Layers of Fear new feature

Layers of Fears Patch 1.6.1 adds support for NVIDIA DLSS 3

Bloober Team has released Title Update 1.6.1 for Layers of Fears which adds official support for NVIDIA DLSS 3. By enabling DLSS 3 Frame Generation, owners of the RTX 40 series graphics cards can get a significant performance boost.

Layers of Fears is powered by Unreal Engine 5 and takes advantage of Lumen for its lighting. Now the good news for PC gamers is that this UE5 game does not require a high-end GPU.

An RTX 4090 can push over 80fps at all times at Native 4K on Max Settings. That’s without using DLSS 3 Super Resolution. So, by using DLSS 3 Frame Generation, players will be able to get high framerates, even at native 4K.

As we wrote in our PC Performance Analysis, Layers of Fears does not require a high-end CPU, and can run on a wide range of GPUs, especially if you use DLSS 2 or FSR 2.0. Moreover, it’s a great-looking title so it justifies its GPU requirements. Its only downside was its elevated black levels and its traversal stutters.

Like always, Steam will download this update the next time you launch its client. Below you can also find its full patch notes.

Layers of Fears Patch 1.6.1 Release Notes

  • NVIDIA DLSS3
  • Microsoft Store – PC version support
  • Added missing PL Voiceovers
  • Added music video
  • Bugfixes

8 thoughts on “Layers of Fears Patch 1.6.1 adds support for NVIDIA DLSS 3”

  1. good! Make crappy running average looking games, then update upscaling and add fake laggy frames to compensate for it. What a pile of crap. I would much prefer a truely optimized good looking game than having crap like dlss at at all. upscaling has become a tool to compensate for bad coding instead of being a simple low gpu power option.

    1. I would rather have better optimized games running at native resolution as well but Mr Huang has said that the future isn’t native resolution. The future is DLSS. It benefits Nvidia because they can sell overpriced under performing GPUs to gamers and make it look great because…….fps boost with magical DLSS.

      1. Well my friend,the problem is : there are too many sheep nowdays who don’t understand Huang is milking them.

        1. Or it is just you two who does not understand these technologies. I bet that you have no idea how computer graphics is made, because then you will be surprised how is everything faked and about compromises. And let me guess. You are also against raytracing too, right?

          1. Hey fool,the whole world knows pc graphics is fake. You have serious reading comprehension problems. I don’t need to explain myself to you,you want answer to your question, see my older comments. Idiots like you don’t understand what it means to do more with less resources,in other words ,OPTIMIZATION. You just love to be milked.

          2. “whole world knows pc graphics is fake”
            From your comment you are the one who doesn’t know. Whole computer graphics is about comprimises. Techs like DLSS are just others in long line. Whining about this just pointing to think, that you really don’t know what are you talking about.

            Do you even know what optimisation means? The only fool here is you by mixing so-called milking with DLSS. BTW with techs like DLSS you can do more with less resources if you haven’t realise that till know.

          3. moron,Talking to you is a waste of my time. go learn more. you can think the way you want but you are still a big FOOL with serious reading comprehension problems.

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