Journey To The Savage Planet PC Performance Analysis

505 Games has just released Journey To The Savage Planet on the Epic Games Store. Journey To The Savage Planet is a colorful, co-op adventure exploration game that uses Unreal Engine 4. As such, it’s time to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 441.87 and the Radeon Software Adrenalin 2020 Edition 20.1.3 drivers. NVIDIA has not included any SLI profile for this title, meaning that our GTX690 performed similarly to a single GTX680.

Typhoon Studios has added a few graphics settings to tweak. PC gamers can adjust the quality of Anti-Aliasing, Post Process, View Distance and Shadows. There are also options for Textures, Effects and Foliage.

Journey to the Savage Planet is using the DirectX 11 API and is mostly using one CPU core/thread. So, in order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Without Hyper Threading, our simulated dual-core system was able to run the game with a minimum of 55fps and an average of 72fps at 1080p on Epic Settings. However, we experienced noticeable stuttering issues on this system. These stutters were eliminated the moment we enabled Hyper Threading. Furthermore, our minimum framerate increased to 73fps and our average to 91fps. On the other hand, the performance on our eight-core and simulated quad-core and six-core systems was identical.

Due to its single-threaded nature, Journey to the Savage Planet had performance issues on our Intel i7 4930K. This particular CPU was unable to offer a constant 60fps experience as there were drops below 55fps. Therefore, owners of older CPU systems may encounter performance issues with this title.

Thankfully, Journey to the Savage Planet does not require a high-end GPU. Most of our graphics cards were able to provide a smooth gaming experience at 1080p/Epic. Additionally, our GTX690 was able to provide a “console” experience.

At 2560×1440, our top three graphics cards were able to offer a 60fps experience. As for 4K, the only GPU that was able to run the game smoothly was the RTX2080Ti.

Graphics wise, Journey to the Savage Planet looks quite good, mainly due to its art style. However, the game suffers from major pop-in issues, even on Epic settings. Not only that, but there are a lot of “polygonal” objects. Overall interactivity and environmental destructibility is also limited.

All in all, Journey to the Savage Planet suffers from some optimization issues. While the game does not require a high-end GPU, it does require a CPU with high IPC. As said, this is mainly due to the game’s single-threaded nature. It will be interesting to see whether Typhoon Studios will release a post-launch performance patch. After all, the game should be running faster than it currently does on the PC.

Enjoy!

22 thoughts on “Journey To The Savage Planet PC Performance Analysis”

  1. So right before i read the article, i was schimming through the picture & performance charts; liked what i saw, so i decided to search GOG to see if it’s there, Nope… then search Steam and Nope. Then came back & read the first sentence of the article. Then i said “ahhhh, Fuq You Epic Store, FUq you & everyone that lives in that house”. Sorry John, not wasting my time reading an article about Epic and their B.S.

      1. No denuvo? Anyway i watched like 40 minutes of this game some journo playing, couldnt figure out if it a minecraft survival clone or a singleplayer story based game. If it is minecraft like no thanks we got a ton of this. If it is a story based game, the writing is horrible. i just cant care about it.

        1. You watched 40 minutes and couldn’t figure out what the game was about?
          It’s an adventure game with a heavy crafting element.
          There are also survival and metroidvania elements to provide progression. Also, Co-Op.

          1. it was a slow tutorialized walktrough but the gameplay didnt extend into building or heavy story sequences so i couldnt place them between the 2 genres.

          2. I could see that.
            Looks to be a generally fun game either way.
            Thinking about dragging the lady into it with me, but I’ve never tried a game thing long with her. Longest has been River City Girls, but that worked out O.K.

  2. Well it’s an EGS exclusive, so I’ve lost my will to care for it, and well, that cash injection for exclusivity clearly isn’t being spent on the game’s performance.

    1. What? It runs fine on anything 580 or above (average 80 fps), and on a quad core. What’s wrong with the performance? More thread utilization would be nice, but honestly isn’t even needed.

      1. I was thinking the same thing. The game runs great on my Ryzen 5 1600/GTX 1650 living room PC at 1080p so most guys want have issues running it beside anti Epic Store stupidity. But it looks like those suffering from that mental illness are shrinking by the day.

        1. I think people always assume/ make up things to fit their agenda (above). I’m happy to see that this Steam loyalty craziness, if nothing else, has quietened down. It’s obvious the store isn’t going away. They’re doing too well, even if people don’t want them to.

  3. when you like someone’s comment, it should be red, like the beauty of a sith and when you dislike, it should be blue, like a low iq jedi or a cold b**ch’s heart but disqus is too woke to respect a white man’s opinion it seems.

    1. You’re a very angry entitled little Gamer™ aren’t you? Maybe it’s time to get out more as you seem to be in full Epic protection force mode. Trust me no big multi-billion dollar company gives a flying beep about you! If people don’t like epic then let them not buy game there… I don’t buy on there but I take free games!! I’ll let them pay me for my RIGHT to play free games, it’s like corporate endorsed piracy.

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