Agents of Mayhem – PC Performance Analysis

Agents of Mayhem is a new open-world single-player game by Volition. According to the company, the game was developed with an all-new graphics engine developed in-house by Volition with all the technical bells and whistles that players have come to expect from this generation. However, it appears that the game suffers from some optimization issues.

For this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 8GB RAM, AMD’s Radeon RX580, NVIDIA’s GTX980Ti and GTX690, Windows 10 64-bit and the latest version of the GeForce and Catalyst drivers. NVIDIA has not included any SLI profile for this title, meaning that the GTX690 behaved similarly to a GTX680.

Volition has added a lot of graphics settings to tweak. PC gamers can select their resolution (though we were once again unable to enable 4K resolutions on our 1080p monitors and DSR did not work at all), enable camera shake, cap their framerates if they want to, and enable a colourblind option. Furthermore, you can adjust the quality of scene detail, shadows, god rays, effects, texture cache size, filtering, general reflections, planar reflection, and enable or disable motion blur, depth of field, FXAA, TXAA, Screen Space Reflections, Edge Treatment and HBAO.

[nextpage title=”GPU, CPU metrics, Graphics & Screenshots”]

Given its open-world nature, we expected Agents of Mayhem to rely heavily on the CPU. And we were right. In order to find out how the game performs on a variety of CPUs, we simulated a dual-core and a quad-core CPU and as we can see in the previous, the game scaled on all six cores. However, we did not notice any performance differences between our simulated quad-core and our six-core systems.

For our testing purposes, we used the following scene from the game’s open-world area. This area appeared to be one of the most demanding areas and it’s right at the beginning of the game. We also lowered our resolution to 720p and our settings to High in order to avoid any possible GPU limitation.

Our simulated dual-core system ran the game with an average framerate of 55fps with Hyper Threading disabled, and with 72fps with Hyper Threading enabled. As such, we strongly suggest owners of modern-day dual-core CPUs to enable Hyper Threading in this particular title. On the other hand, our simulated quad-core and our six-core systems ran the testing area with an average framerate of 92fps (when Hyper Threading was enabled) and with 94fps (when Hyper Threading was disabled). What’s crystal clear here (and as we can see in the screenshot above) is that we were CPU limited as our GPU was not used to its fullest. We don’t know what exactly is going on here, however it’s pretty obvious that the game would benefit from some additional optimization tweaks.

Surprisingly enough, Agents of Mayhem requires a top of the line GPU in order to be enjoyed. The game comes with four presets: Low, Medium, High and Ultra. On Ultra settings, our GTX980Ti was simply unable to provide a constant 60fps experience at 1080p. In order to come close to that goal, we had to completely remove some NVIDIA graphics effects (Sun Shadows and God Rays) and lower the Planar Reflection setting to Normal. With these custom Ultra settings, the game ran with an average of 73fps and a minimum of 53fps on our GTX980Ti. Still not locked 60fps, so those seeking for a locked 60fps experience – no matter what is happening on screen – will have to lower more options or use the game’s High preset. As for the Radeon RX580… well… things are not looking that good for AMD’s GPU on Ultra settings. The AMD Radeon RX580 was able to run the game with an average of 53fps and a minimum of 33fps. In order to get an almost 60fps experience, we had to lower our settings to High.

In case you did not notice, Agents of Mayhem is one of the most demanding titles to date on Ultra settings. Hell, even without NVIDIA’s effects we were still unable to maintain a 60fps experience on our GTX980Ti. And to be honest, the visuals that are on display here do not justify these GPU requirements (at least in our opinion). The game has a lovely cartoon style, the main characters are well designed, there are a lot of explosions, and there are some cool reflection effects. However, the game suffers from pop-in of objects (even on Ultra settings), we did notice some low-res textures, environmental interactivity and overall destruction are limited, and we did not experience anything that wow-ish or next-gen-ish (or anything that could justify these high GPU requirements).

All in all, Agents of Mayhem is a really demanding title that does not justify its ridiculously high GPU requirements on Ultra settings (even without the NVIDIA GameWorks effects). Thankfully, the game does not suffer from any mouse acceleration/smoothing issues, plays wonderfully with the mouse+keyboard, features lots of graphics settings, and on High settings at 1080p the game runs with 60fps on both the AMD Radeon RX580 and the NVIDIA GTX980Ti. Still, we get the feeling that for these visuals the game should be running way, way better. Whether this is something that Volition and/or NVIDIA/AMD will address via post-launch patches and/or new drivers remains to be seen!

17 thoughts on “Agents of Mayhem – PC Performance Analysis”

  1. 2017 and we still get average looking games that look worse than some 2007-2008 games and yet dare to run worse than them

    1. If you play it on 1440p max settings like me then you will see that it looks very good. i have strong pc and 1440p monitor and i play it ultra 1440p looks amazing!

  2. So lets see if i got this, this game lacks content, its not as fun as saints row and doesnt have as much customization. Most missions are mmo fetch quests, it looks ancient, runs like trash, will have a ton of dlc like saints row and has denuvo and no coop…ok… get out of here volition.

    1. No you didnt get it right! Not at all!!

      It is great! I have played 7 hours so far and it si very fun. I dint
      check fps but i just put evrything on ultra(Ryzen 1700 16 gb ddr4 3200
      mhz gtx 970 1440p monitor dellp2416d) and it dont lag or runs slow
      evrything is ok. Dont listesn to DSO the game is very good! I and my
      foot ninjas enjoy it!

    1. It is great! I have played 7 hours so far and it si very fun. I dint
      check fps but i just put evrything on ultra(Ryzen 1700 16 gb ddr4 3200
      mhz gtx 970 1440p monitor dellp2416d) and it dont lag or runs slow
      evrything is ok. Dont listesn to DSO the game is very good! I and my
      foot ninjas enjoy it!!

  3. Is it so much to ask to be able to play a game on f*cking launch day for once ?
    [sarcasm] I guess it’s my fault that I didn’t anticipate needing a gtx 1080ti to play games in 1080p [/sarcasm]

  4. It is great! I have played 7 hours so far and it si very fun. I dint check fps but i just put evrything on ultra(Ryzen 1700 16 gb ddr4 3200 mhz gtx 970 1440p monitor dellp2416d) and it dont lag or runs slow evrything is ok. Dont listesn to DSO the game is very good! I and my foot ninjas enjoy it!

    1. ” i just put evrything on ultra(Ryzen 1700 16 gb ddr4 3200 mhz gtx 970 1440p monitor dellp2416d)” yeah everything is not ok unless you like to torture yourself with 30 fps , because that PC sure as hell isn’t strong enough for 1440p.

  5. there must be a memory leak in this game , after playing for more than 1hr 30min the fps tanks hard from 120fps to 45fps @ 1440p

    and i got TXp

    1. Yeah man same deal here I have a 1080 Ti, some times in the A.R.K. my GPU is at 99%! WTF? Out side in the city I am pretty much 43 FPS and spikes 60 FPS @ 1080p.

      Something is wrong with it, I really hope they fix it for I really like the game.

  6. If people looked closely this was more than expected, I mean, Saints Row had exactly the same problems with low Performance/Quality ratio and poor CPU optimization (which was improved in this game).

  7. Just wanted to add its true I am having performance issues on my 1080 Ti 🙁 as well. This is my only beef with the game and that it has DRM.

    Having said that I wanted to mention that the game is actually really good and it looks graphically better than all the other Saints Row games technically as in graphics tech and FX.

    I love RPG and ARPG mechanics and they are very well done in this game(tones of progression and tactics and builds). Also I have to say the gameplay is better than SR. The game really does feel like Crackdown + Ratchet & Clank + Sunset Overdrive and Saints Row with solid RPG mechanics. The difficulty settings are really nice I always felt SR felt like you where on God Mode, here it feels very challenging and you actually have to use tactics to kill the enemies and you will die. The story and missions are better too, I never lost interest and want to keep on playing. For me SR always lost me it is totally different with AOM. The chest and the Red Shards like the Green things in Crackdown to collect work really well as side collecting stuff. City is not dead either it feels more alive then other SR games.

    I really hope they fix it and dump the DRM for like I said the game is really good 🙁 , damn shame.

  8. It runs pretty bad for sure(my 1080 Ti can’t even do 60 FPS on Ultra in 1080p), but the game is actually really good.

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