God of War new feature

God of War Patch 1.0.9 can improve performance by up to 20% in CPU-heavy areas

Santa Monica Studio and Jetpack Interactive have released a new patch for the PC version of God of War. According to the release notes, Update 1.0.9 implements small object culling to help reduce the number of objects that the CPU can process. As such, it can improve performance by up to 20% in CPU-heavy areas.

Going into more details, this patch should resolve the AMD performance issues that some players have reported. The dev team claims that this change should improve minimum framerates in scenes where there are many objects on-screen.

Additionally, gameplay systems will no longer cause intermittent crashes. Not only that, but silent crashes will no longer occur if a GPU reports invalid memory values.

As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

God of War Patch 1.0.9 Release Notes

New Features
  • You can now configure Aiming and Blocking as a toggle instead of a hold
  • Triple Buffering can now be enabled to reduce micro-stutters at the cost of a minor latency increase
  • GPU memory usage is now included in the video settings to aid performance troubleshooting
Fixes
  • Memory values will now be detected properly when using integrated graphics
  • Silent crashes will no longer occur if a GPU reports invalid memory values
  • Some gameplay systems will no longer cause intermittent crashes
  • Implemented small object culling to help reduce the number of objects that the CPU can process
    Developed in response to recurring AMD performance issues, this change should improve minimum framerates in scenes where there are many objects on-screen. During our testing, we saw an average 20% improvement in frametimes above the 95th percentile.
    To those not experiencing instances of major framerate drops, please note that this change will not result in a significant improvement to graphical performance.

24 thoughts on “God of War Patch 1.0.9 can improve performance by up to 20% in CPU-heavy areas”

  1. It’s amazing that most games take months before they run properly if they ever run properly at all. I mean there are games that come out that have unbelievably obvious and glaring issues that can’t possibly have been play tested at all. Part of the problem is they know people nowadays have bottom of the barrel standards and even a stuttering game with numerous performance issues can still get a mostly or overwhelmingly positive review score. It infuriates the heck out of me every time I fire up Star wars Jedi fallen order and see the non-stop stuttering yet the clueless people on forums saying runs fine for them. I have tested that game on at least six different setups with AMD and Nvidia gpus over the years and the stutters and hitches happen in the exact same spot on all of the setups. That garbage will never be fixed yet they’re about to release a part two of that game and people can’t be more excited.

    1. I agree on the low standards part but God of War runs pretty well even close to launch (as long as you actually meet the minimum requirements).

      This patch is just making it even better.

      1. It has had issues on AMD and the devs are well aware of it and still can’t track down what’s causing all the problems. With Horizon zero Dawn it took well over half a year to finally get the game working properly as it seemed every patch broke something else that required another patch to fix a patch LOL.

        1. If you’re on AMD I recommend downloading the DXVK wrapper for it which boosts performance via Vulkan on AMD.

          This patch is also aimed at AMD mainly.

          1. DXVK doesn’t help RDNA1 GPUs in God of War because something in AMD’s Vulkan implementation is buggy on RDNA1 specifically.

            Otherwise, DXVK works fine in other games, on Nvidia / AMD, on Windows and Linux.

          2. Ah I didn’t know that. IIRC there is a new mod however that does not use DXVK but launches the game with Vulkan by providing a modified EXE directly called Vulkan Launcher on the Nexus.

          3. Ah I didn’t know that. IIRC there is a new mod however that does not use DXVK but launches the game with Vulkan by providing a modified EXE directly called Vulkan Launcher on the Nexus.

    2. “I mean there are games that come out that have unbelievably obvious and glaring issues that can’t possibly have been play tested at all. ”

      This is the dunning kruger in full effect. Do you for a second think these people that create all these games from scratch are somehow utterly retarded ? And that it all came down to nobody, from the internet, to identify these glaring issues for the retarded devs ?

      Every project has a timeframe and a budget. Neither are unlimited. Thats the unfortunate state of affairs. A late port job like this one here, has a minuscule budget and time alocated to it compared to a full blown game.

      Im sure they were aware the game has issues on amd gpus. Ok, but theres not enough time nor budget for everything under the sun. What are the priorities ? Do we ship the game in working order for the 76% steam userbase who uses nvidia ? Or do we invest time and money for the 14% using AMD ? You make a set of priorities that are the most important and you go by that

    3. this is what happens when you make games about graphics instead of gameplay, they are 60GB+ bloated messes

      1. Have you even seen God of War lmao.

        There’s tons of gameplay.

        The combat skill tree slowly unlocks so you keep getting varied ways to attack and defend, and the side missions tie in somewhat to the main story so they seem meaningful compared to other games. The puzzles also get pretty creative once the lake drops one level.

  2. Much needed update for scenes with dense set dressing, I noticed quite a few areas like the ones described in the forest levels.

    1. I have a 3700X, not the slowest AMD CPU by any stretch but also not the fastest either and I get solid 60 FPS

        1. Not very high, the game seems to be way more GPU-heavy than CPU (I play at 4K fully maxed with DLSS set to quality)

          1. Ah then this patch will probably do nothing for you, and it makes sense, most games are way more GPU heavy than CPU.

  3. Good. The game is a CPU hog on PC considering it runs at solid 30 FPS on ancient jaguar cores at 1.6GHZ. An FX6300 should have no issues running this game at 30 FPS if properly coded.

    1. Yeah it amazes me that the weak a$5 Playstation 4 & pro with sluggish cpu can run this game, ps4 runs it at 1080p @ 30fps most of the time & pro runs it around 40-50 fps. My gtx 980 gpu struggles to hit 60 fps on medium console settings at 1080p. This is completely not acceptable considering how much more performance i get in many other games as compared to playstation 4 or pro. Days Gone runs amazing though & looks amazing as well. Horizon Zero Dawn is the same case, my gtx 980 is literally crying to reach 60fps most of tihe time in that game as well & base ps4 easily runs that game in 1080p 30fps considering the performance gap between gtx980 & base ps4 this is completely unacceptable

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