Yesterday, NVIDIA released Quake 2 RTX that adds real-time path tracing effects to id Software’s classic shooter, Quake II. As such, we’ve decided to benchmark it on our NVIDIA GeForce RTX2080Ti and share with you some glorious 4K screenshots.
For this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, NVIDIA’s RTX 2080Ti, Windows 10 64-bit and the GeForce driver 430.86. Given how old Quake 2 actually is, it did not stress our CPU at all and we were GPU-bound during all scenarios.
By default, Quake 2 RTX uses Medium settings for Global Illumination. As such, the first thing we did was crank it up to High and enable all of the other new options that NVIDIA introduced to it.
At 1080p, our EVGA GeForce RTX 2080 Ti XC GAMING was able to run the game with an average of 83fps and a minimum of 71fps. However, and for some unknown reason, the framerate did not feel really smooth even though we were above 60fps. In order to get a completely smooth experience, our framerate had to be above 81fps at all times. My guess is that this is due to the path tracing implementation as at lower framerates (like say 20fps) the screen stutters by a couple frames (something that is not happening in other games even when running at such low framerates).
At 2560×1440, our RTX2080Ti was unable to offer a smooth gaming experience as we were getting a minimum of 42fps and an average of 48fps. As for 4K, our RTX2080Ti could even provide a “console” experience as it pushed a minimum of 19fps and an average of 21fps.
Now while performance is not that great on anything higher than 1080p, I do have to say that Quake 2 RTX is a beauty to behold in 4K. This is by far the best ray tracing/path tracing implementation I’ve seen, though – and as we’ve already said – it’s nowhere playable at such high resolutions.
Don’t get me wrong, the game still looks great at 1080p, however – and due to the denoise filter – it looks a bit blurry when compared to the 4K image.
In order to give you an idea, we’ve captured some screenshots and you can find below some 4K screenshots with High Global Illumination.
Last but not least, the game also allows you to pause it in order to get a better ray traced image. Below you can find some comparison screenshots between the real-time path tracing rendering (left) and the offline path tracing rendering (right). As you can see, the offline path tracing screenshots look incredible. The real-time screenshots look lower res due to the denoise filter which, even in 4K, brings a noticeable blur/low-res side-effect that has a negative impact on some shadows (pay attention to the shadow of the fallen enemy in the second comparison for example) and the textures. On the other hand, and under other conditions, the offline path traced version can look like an over-sharpened image due to some noise that is present (take for example the third comparison, in which the real-time version can look better despite looking a bit blurrier/softer).
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Got say it does look really nice in motion, sort of wish I had a 3080 Ti if it was out now & I had the money. Once this tech is trivial to use + we have the hardware it really is going to become the next lvl in lighting and shadows.
Some screens : 1080p MAX on a 1080 Ti
https://uploads.disquscdn.com/images/710db1365aace8e56c8c66fcfa0f290fb6d8599c5a77bccc71aecd1fb2b27298.jpg
https://uploads.disquscdn.com/images/f1cd874f0e1686a8e4fb7323d83953b26f14d07b760a06d7a89a949ec1432cf0.jpg
https://uploads.disquscdn.com/images/ec905c45bb539b17c64c818219d31b5d9f769967269a79ea42534100de9c65c3.jpg
https://uploads.disquscdn.com/images/9a9ddb347ebd43f19ce40972f442efebc3942d0f7572f3152feedc31997e96a6.jpg
https://uploads.disquscdn.com/images/b52d4931888dd487b7e092de7899056bf62cb8d11a07f1ddaf12f510144c14c3.jpg
https://uploads.disquscdn.com/images/75dc30ac79b3a9cea1fa62bf2eb36cb5de6e4aff2c3182524daa9dc88e15590b.jpg
Such a treat for RTX owners.
Even for non-RTX owners it’s awesome. I’m using a 1070ti. While it runs like a*s at 1080p, I can run it at 60fps if I go down to 720p and set resolution scale to 80. I’ll probably just play with OpenGL, since RTX is way too intense on my hardware, but it was great to check it out.
If RT is here to stay, I really hope the next batch of GPUs make ‘monumental’ progress on its performance.
Getting a bit over 60 fps @ 1080 with the current flagship card on a game from 1997? Doesn’t exactly instill excitement. Sorry, it just doesn’t.
This is full path tracing which you won’t see in a modern game anytime soon. It is incredibly taxing on the hardware even on an old game like this.
Basically think of it as a realtime version of the tech used to render 3D CG scenes in movies.
Instead in modern games you will see raytracing used to augment the traditional faked versions of various lighting, shadow etc techs.
Yeah, it’s awesome tech and looks really nice but we just don’t have the GPUs / hardware to push this tech yet and especially in modern complex games.
Once you can use ray tracing like AA and AF and it’s trivial that will be truly insane! Like all tech you got to start some where, in a way I am thankful I can even run it at all on my 1080 Ti even if the performance is really rough(& rightfully so).
t 2560×1440, our RTX2080Ti was unable to offer a smooth gaming experience as we were getting a minimum of 42fps and an average of 48fps.
I am getting a solid 60fps. I have seen other reports of solid 60fps at 1440p with 2080ti.
Ok, according to Nvidia’s CEO RTX is becoming an standard. Right, a 1000+ usd GPU barely can run a 1997 game at 1080p 60fps… Raytracing needs a couple of GPU generations more to become a thing and be properly implemented and not just a couple of reflections.
Yep. A couple generations to run Quake 2 on affordable hardware, that is. Modern games? Who knows how long that will take.
Yeah above 1080 it is choppy. My 2080Ti with everything on high, gets like 70ish. Global illumination set to medium though.