The Lords of the Fallen new screenshots-5

Lords of the Fallen Patch 1.1.191 released, disables DLSS 3 Frame Generation, full changelog

Hexworks has released the first PC update for its latest Souls-like Unreal Engine 5-powered game, Lords of the Fallen. According to its changelog, Patch 1.1.191 will disable DLSS 3 Frame Generation for stability purposes.

As Hexworks stated:

“We have decided to temporarily deactivate Frame Generation until our collaboration with NVIDIA allows us to deliver more stable drivers. This action is intended to prevent the crashes that some players are experiencing with their brand-new 40 series GPUs.”

For what it’s worth, we haven’t experienced any crash issues on our NVIDIA RTX4090 when using DLSS 3 Frame Generation.

Hexworks has also added a fix for an engine error that could occur with certain 30 and 40 series GPUs that could cause the game to crash even with auto-set graphics. The team also suggests using settings that are below your available VRAM, otherwise, the game will crash. And yes, we’ve seen the exact same behavior in other UE5 games. Contrary to other games that will perform horribly the moment they exceed your VRAM, most UE5 titles will crash at launch or during gameplay.

Steam will download this first PC update the next time you launch its client. Below you can also find its complete changelog.

Lords of the Fallen Patch v.1.1.191 Release Notes

Performance
  • The lingering VFX from the Barrage of Echoes eyeball explosion could persist for an extended period, potentially impacting performance if abused.
Balancing
  • The two gap-closing attacks of the Bringers of Stillness and Scarlet Shadows have been slightly nerfed to reduce their punishing nature when attacking from their own shadow.
  • The damage output of Charred Spirits in the Lower Calrath has been slightly nerfed, reducing it from 80 to 64. This adjustment is made to compensate for the fact that these Charred Spirits are the most aggressive among the “walking corpse” type enemies.
  • All “walking corpses” have had their charged attack damage reduced from 1.18 to 0.8. This change has been made because their animations did not accurately reflect the danger of the hit. Additionally, their anticipation animations have been slightly adjusted for better readability.
  • The hitbox of the Sunless Skein working forces has been better adjusted, as it was felt that it was spawning just a few frames too early.
  • The Barrage of Echoes (eyeball umbral spell) has received an additional failsafe to ensure they always explode upon hitting any environmental element.
  • Adjusted the hit direction of some projectiles to prevent the player from hit-reacting in an undesired direction. This change is purely cosmetic.
  • Ruiner’s fire shield attack and jump knockdown attack have been slightly reduced in damage. However, his standard damage has been slightly buffed from 81-95. This adjustment aims to maintain the challenge while reducing the occurrence of one-shots in later regions of the game.
Bosses
  • The Spurned Progeny has undergone a minor adjustment to ensure that he never interrupts one of his combos, regardless of the player’s actions.
  • The arena where the trio of secret bosses is concealed at a hidden location has been adjusted to enhance their navigation within the space. Additionally, they are now capable of exiting the column in their shadow form. In essence, these changes make them more formidable adversaries.
PVP
  • To provide more options when facing a skilled “parrier,” we have disabled the ability to parry other players’ kicks.
3D Photo Mode
  • Photo Mode no longer has a small black line in the bottom right corner.
Visuals
  • After an optimization, the Pieta chest armor has regained the correct IDs for the tincts, allowing tincts to be properly applied to it.
  • Fixed a nanite mesh on the 3D Gallery background that was incorrectly set up, eliminating white dot artifacts.
Audio
  • Umbral stigmas now have a more pleasant sound for their activation and deactivation.
Steamdeck
  • Steam Deck now features a virtual keyboard.

5 thoughts on “Lords of the Fallen Patch 1.1.191 released, disables DLSS 3 Frame Generation, full changelog”

  1. Non-Updated Drivers.
    Lords of the Fallen is powered by UE5, a high-end technology that requires the latest GPU drivers. We’ve observed that the majority of crashes result from outdated drivers.

    That’s why, starting now, when the game launches, it checks for the installed drivers and prompts an update if they are not up to date, redirecting to the respective GPU providers: Nvidia or AMD

    The store page is full of negative reviews about crashes and I’m baffled that it’s because people are not intelligent enough to keep their drivers up to date.

      1. Here is a tip, there is a “bug” in Unreal games and other engine games, sometimes it happens with software.
        if you have lots of RAM and small swap file you crash and get out of memory error in the log.
        people with 4090 and 64Gb r of ram reported a lot of crashes.
        I experienced it years ago and since then, my swap is set to 64gb minimum, 128gb maximum.
        I never had any crashes since then and i dont have with this game.
        BTW, with windows CANT manage swap files on auto mode, in the past on winxp and even win95 it worked fine.

        When i had it set to AUTO, i would get crashes.
        If i opened 3 browsers with 1000+ tabs each and started watching videos and keeping them in open tabs, back when i had 32gb of ram i would crash the browsers, even on 64gb of ram, EVENTUALLY i would crash the browsers with out of ram
        But when i changed the swap to 64-128, even on 32gb of RAM system i had zero issues and could keep my 3 browsers open, each with over 1K tabs, 4K videos open in tabs and not closed

    1. A hard crash (and that’s what is happening with this game), is purely the fault of the game.

      Someone not using the latest driver is not an excuse for a game to crash.

      There are also reasons why some people don’t update to the latest GPU drivers. Brand new drivers are usually not WHQL compliant for example, some people do other things than gaming on their PC.

      Even on a system that doesn’t meet the requirements, a program, or game, should not crash, it should properly error handle that situation without a crash.

  2. This game is amazing, real Dark Souls 4.
    Unlike Elden Ring, its actually fun.
    Elden ring is complete and utter puke, open world is NEVER a PLUS, its a huge minus, it completely ruined the game,.

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