Marvel's Spider-Man Remastered feature 3

Marvel’s Spider-Man Remastered PC Performance Analysis

Sony has just released Marvel’s Spider-Man Remastered on the PC. Powered by Insomniac’s proprietary engine, it’s time now to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, AMD’s Radeon RX580, RX Vega 64,  RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. We also used Windows 10 64-bit, the GeForce 516.94 and the Radeon Software Adrenalin 2020 Edition 22.8.1 drivers.

Marvel's Spider-Man Remastered CPU scaling

Nixxes, the team that has handled the PC version, has included a respectable amount of graphics settings. PC gamers can adjust the quality of Textures, Shadows, Ambient Occlusion, Level of Detail and more. There are also settings to disable a lot of the post-processing effects, and the game features a FOV slider. Additionally, there is support for Ray Tracing, as well as for DLSS, FSR 2.0 and DLAA. Those interested can find our Ray Tracing and DLSS benchmarks here.

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Marvel’s Spider-Man Remastered does not feature any built-in benchmark tool. As such, we’ve decided to test the game in a big street area with a large crowd of people. From what we could see, this scenario was the most demanding one so consider this a stress benchmark test as other areas can run smoother. We also set the FOV slider to its max values.

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. For gaming at constant 60fps at 1080p/Max Settings/No Ray Tracing, PC gamers will need a modern-day CPU with at least four CPU cores. However, and while you can easily hit a 60fps experience, it’s quite difficult to get framerates higher than 100fps.

Marvel's Spider-Man Remastered CPU benchmarks

What’s also interesting here is how Hyper-Threading/SMT can affect the game’s performance. On CPUs with less than six physical cores, we see performance improvements when HT is active. On the other hand, performance degrades on CPUs that are equipped with more than six physical cores.

Marvel’s Spider-Man Remastered can run with 60fps on a wide range of GPUs. As we can see, our AMD Radeon RX Vega 64 was able to provide a smooth gaming experience at 1080p/Max Settings. And even though this is a DX12 game, it ran better on both the NVIDIA RTX2080Ti and the RTX3080 than the AMD RX 6900XT. This really surprised us as NVIDIA’s drivers have a higher DX12 CPU overhead than AMD’s drivers.

Marvel's Spider-Man Remastered GPU benchmarks-1

At 1440p/Max Settings, the RTX2080Ti, RTX3080 and RX 6900XT had no trouble running the game. As we’ve already said though, and despite getting more than 60fps, we were CPU-limited even at that resolution. And as for 4K, all three of them were able to provide a 60fps experience.

Marvel's Spider-Man Remastered GPU benchmarks-2

Graphics-wise, Marvel’s Spider-Man Remastered looks great and does not suffer from shader compilation stutters. RTX owners can use DLAA in order to get better and sharper image quality (than what you can get with TAA). The character models are highly detailed, and everything appears pleasing to the eye. Do note though that this feels like an improved old-gen game, so don’t expect visuals that will blow you away. The lighting, in particular, looks old-gen-ish. Nevertheless, the game looks overall great.

All in all, Marvel’s Spider-Man Remastered is a great PC port, though it’s not perfect. The good news here is that a lot of PC systems will be able to hit a 60fps experience. The bad news is that the game is very CPU-heavy, even without its RT effects. As such, pretty much all high-end GPUs will be bottlenecked at 1080p (or even 1440p), even on high-end CPUs. Thankfully, there aren’t any shader compilation stutters (though I did see some very minor stutters while exploring the city). Moreover, the game plays great with K&M, and displays proper K&M on-screen prompts. The FOV slider is also a great addition.

Again, this isn’t a perfect PC port and Nixxes will have to improve the game’s CPU performance. The team will also have to fix a bug that can degrade performance when switching between resolutions and the available upscaling techniques. Additionally, HBAO+ appears to be broken so stick with SSAO (at least for now).

Enjoy!

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36 thoughts on “Marvel’s Spider-Man Remastered PC Performance Analysis”

    1. Alternatively, Yuzu already managed to decompress ASTC textures via a Vulkan compute shader in 2021, and ASTC is the most complex texture compression algorithm in existence right now.

      If the PS4’s GPU can decompress whatever compression algorithm their engine uses, then not managing the same via DX12 either means Nixxes is totally clueless or DX12’s compute capabilities are not suitable for the task, which just would mean that Microsoft writes bad software.

      My money is on both…

      1. PS4 and PS5 have dedicated Arm CPU that handles decompression and machine state during sleep mode (downloading in the background while sleep for example)

  1. Direct Storage (HW Decompression) cant come soon enough!
    Seems like a great start atleast from the awesome Nixxes; Sony bought!

    1. Probably Windows’ bad scheduler having a hard time differentiating between P & E cores.

      Similarly, RPCS3 users on Windows are reporting worse performance numbers compared to Linux regularly…

      1. He’s on a Intel i5/7/9 12000 series, which has the current asynchronous CPU architecture. Win11 is recommended by Intel to take full advantage of it. Win11’s task scheduler is designed with support with Intel’s current CPUs in mind.

    2. Yeah, everyone reporting high fps maxed out but those microstutters are the real deal. Capping the framerate mostly elimainates them though and leaves the game at least playable.

  2. 5700 XT + R5 3600:

    Easy 1440p60 maxed out with FSR 2.0 at Quality. No RT of course.

    1080p120 isn’t doable due to CPU bottleneck, but the GPU itself would be up for it.

      1. At this point it seems to be a Sony port staple.

        HZD and God of War also required ridiculous CPU power to get a locked 120 fps experience.

        Days Gone is the best optimized title Sony released so far.

      2. At this point it seems to be a Sony port staple.

        HZD and God of War also required ridiculous CPU power to get a locked 120 fps experience.

        Days Gone is the best optimized title Sony released so far.

  3. Ryzen 3900X, 32GB RAM, RTX2080 Super, all maxed with DLSS, no Ray Tracing, 60 FPS rock solid playing in 4K. No stutters or anything in my case. Game is installed in a regular SSD (Kingston A400 1TB) (even though Windows is installed in a NVMe SSD, Crucial P1 1TB).

  4. game has been antianilaisng jaggies all over + lame cpu port crashes + this game has ps3 draw distance level of detail……..only good thing is swinging which gets bored after some time….lame side activitites lame puzzles lame characters, all bulidings looks same all copy pasta stuff ……another overrated ps exclusive hyped by idiot console players……..no badass feeling playing this game……look at batman arkham series….controlling batman feels badass scenes etc etc….here lame kids spiderman overrated game with cringy dialogues……2 overrated games also coming hm uncharted last of us ………time to uninstall

    1. You haven’t played Spider-Man 3, Web of Shadows or Amazing Spider-Man 1/2 if you think it’s PS3 levels of LOD.

    2. Im kind of agree on swinging, 2004 Spider-Man 2 (console version one btw) still way more natural and fun (although difficult if you’re not get used to and the camera didnt help either) . The fighting isn’t bad and stills quite fun although feels a bit floaty and not as tight as Arkham series. The dialogue / writing is cringier even compared to 2004 Spider-Man 2 that is way funnier and in character of what actually an introvert like Peter Parker would say, the Peter Parker here always feels that He is cool kid in school and he is kind of like that but other character are not responded that way. That watanabe police is unthankful little pr*ck of being helped by Spider-Man, she lacks of respect to Him,and why did she treat Spidey like her underlings baffled me, She told Him to do this and that, even Spidey looking for her permission before act is weird. Probably the writer thinks that She will look like a strong character by make her attitude like that, but nope… That is just cringey and unappropriate… Look at inspector Gordon relationship with Batman if you want to make character look stronger eventhough they are not superheroes themselves.
      Oh, and one more, Spider-Man Web will instantly missing / gone everytime Spidey finish swinging, The PS2 version can keep it longer and sometimes it still intact even after im going around swinging in town for a few minutes

  5. Wow! Thank you very much. I’ve disabled HT in my 10400 and it works better. How did you suspect about this guys?
    It’s clear this port needs some more love.

    1. Most of the spam from this site (and many others) originates from a Reddit user.

      https://www.reddit.com/r/pcgaming/comments/woiy4d/fix_for_spiderman_remastered_low_cpu_usage/

  6. Thank you for this. Now I realize I may have issues with bottleneck. Currently using 4cores/8threads in my Ryzen 3 3300x, RX 6600XT, and cant get near the average fps as show in here. Sad

  7. Check the wattages of the CPU’s while they’re in game, it’s very likely you’re seeing CPU’s throttling due to passing the PL1 power limits – disabling SMT saves a few watts, letting the full cores clock higher

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