Ratchet & Clank Rift Apart PC screenshots-4

Ratchet & Clank: Rift Apart July 31st PC Patch released & detailed

Nixxes has just released the July 31st PC patch for Ratchet & Clank: Rift Apart, and shared its complete changelog/release notes. According to the team, this patch will update your game’s version to 1.728.0.0, implements several bug fixes and corrects some visual bugs.

Going into more details, the July 31st PC Patch resolves texture streaming issues that could result in certain textures remaining low resolution. It also fixes an issue that caused the interact button prompt to remain visible on the screen. Moreover, it addresses visual issues with water reflections that occurred when ambient occlusion was set to anything other than SSAO.

According to the changelog, Nixxes has also included various stability improvements and optimizations. However, you should temper your expectations as this isn’t a performance patch. So, if I had to guess, I’d say that performance remains, more or less, the same.

As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog. Make also sure to read our PC Performance Analysis for this title.

Ratchet & Clank: Rift Apart July 31st PC Patch Notes

  • Resolved texture streaming issues that could result in certain textures remaining low resolution.
  • Fixed visual issues with water reflections that occurred when ambient occlusion was set to anything other than SSAO.
  • Resolved an issue that caused the interact button prompt to remain visible on the screen.
  • Fixed a visual issue with weapon previews at the vendor when using ultra-wide resolutions.
  • Various bug fixes, stability improvements and optimizations.

11 thoughts on “Ratchet & Clank: Rift Apart July 31st PC Patch released & detailed”

  1. On one hand, it’s good to see that soyny’s development studios have been patching up their PC ports somewhat frequently and quickly. On the other, it begs the question of WHERE THE FUUUUDGE IS THE QUALITY CONTROL DURING DEVELOPMENT?!

    1. Something will slip whatever you do. You just compromise and release if it good enough. The good enough though is not always good enough.

    2. The way it’s been explained to me by someone that worked for a AAA Developer is that the Publisher sets a launch window to shoot for and then later picks a launch date and starts spending a lot of money on marketing/hyping the game around the launch date to get maximum initial sales before/if it gets cracked. The Publishers don’t like to miss the launch date because of the money they have already invested in marketing so the game is usually released on that date whether it is properly finished or not.

      That’s why we get buggy, performance issues and sometimes broken games that get day one patches and patches quickly after and that’s why it’s almost always best to wait a little while before buying and playing a game or wait a bit longer for a sale.

    3. 90% of the players say this game is optimized even it performing worse than patched tlou, this is the only quality control sony needs, dumb users. Probably this is happening because the game is running in 30 fps in a 2015 gpu so people is happy about it. The real

      1. Yeah because it’s Nixxes so everyone without functioning eyes is blindly simping and placebo-ing themselves into thinking they are getting good performance. Stuttering is real, frame pacing is trash, portals hang and load slower than PS5 regardless of hardware, and half the settings don’t even work right lol.

      2. facts and this is pissing me off! As a consumer who spends hard earned money, I want a product that works as intended !

  2. Much can be said about this game, but visually unimpressive isn’t one of them. I will probably never purchase this one personally because I don’t play many platformers like this nowadays, but I would consider it simply for the visuals when it is on sale one of these days.

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