Starfield feature-4

Starfield Day-1 Patch released, is 13GB in size, full changelog


Bethesda has just released the day-1 patch for the Early Access version of Starfield that will be playable on September 1st. This first update is 13GB in size on PC, and below you can find its complete changelog.

According to the release notes, this day-1 patch for Starfield brings various stability and performance improvements. Moreover, it improves overall stability by fixing two crashes.

Additionally, this update packs a number of visual, gameplay and quest fixes. For instance, it improves distant object appearance when transitioning to the surface of a planet. It also resolves an issue where sometimes hair would not appear on characters.

Microsoft Store will apply this update to the game the next time you launch its client. On the other hand, the Steam version will include to the pre-loaded version (which will become available tomorrow).

For those unaware, a performance report for Starfield was leaked earlier today. According to that leak, Starfield runs with 45-60fps at 1440p/High Settings with FSR 2.0 on NVIDIA RTX 2080Ti.

Stay tuned for more!

Starfield Day-1 Patch Release Notes

Performance and Stability
  • Improved stability related to suspending and resuming the game. (Xbox Series X/S) 
  • Fixed rare crash that could occur when viewing the credits after completing the game.
  • Fixed crash that could appear when repeatedly loading some saves inside of ships.
  • Various stability and performance improvements. 
Visual
  • Fixed an issue where sometimes hair would not appear on characters. 
  • Improved distant object appearance when transitioning to the surface of a planet. 
  • Addressed an issue that sometimes caused face animations to move abruptly. 
  • Fixed an issue where rarely in certain views white flashing boxes could appear in the Handscanner. 
  • Fixed an issue that would cause an undesirable texture blend near the coastline. 
  • Also fixed an issue that would cause textures to degrade unnecessarily. (Xbox Series S) 
Gameplay
  • Fixed a rare issue that could cause Companions to float in the air. 
  • Fixed an issue that could cause some ship modules to become misaligned. 
  • Also fixed some issues that would prevent touch-down points from turning red in Ship Builder. 
  • Fixed an issue that could cause the player to appear incorrectly when equipping items. 
  • Addressed an issue that could prevent the Isolation skill from behaving as intended. 
  • Adjusted the distance the player is able to access and store cargo in their ship. 
  • Fixed an issue that could sometimes cause a long delay on the Press any button screen. 
Quest
  • Fixed rare issue that could cause ship patrols not to appear for “First to Fight, First to Die.” 
  • Addressed a rare issue where the Contraband scan would not occur potentially preventing landing at New Atlantis. 
  • Fixed an unlikely issue that could prevent landing at New Atlantis during “Deep Cover.” 
  • Fixed an issue that could prevent Heat Leeches from counting as killed after completing “A Legacy Forged.” 
  • Also fixed how a location would appear near a hidden Earth landmark. 
  • Fixed a rare issue that could potentially trap the player in The Facility. 
  • Addressed an infrequent issue where a Spacer Ship didn’t correctly appear for a radiant quest. 
  • Fixed an unlikely issue that could appear during “Revelation” depending on how the player interacted with the Emissary. 
  • Addressed an issue with the Deimos Slim bottom ship module that is used on the Razorleaf. 
  • Fixed rare issue that could prevent companions from accompanying the player after “No Sudden Moves”. 
  • Addressed a rare issue that could impact “Power from Beyond.”