Hello Games has released a brand new update for No Man’s Sky. According to the release notes, the Leviathan Update 3.90 adds the seventh expedition, Leviathan. Moreover, it comes with a number of game fixes.
Going into more details, the Leviathan expedition takes players on a narrative-driven roguelike adventure to break a time-loop curse, where each death means a reset of the loop. Thus, players can work together to assist Specialist Polo as they research the loop, increasing the quality of rewards and upgrades for each new iteration.
As said, this latest patch fixes a number of game bugs and glitches. For instance, it resolves significant visual issues with wire placemen. It also addresses a visual issue with some specific underground creatures.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
No Man’s Sky Leviathan Patch 3.90 Release Notes
Leviathan Expedition Details
- Expedition Seven, the Leviathan, will begin shortly.
- This expedition takes players on a narrative-driven roguelike adventure to break a time-loop curse, where each death means a reset of the loop.
- Players can work together to assist Specialist Polo as they research the loop, increasing the quality of rewards and upgrades for each new iteration.
- Rewards include new posters; a Whalestalker Cloak; a juvenile cosmic leviathan suitable for construction within a base; and a chance to come face to face with the fully-grown Leviathan itself…
- PvP will default to off during this expedition.
Bug Fixes #1
- Fixed an issue that could cause a mission blocker if players were sent to an outlaw station to speak with an NPC or terminal not present in outlaw systems.
- Fixed an issue that could cause a mission blocker if players were sent to speak to an NPC on the Space Station (typically a recruit for their base) who had taken part in the tutorial sequence.
- Also fixed an issue that could cause doors to fail to open on derelict freighters if several slime pieces were destroyed at the same time.
- Fixed a rare mission blocker that could occur when attempting to locate a planet with high sentinel activity.
- Fixed a rare mission blocker in the Trace of Metal mission, which would cause players to be sent to a Sentinel Hive many tens of thousands of light years away.
- Also fixed a number of issues that could occur when joining players from the friends list page.
- Fixed an issue that could cause settlement charts to fail to find a settlement, yet still be consumed.
- Fixed a number of significant visual issues with wire placement.
- Also fixed an issue that could cause a small number of X-class procedural upgrades to have unexpectedly low stats.
Bug Fixes #2
- Solar-class starships now display their sails on the inventory page.
- Fixed a small number of cases where items received from dismantling products or opening other items would be placed into the wrong inventory.
- The default craft amount for Creature Pellets has been increased, allowing more pellets to be crafted for the same cost.
- Fixed an issue that could cause Traveller NPCs to manifest on outlaw stations, resulting in badly generated text.
- Fixed an issue that could cause Traveller NPCs to manifest using Apollo or Null’s appearance.
- Also fixed an issue that could cause the ship damaged VFX to continue playing even after the ship was repaired.
- Fixed an issue that could cause freighter battle missions to fail to trigger properly while the player was on the Under a Rebel Star mission.
- Fixed a visual issue with some specific underground creatures.
- Also fixed a rare issue that could prevent interaction with some objects during specific network conditions.
- Fixed a rare issue that could prevent atmospheric frigate flybys on planets with high mountains.
- Fixed a UI issue that could cause the ship upgrade screen to automatically close after installing a new cargo slot, even if the player could afford to purchase additional slots.
- Also fixed a number of minor text issues.
- Fixed a number of audio issues.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”