Surgical Scalpels has just released the ray tracing benchmark tool for Boundary. This benchmark will let you test the game’s ray tracing effects. That is of course if you own a GPU that supports hardware-accelerated Ray Tracing effects. And, the results on the NVIDIA GeForce RTX2080Ti are not that great.
Let’s start with the good news. The Boundary Ray Tracing Benchmark is one of the first games that support an Ultra Performance Mode for DLSS 2.0. This mode will, theoretically, allow you to game in 4K and 8K resolutions on the NVIDIA GeForce RTX3090.
Now without using any DLSS settings, the ray tracing benchmark was simply unable to hit a constant 60fps on the NVIDIA GeForce RTX2080Ti. At 1080p, we saw multiple drops to 27fps. As for 2560×1440, our minimum framerate was around 17fps. Ouch. So yeah, it’s really impossible to run this ray tracing benchmark without DLSS.
With DLSS Quality, we saw drops to 49fps at 1080p and to 31fps at 1440p. Again, it was impossible to get a 60fps experience in this benchmark, even with DLSS enabled.
In order to get a constant 60fps experience on the RTX2080Ti, we had to use DLSS Performance at 1080p, and DLSS Ultra Performance at 1440p.
Now I don’t know whether this benchmark is representative of the in-game performance with the Ray Tracing effects. However, and if it is, we can safely assume that all those that have GPUs less powerful than the RTX2080Ti will have major issues running the game with RTX.
Below you can find some screenshots from Boundary’s Ray Tracing benchmark tool. These screenshots were captured at 1440p with DLSS Quality. You can also download the Ray Tracing Benchmark Tool from here.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I’ll give this a go with my RTX 3080.
So lowest drop I saw was 63fps, around 28% faster than RTX 2080 Ti.
With what settings and at what resolution?
So lowest drop I saw was 63fps, around 28% faster than RTX 2080 Ti.
almost as sad as seeing an astronaut with a rifle in space
LOL
Hey John, what’s the FPS count with RTX on with DLSS Ultra Performance at 1080p?
This is basically the future
Once more complex games also implement more complex RT effects, 1st-2nd gen DXR GPUs are going to be fully crippled when running DXR effects.
This won’t happen in ps5/series x generation.
Now developers will have a good reason to use some RT but only on select effects.
Well thats the same story,obviously ray tracing needs way more powerful gpus than the currently available ones.
Not really. Just gave this a few runs on a 3080. 62 frames at 1080p with DLSS OFF. 100 frames with DLSS set on quality. It was amazing how little the cpu was used though. This was pure gpu grunt
Ampere is much stronger than turing, more so than the regular benchmarks show, which use old games that focus on old tech and rasterization. In Quake 2 RTX, which is pure pathtracing, its 100% faster than the normal 2080 and 50% faster than a 2080TI. Its a scorching fast card
I am talking about 4k native and please be noted these games are not heavily ray traced at all.i get your point but honestly quake 2 raytraced still is a crappy looking game for today standards and not a real world representation.i prefer a good looking running rasterized game over any NEEDLESSLY ray traced crappy running one.i am not against ray tracing but we are really not there yet because of the weak-for-raytracing gpus.
You have to be reasonable. Just before the 2000 series we couldnt run raytraced games at all. Now we can do 100 frames, even if its 1080p. You cant ask 4k 60 right off the bat
Quake 2 RTX is probably the most advanced tech in any game right now. Its not about how it subjectively looks to you visually, its about what it does – an entirely pathtraced game, not a hybrid like all the rest, where raytracing is limited to reflections or shadows.
Quake 2 RTX shows the actual power the 3080 has over 2000 series.
As a 2080Ti owner (previous 1080Ti) the 3080 performance does…well…suck to see. It’s remarkably faster, well and above the “average” jump in generational performance. However, at the end of the day, it is just technological progression. No different than going from say the GTX 480 to the GTX 580 in terms of tessellation and Physx performance or 1080Ti using software ray tracing to the 2080Ti with it’s hardware ray tracing. Just the name of the game!
However, I will say that the power requirements and heat output of the 3080 sucks, especially for ITX systems like mine with a 600 watt PSU and shoebox sized case. Definitely helps with performance, wonder how the 20×0 series would run if they could handle more power and heat…
But yeah, hard to say if I’ll upgrade or not. Honestly with DLSS at 1440p ultrawide the 2080Ti still does just fine IMO, even with heavy ray traced games like Control or Quake 2 RTX. I’m more graphics over FPS so as long as things are above ~40 FPS with GSync games run just fine.
Might be the first GPU generation I skip actually knowing that the 40×0 series will be faster and more importantly cooler and lower power.
Heat output? Serious? My 3080 just gets 68C max…With better DLSS optimisation and much better raytracing workflow this generation is so much better compared to the 2000 series . Its a fact, sorry.
Where did I say any of that wasn’t a fact? What are you apologizing for other than trying to be a smart a$$?
Go enjoy the crapppy looking fully rayraced quake 2 and call it reason.i wait for true raytracing not some gimped limited games.ray tracing is not a must now and the 60 fps you talk about can be done with rasterization with way more fps and similiar looks.ray tracing doesn’t have the powerful enough hardware to show it’s true potential that ONLY can be done with raytracing.quake 2 seriously?!!lmao.
Have you played Quake 2 RTX? Sure, the textures and polygonal quality is low but what’s amazing and LOOKS GREAT are the RTX effects. Whether it’s the ray traced water or shadows the effects look amazing. Same with Minecraft RTX. Sure the base game looks like trash (artistic or not) but that doesn’t change the fact that the ray traced effects aren’t impressive.
Seeing something like an explosion in Quake 2 casting cascade shadows on everything and the indirect lighting bouncing all over a darker room…man it just looks so realistic…despite the otherwise crap graphics.
No but i saw it on 4k and it’s crap. as you said the base game is crap.i understand your point but the game still is crappy looking no matter the quality of raytracing.the OVERALL impression is lacking because you can not have high level of ray tracing on a truely heavy good looking game like metro or doom.i repeat again that i am not againat ray tracing but currently we don’t have the truely needed power for it.
Sasan simply doesnt understand the technic behind Quake 2 RTX. Nothing more….
Holy hell this game looks visually amazing.
redundant
If you’re gonna nitpick grammar at least be correct.
I can say a game looks good and be referring to the gameplay. Or I could say a game looks good and refer to the visuals. Hence the “visually”.
jesus
Jesus.
Names should be capitalized.
Although I don’t know why you enjoy being a grammar N*zi.
Jesus.
Names should be capitalized.
Although I don’t know why you enjoy being a grammar Naz!.
(Apparently that last word triggers the slur filter).
the mistakes you make are not minor mistakes
wHo cArEs. It’s the internet lmao. I couldn’t give less af. I just have some time to kill. I hope those acronyms don’t trigger you.
Like not capitalizing sentences nor using periods?
Hey grammar police, nothing wrong here, “visually” in this case means in relation to appearance, concerning appearance.
And besides, if you start correcting comments on internet forums, you won’t have time for anything else in your life. For many posters English is the second language.
Disgusting.
I think that’s how games might look a few years from now.
So lowest drop I saw was 63fps, around 28% faster than RTX 2080 Ti.
In other words, another garbage UE4 developer tries to do something without any previous game development knowledge.
DLSS is such a failure. Even at “1440p” the screenshots below the article look so blurry. While most of it is depth of field, even the object in focus has insane amounts of blur only thanks to this garbage technology (and also the developer for not knowing how to make a visually appealing benchmark).
Digital Foundry among other YouTubers and websites (plus my personal experience) show that DLSS not only looks as good as native resolution but in some case it looks better.
I can say that for me playing Control using DLSS looks better than native. More detailed and sharper and actually fixes some aliasing issues.
So, no, DLSS is not a failure and I’m perplexed as to how you even come to that conclusion.
I agree, dlss can cut through much of the blur taa creates and thus often ending up with an image that’s as good aa wise but don’t have damnable taa blur ruining the details in the native res w/o dlss.
Dlss2 truly have a field day due to how most aaa titles use taa (cheap and does a good aa jobb for sure… just that it costs in blur reducing image fidelity). It also seems adaptation have speeded up with dlss2 as its easier to add for devs, dlss1 was crap and also quite bisshy to add for the dev’s so few went through.
Seems the person above you can’t distinguish between aa blur and emulated lens effects/motion blur either 🙂
‘boundary’ does not work as the extraction password. Nor does Boundary, BOUNDARY, b o u n d a r y etc.
EDIT: They’ve updated their website. Extraction password is Raytracing.
Why even protect such a file with a password?
can this run on 10 series GTX?
None of the download links work.
these are not graphics this is a movie….no surprise the 2080 ti struggles
will struggle even the 3080…unless in next gen games the gap will increase in terms of performance
and where is the benchmark at?
Water isn’t wet? The more ray tracing there are the more performance will tank. Full ray tracing on mainstream is 10-15 years away unless some major breakthrough happens on the way.
Games like this is only worth playing 5-10 years down the line with 5000-6000 series of cards.
This may be meant as a general RT benchmark, not as a measure of game performance. You want a benchmark tool to tax even the best hardware.
That DOF! Omg!
The Shungite Samurais at Nvidia really have been pulling the wool over their fanboy’s eyes for years.
Its all about the particles…hope we can reduce them in the final version. Than it could work.