Dead Rising Deluxe Remaster feature

Capcom has removed Denuvo from Dead Rising Deluxe Remaster

Capcom has just removed the Denuvo anti-tamper tech from Dead Rising Deluxe Remaster. Dead Rising Deluxe Remaster came out on September 19th, 2024, meaning that it took Capcom almost a year to take it out.

Dead Rising Deluxe Remaster uses the RE Engine, and I found it to be a great remaster. The game runs great on PC, and it does not require a high-end PC system to be enjoyed. Capcom did make some changes to it, something that may put off some Dead Rising purists. Still, this remaster was miles better than what we got with Lollipop Chainsaw RePOP.

The removal of Denuvo does not really come as a surprise. After all, Capcom has removed it from numerous games. Monster Hunter RiseMonster Hunter Stories 2: Wings of Ruin, and Resident Evil Village no longer have it. Similarly, Resident Evil 2 Remake and Resident Evil 3 Remake no longer use it. In July 2025, the team also removed it from Kunitsu-Gami: Path of the Goddess.

Square Enix is another publisher that has removed Denuvo from a lot of its titles. For instance, the publisher has removed it from games like The Diofield ChronicleVALKYRIE ELYSIUMTRIANGLE STRATEGYLIVE A LIVE, and Forspoken. Moreover, both Octopath Traveler and its sequel no longer use it. And, in May 2024, SE removed it from Star Ocean The Second Story R. Finally, in March 2025, the publisher removed it from Final Fantasy 16.

As we’ve reported, other companies have also removed Denuvo from several of their titles. In March 2023, KRAFTON removed Denuvo from The Callisto ProtocolNEOWIZ has also removed it from its Souls-like game, Lies of P. In October 2024, Gearbox removed it from Homeworld 3, too.

And that’s not all. Bethesda’s Wolfenstein YoungbloodGhostwire: Tokyo, and Doom Eternal no longer have it. Warner Bros has also removed it from Mortal Kombat 11. Then we have Bandai Namco, which has removed it from Tekken 7 and NARUTO TO BORUTO: SHINOBI STRIKER.

So there you have it. Another game that is no longer using Denuvo. Like I’ve said before, this is the best way for publishers to use this anti-tamper tech. If they remove it later and it doesn’t cause problems while it’s in, I don’t really have a reason to complain.

A bad implementation of Denuvo could introduce some stutters. Nowadays, though, most games that use it are not plagued by performance issues. Take, for example, Stellar Blade, which runs great. Or Doom: The Dark Ages. Both of them use Denuvo, and both of them run great on PC. Doom: The Dark Ages, in particular, does not have any stutters AT ALL.

Stay tuned for more!