Naughty Dog and Iron Galaxy have released Title Update 188.8.131.52 for the PC version of The Last of Us Part I. According to the release notes, this patch brings CPU and GPU optimizations to the game.
Moreover, this patch fixes a crash that could occur during shader building. It also resolves a crash that could occur when quitting to the Main Menu.
Interestingly enough, this update also adds a Texture Streaming setting. Not only that, but Naughty Dog claims that it has improved texture fidelity and resolution on the in-game Low and Medium settings. As such, PC gamers with lower than 8GB will now be able to enjoy the game with better quality textures.
As always, Steam will download this update the next time you launch its client. Do note that this is a really big patch. According to Steam, it’s around 24GB in size. Below you can also find its complete changelog.
The Last of Us Part I Patch 184.108.40.206 Release Notes
- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Also fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Also added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
- Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)