No Man's Sky Frontiers Update feature

No Man’s Sky – September 16th Frontiers Update 3.67 released, full patch notes

Yesterday, Hello Games released the Frontiers Update 3.66 for No Man’s Sky. And today, the team released a brand new patch that aims to address a number of bugs and crashes.

Going into more details, Patch 3.67 fixes a rare crash related to game mode selection. It also fixes a rare crash related to mission notifications, as well as a rare crash related to settlement placement.

Moreover, Frontiers Update 3.67 fixes a rare issue that could prevent some players from loading their saves. It also fixes a number of glitches with cuboid room foundations. Not only that, but settlement NPCs now have appropriate thoughts while under attack by Sentinels or fleeing a storm.

As always, Steam will download Patch 3.67 the next time you launch its client. Below you can also find its complete changelog.

No Man’s Sky September 16th Frontiers Update 3.67 Release Notes

Bug fixes
  • Settlement NPCs now have appropriate thoughts while under attack by Sentinels or fleeing a storm.
  • The settlement mission now gives more information about when the next decision may occur.
  • Fixed an issue that could cause Sentinel attacks on settlements to be immediately cancelled without spawning any Sentinels.
  • Fixed an issue that could prevent players from being given additional judgements if they claimed a new settlement whilst their previous settlement had a building currently under construction.
  • Also fixed an issue that could cause some base and settlement parts to lose their collision.
  • Fixed a number of snapping issues with cuboid rooms that could cause them to become blocked when used in a multi-storey building.
  • Fixed a number of glitches with cuboid room foundations.
  • Also fixed a glitch with door animations on timber parts.
  • Fixed a number of issues affecting ramp snapping.
  • Fixed an issue that prevented fireworks from syncing in multiplayer.
  • Also fixed an issue that prevent the Wheel of Hirk firework from spinning correctly.
  • Introduced an optimisation to base and settlement rendering.
  • Fixed an issue that could prevent players starting a new game if their most recent save was from an incompatible version.
  • Fixed a rare issue that could prevent some players from loading their saves.
  • Also fixed a rare crash related to game mode selection.
  • Fixed a rare crash related to mission notifications.
  • Fixed a rare crash related to settlement placement.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email