Boundary_Ray tracing 1

Boundary Ray Tracing Benchmark cannot run with 60fps on the RTX2080Ti without DLSS, even at 1080p

Surgical Scalpels has just released the ray tracing benchmark tool for Boundary. This benchmark will let you test the game’s ray tracing effects. That is of course if you own a GPU that supports hardware-accelerated Ray Tracing effects. And, the results on the NVIDIA GeForce RTX2080Ti are not that great.

Let’s start with the good news. The Boundary Ray Tracing Benchmark is one of the first games that support an Ultra Performance Mode for DLSS 2.0. This mode will, theoretically, allow you to game in 4K and 8K resolutions on the NVIDIA GeForce RTX3090.

Now without using any DLSS settings, the ray tracing benchmark was simply unable to hit a constant 60fps on the NVIDIA GeForce RTX2080Ti. At 1080p, we saw multiple drops to 27fps. As for 2560×1440, our minimum framerate was around 17fps. Ouch. So yeah, it’s really impossible to run this ray tracing benchmark without DLSS.

With DLSS Quality, we saw drops to 49fps at 1080p and to 31fps at 1440p. Again, it was impossible to get a 60fps experience in this benchmark, even with DLSS enabled.

In order to get a constant 60fps experience on the RTX2080Ti, we had to use DLSS Performance at 1080p, and DLSS Ultra Performance at 1440p.

Now I don’t know whether this benchmark is representative of the in-game performance with the Ray Tracing effects. However, and if it is, we can safely assume that all those that have GPUs less powerful than the RTX2080Ti will have major issues running the game with RTX.

Below you can find some screenshots from Boundary’s Ray Tracing benchmark tool. These screenshots were captured at 1440p with DLSS Quality. You can also download the Ray Tracing Benchmark Tool from here.

Boundary Ray Tracing Benchmark screenshots-1Boundary Ray Tracing Benchmark screenshots-2Boundary Ray Tracing Benchmark screenshots-3Boundary Ray Tracing Benchmark screenshots-4Boundary Ray Tracing Benchmark screenshots-5Boundary Ray Tracing Benchmark screenshots-6Boundary Ray Tracing Benchmark screenshots-7Boundary Ray Tracing Benchmark screenshots-8Boundary Ray Tracing Benchmark screenshots-9Boundary Ray Tracing Benchmark screenshots-10Boundary Ray Tracing Benchmark screenshots-11

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email