t like hearing an “opinion”. There is nothing subjective about this game’s lead platform being the Xbox 360. You can also compare its performance with that of similarly technically unadvanced games such as Deus Ex Human Revolution or TES Skyrim and you will notice that both run better on every hardware despite featuring larger levels.

        1. HAVE YOU EVEN PLAYED THE GAME?

          Or are you going by those videos going around on the weekend? The AI is fine and not brain dead, its actually quite punishing on higher settings.

          The game looks fantastic if you have the juice to max the game, sure there is a few low res textures in there but all in all a very good looking game.

          1. I have the admit, the AI IS pretty bad…

            I just beat the game 2 nights ago on “I am Death Incarnate” from beginning to end.

            They are dumb as pigeons. In most cases, you could camp, and they will always run into your corner to die, lol.

            The *hard* thing is not in the AI, but damage they deal…

            Enemies/ Robots do hit pretty damn hard on “I am Death Incarnate”.

            I imagine UBER will be extremely painful.

          2. Sorry man… The AI is pretty dumb… Worse than RAGE by far.

            I loved RAGE, and that game was *Hard* on Nightmare-mode. The AI was definitely slightly ahead.

      2. It is shockingly bad from a graphics point of view. It’s using OpenGL from 2009. There have been SIX versions since then. It restricts the settings you can access depending on how much vram you have, and not in a balanced way. Textures still don’t load correctly, amazingly the same issue from 2009 with this engine.

        Combine that with an arbitrary 60 fps cap? What? So if you have a single 770, you will see 60 fps pretty much at all times but because of their restrictions they won’t let you, you know, turn the settings up if you wanted.

        This isn’t an opinion, this is the game they released.

        Can I say again they are using an API from 2009? So this is literally, not a metaphor, a game from 2009 coded (sort of!) for today’s hardware.

        1. “Shockingly bad”? Please do show me some of the CGI quality games you’ve been playing lately, I’d love to check them out. Also, you have a problem with the id tech 5 engine, as opposed to the game? You should probably read up on why Carmack chose to use OpenGL instead of DirectX.

          And regarding the 60FPS cap, unless you have a 120Hz monitor (which the majority of people don’t), I don’t see how that’s a problem. And even then, 60FPS is perfectly playable. It seems you’re trying to cherry pick problems when they aren’t really problems.

          Having said that, the game does have a few technical issues. But I don’t find them distracting enough to term the game “bad”.

          1. I have a 144Hz monitor and having it capped makes for a pretty laggy experience compared to any other game. Why even have a restriction on the first place? What’s so hard about letting your hardware decide how much fps it can push? Some games even let you decide what you want to set as a maximum from 0 to infinity.

            All these little issues make up for a bigger one which is why are these useless restrictions even there in the first place?

          2. I wouldn’t know. But it’s an undeniable fact that you are in the minority. I heard Skyrim started having major physics issues once the framerate crossed 60; maybe it could’ve been something similar. But I’m guessing here.

    2. 0) Did you play the game with full ULTRA settings on PC?

      I think its safe to say you didn’t, because you simply would not make such an idiotic comment like that.

      The game is gloriously the most beautiful game of this year IMO for PC.

      Despite the AA / and occasional texture-pop.

      Based on this, Doom 4 will indeed be a beautiful game.

  8. Just ran the game for benchmarking last night (Just obtained) and I put all the visual settings on Max at 1080p with only Vsync disabled and it ran buttery smooth for me, I have:

    Intel Core i5-4670k 3.4Ghz Quad
    16GB DDR3-1600
    Gigabyte Radeon HD 7970

    Though – I have to play a bit more into the game, I was only testing this before bed in the airplane intro-section but I didn’t run into any hiccups and I’d easily say my system isn’t ‘OMGWTFBBQ’ powered and that I built my PC with knowledge that I’d need to crossfire in probably 2 years to keep it up to date since the CPU shouldn’t bottleneck me anytime soon nor the RAM – it’d just be the demands of the GPU and shaders/v-memory.

  9. “while the game’s overall image quality does not come close to Battlefield 4 and Crysis 3, it certainly is better than Call of Duty: Ghosts (and pretty much all PC versions from the recently released multi-platform titles)”

    This game does not look better than Assassin’s Creed 4 maxed out on PC.

    1. MegaTextures look horrible close up but far away they kind of look good. AnvilNext on the other hand is a newer engine which can have a lot more detail at close range and far away.

  10. I can’t tell if this is running good or not. It’s an i3 so it’s only dual-core. And besides that recording takes its toll, plus it may not record every frame.

    Definitely seems playable, though!

    1. I guess whether it’s too demanding for its visuals depends on how one appreciates unique textures on every surface. That is such an incredible thing that many people won’t even notice.

      Being the graphics whore (and graphic artist) that I am, I usually take the time in a game to wander about and appreciate the work that other modellers and artists have done. With RAGE I was completely floored when I saw the graphics – with unique textures on every surface it was like walking through a massive 3D painting.

      Unique textures on every surface is incredibly advanced from a graphical standpoint. It’s one giant step closer to reality. Carmack and id Tech 5 is way ahead of it’s time – the biggest limiting factor is simply our hardware. Modern hardware just isn’t good enough (cheap enough?) for higher resolutions for use in the id Tech 5 engine, so some textures will look low-res. Trust me, if artists had their way RAGE and Wolfenstein: TNO would be nothing but glorious super-high-resolution.

      There’s also the possibility that this game is gimped because it was designed to work on consoles. Maybe PC’s could actually handle higher-res art assets, but there’s no way to know because they would need to recompress likely 100’s of gigs of artwork, then get mercilessly attacked by PC gamers complaining that their computers can’t handle the higher fidelity (of, say, an Ultra-Resolution DLC). Sadly, they must make some trade-offs.

  11. It runs just okay with one GPU highest settings but I did end up turning shadows to 4K. I do like Screen-Space Reflections when it does work but I don’t like it when the effect is on the human characters and they look all shiny, doesn’t happen all the time but when it does it just looks really weird.

    I’ve got 337.81 beta drivers installed and I ended up using the old method completely disabling SLI makes the game run faster which was the same scenario with Rage. I think the sad part is if id Software & Bethesda can’t figure out a way get SLI to work then there wont be much hope for future titles such as The Evil Within, Doom 4 & Dishonored 2… even possibly Fallout 4 if they choose id Tech 5 for that game as well.

  12. Rip ID software… I was so excited for this game. And now everybody else is screwing the classics up and putting PC game development in the wrong direction.

  13. Since you are giving GameGPU’s graphs: As we said, there are some drops to 50s but most of the time the game runs at 60fps. So look and behold the same behavior with a GTX690 and an i7-3970X -> http://gamegpu.ru/images/remote/http–www.gamegpu.ru-images-stories-Test_GPU-Action-Wolfenstein_The_New_Order_-test-WolfNewOrder_1920.jpg . To conclude, an old CPU such as the Q9650 is more than enough for Wolfenstein. That’s a fact and not an opinion.

  14. I’m sick of high vram usage lately oh crysis 3 how beautiful you are and barely use more than 1.7 of vram

  15. @Stan
    Of course Q9650 is outdated and would be a great bottleneck for such a powerful grapfic card GTX690, but we should thanks dsogaming for their efforts and reviews.

    1. We don’t want to spoil incoming surprises but… there will be some Summer surprises regarding our PC Performance Analyses 😉

  16. i am with fx 8350 and i have low gpu usage 😐 (r9 290) but my fps are around 60 is there cpu bottleneck?

  17. An important setting (Max PPF) is what will really leave you CPU bound. The game looks fantastic at 64, but most people will need to run it at 32, and there will be some texture pop-in during quick turns and whatnot. I’m running an i5-4670k at 4.2ghz, and my cpu usage jumps to 100%, and my framerate drops to 30-40fps when trying to run at 64 PPF.

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