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Star Wars Jedi: Survivor Patch 4 will reduce traversal stutters

Electronic Arts has announced that the fourth major update for Star Wars Jedi: Survivor will release later this week, and Respawn has shared its complete changelog.

According to the release notes, Update 4 will update occlusion behavior for raytracing which will reduce idle time stalls. Moreover, it will improve data handling when toggling raytracing, improving non-raytraced performance.

The most important improvement of this upcoming patch, though, is Respawn’s attempts to address the game’s traversal stutters. As the team noted, Patch 4 will update streaming budgets that will help alleviate traversal hitching.

It’s also worth noting that Respawn aims to improve performance on newer i7 and i9 CPUs that have efficiency cores in newer patches. Additionally, the team aims to improve some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.

As always, Steam and EA App will download this update once it becomes available. Below you can also find its complete changelog.

Star Wars Jedi: Survivor Patch 4 Release Notes

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
    • Coming soon to console
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.

49 thoughts on “Star Wars Jedi: Survivor Patch 4 will reduce traversal stutters”

  1. today they release broken games because they need the telemetry of millions of computers and consoles to figure out how to fix them. and that’s why every time a game crashes it asks you to send the analytical data to the developer and that’s why at the first start it asks you for permission to activate full telemetry and not the limited ones. serious beta testing is no longer done because it costs money and takes up a lot of time.

    1. Bingo, your name rings true hero. Everything you said is 100% true. Everything in your world has some wierd motive behind it. It’s like we are living in 1984 constantly.

      1. But we do live in 1984: governements and big corporations hold all the power and people are powerless.

        1. Say it again for those in the back of the class with the mask on their face. Pyke, people will never wake up.

    2. A big part of the reason beta testing stopped is because idiots were leaking games during beta testing trying to get those hits on YouTube and lots of people were stealing the beta games instead of buying the gold version so all the gaming companies just shut it down
      .
      I used to be a beta tester for games, and some apps, for instance I was a beta tester for Google Search for two years before it was released to the public and my reward was first shot at the stock when they went public. I also beta tested Nascar Racing 2 – 2003 and Indy Car Racing 1 and 2 and Grand Prix Legends for Papyrus Design Group and for Ubisoft before they shut down that program after AC 3. I respected NDAs because as an Electronics Engineer since 1993 I’ve signed a ton of them for hardware products. Having a good reputation of being honest and trustworthy is everything in my field.

      As ye sow, so shall ye reap ….. So stop complaining about DRM and a lack of in the field beta testing, as a community you brought that on yourselves by being dishonest, leaking games and stealing IP

      1. Yeah, as frustrating as all this stuff is, most people don’t have a good understanding of all the moving parts necessary to bring a game to market. And things will likely get worse before they get better as these productions keep getting more and more complicated. Very curious to see games like Spiderman 2, Silent Hill 2, and the other rumored Konami/Sony projects. I think those will be the first truly big “next gen” releases.

  2. lol, traversal stutters have been there since Jedi Fallen Order, I doubt this patch will do anything.

  3. 4th best selling game on Steam

    proving once again that Steam users are mindless sheep who will buy anything, regardless of DRM or bugs

    developers don’t care if games are broken or not, plaster Star Wars or Marvel on it, and the Steam sheep will buy it

    1. Let me guess,
      #1 Elden Ring
      #2 Sekiro
      #3 ….
      #4 Broken Wars Jedi: Survivor

      All broken AF! My favorite is the From Software games, they are broken beyond and don’t even have proper mouse + KB prompt and can’t go pass 60 FPS but everyone buys them. What a message that sends. Why would any developer try after seeing that type of support.

      1. 60fps isn’t a bug in Elden Ring, it’s a design choice.

        From Software has already claimed they want parity between consoles and PC so if consoles can’t go beyond 60fps, they will surely not allow PC to do so.

        1. Dam, 60 fps in any fast-paced game is really trash tier. Still laugh at the consolers “30 fps is good enough” meme, yet today they all want 60 and in perhaps 2 gens down they finally get 120ish (which I personally find the sweet spot for fast gametypes). Above that don’t make a huge difference unless you play extremely competitive imo.

          1. OMG, you people who bash games Because its locked at 60FPS kill me to no end!

            You do know that many LCD monitors are locked at 60FPS right? Especially 4K monitors.

            I own a Acer Predator 32 inch monitor, and its locked at 60 FPS. I have had not frame rate issue’s at all. its a GSync monitor, that goes a very long way on game performance and frame rates. you might want to educate yourself more!

          2. 240hz gsync screen here (caped it to 120hz to avoid compression over dp thoo) and been with gsync since it was introduced – So guess it’s not needed 😉 60 fps in shooters sux no matter what once you got used to fluid gaming and i dont mean motion blur fake “smooth”, perhaps you need a gfx card that can handle good fps / lower the settings or check the eyes if you can’t perceive the difference 60 and 120hz gives.

          3. 240 on a 27 inch. yes! but not on a 32 inch. you will never find that on one. they don’t make them yet! And your full of it about 60 FPS sucking, only in your small little worthless mind it does.

          4. Do you know Odyssey G9? is that 27″? Assuming much and then lashing out on assumptions, are we? It’s really sad in a way.

            Although its just a tad lover mpix to drive than 4k the additional fov makes the gfx load basically the same. Personally, I find super wide awesome in shooters – adds tons of immersion. Something that wouldn’t be there to the same degree with 60fps/hz… and god forbid smudged motionblurred.

          5. Not everyone considers high framerate = good gameplay. I find 120+ too smooth for my liking; like everything is on x1.2 play time.

            60 FPS feels just right to me. Again, it’s not the same for everyone. I’m sure I’m in the minority of a minority.

          6. Hey as long as you’re having fun you’re not wrong 🙂 Some prefer fidelity over framerate while others get motion sick if it’s to smooth. I find a mix works best hence why I capped the screen and fps at 120, rather have stable framerate than a roller-coaster in fps.

          7. Hey as long as you’re having fun you’re not wrong 🙂 Some prefer fidelity over framerate while others get motion sick if it’s to smooth. I find a mix works best hence why I capped the screen and fps at 120, rather have stable framerate than a roller-coaster in fps.

          8. Completely agree, can’t imagine playing Doom or Eternal at 60fps. It would make me motion sick.

            As for the console side: I specifally bought into this gen of consoles because they allow 60fps. If a game is badly optimized and has a 30 fps mode as only option I’m not even interested.

        2. Well when it comes to what I spend my money on, I like parity as well. Since 99.9% of games have unlocked frame rate, that is my paritied minimum. From Software can go Fuq themselves with their zenimax like, parity BS.

      2. Sekiro is an excellent port. Yes it’s got a 60 fps cap which you can easily remove, but aside from that, it is flawless

        1. Well it had stutters day one, but I can’t disagree, it’s a big step up from earlier From Soft ports.

    2. You have to remember that Steam has a HUGE user base. Including plenty of what I’d call “regular joe” users that don’t necessarily keep up with all the latest gaming news and controversies. It’s a bunch of people basically shopping the covers. “Hey a new Star Wars game. I remember I liked that last one.” *Clicks buy.* These types of people also most of the time simply don’t notice things like stutter and hitching. As long as the game BASICALLY works they’re happy. People like us who even know what to look for are unfortunately in the minority. Kinda sucks and probably why developers/publishers keep allowing this to happen but I don’t think it’s worth it to bash those users who aren’t completely absorbed in gaming news.

      1. I have a friend that purchased it also and I commented like dude you would have been better off buying it for your PS5 and he asked “why?” “I don’t think it would perform any better the game plays fine.” If you aren’t reading news or you are a pirate like most of the people seem to be in this forum seem to be looking to justify why they are then the average gamer couldn’t care less. That is why reviews are mixed on steam. I personally really enjoyed Jedi Fallen Order I played on gamepass and I looked forward to this one, but with all the bugs I am still taking a wait and see approach and will likely just wait until this one hits gamepass or I will purchase it on discount if they manage to fix the performance issues.

        The way analytics are nowadays companies know all the trends and releasing a beta game to receive patches over time, is apparently a financially sound decision for them, that is why we see this trend continue more and more. We the fence sitters or the pirate commenters have already been factored in to their bottom line.

        1. I will say I’m happy to see them at least ACKNOWLEDGE these issues. I feel like the first game they just ignored its jankiness. This one they seem to be attempting to resolve the issues. Fingers crossed they can make it all happen. At that point I’ll give the game a shot

          1. I think more and more people are waking up finally. The only really sane AAA gaming move if you don’t have time to keep track of a game is to wish list it, wait for first discount and then look if its good/patched enough.

            As an added bonus it’s also a great way to give the greedy suits the middle finger and less money to encourage alpha software release. Rather the opposite – It will ONLY change when they start to earn less. I chose not to get more alpha software by voting with my green.

    3. every game has drm and bugs and bad performance this days, at least this game is good, people are starved for a good game. its sad but its how things are these days.

    4. Really? so what are gamers supposed to do? Just give up playing games altogether? Is that your solution to all of this?

      I own this game, and I have not had any issues at all playing it, none! 4K epic settings on a 3080Ti on a I9 9900K with 32GB ram. Not one issues at all! full on Acer Predator 32 Inch monitor at 4K 3860 x 2160 resolution and a steady 60 FPS not one stutter or crash at all.

      I know there are issues for others, but not everyone is having issues. That doesn’t mean that we just give up playing games because some are.

      I loved the first game, and that is exactly why I bought this one. I’m really enjoying it better then the first game. Better graphics, better game play, its been better all around for me.

      1. If you are aiming for lowly 60 fps, then of course it will be “smooth” if you can tolerate 60 fps. If aiming for 60fps might as well have bought a console.

  4. Most of these patch notes = “copied some Unreal Engine values from people on Nexus mods”, which is the same thing Hogwarts did. Crazy idea, but how about you actually hire some people to try playing even the first planet and play around with some values.

    1. I expect things to be even worse in stutterfest engine 5. I’ve only seen matrix so far but that didn’t go so hot. I heard it was patched later but whatever. I played it on PS5 and it looked like it was running at resolutions lower than what we had on Xbox 360.

  5. So they already solved shader comp stutters, they aim for traversal stutters now, but cpu utilization is still abysmal isn’t it? please confirm, John. I want to pull the trigger on this game once its fixed.

  6. They release a broken product and everyone buys it anyway… Why would they ever do it differently if everyone is just willingly relaxing their sphincters for the EA shaft?

  7. “Patch that has not been released yet will apparently reduce traversal stutters according to studio that shipped a broken game and has no accountability whatsoever”

  8. Mobile payment has become a popular method of payment worldwide in recent years, and many businesses now accept this form of payment. However, sometimes you may need cash on hand, and finding an ATM nearby is not always possible.

  9. I hope more companies / code monkeys will start to stop using stupid code practices. This is kind of fun to watch and i even realize some of my code have been the victim of some of that…

    Large studios usually work with big teams so easy to work and easy does it > your performance – After all you can just spend a kidney for a new GPU so they can save on code, the cost to hunt/pay talented coders…

    Always fun when a small / mid studio with a couple of talented peeps smacks the huge 100x budget studios in the face with a good looking and performant game they can only dream about.

    https://www.youtube.com/watch?v=tD5NrevFtbU

    1. i got horrible performance on new vegas after a while with new vegas reloaded, could this be due to all the script extender scripts running?

      1. Too much mod scripts can make any game go down on its knees and beg for mercy especially if it’s some heavy memory leaks or poor garbage collection / allocation / deallocation making the memory way to fragmented. Big Q is if it’s the fo engine or the se that’s the culprit.

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