Forza Horizon 5 screenshots-7

Forza Horizon 5 Ray Tracing Update released, full patch notes revealed

As promised, Playground Games has just released a new update for Forza Horizon 5 that adds support for Ray Tracing, DLSS 2 and FSR 2.2. This patch is 10GB in size on PC, and will be automatically downloaded from Steam or Microsoft Store.

Going into more details, the November 8th Update adds support for AMD FidelityFX Super Resolution 2.2 and NVIDIA’s DLSS and DLAA techs. Moreover, it adds two new Ray Tracing options, enabling RT reflections in free roaming.

It’s also worth noting that this latest patch adds the Horizon Story “Donut Media @ Horizon”, featuring the “Donut Media Test Track”. It also adds new unlockable cars.

Below you can find the complete changelog for this latest update. We’ll also benchmark these new RT effects, alongside DLSS 2 and FSR 2.2.

Forza Horizon 5 Ray Tracing November 8th Update Release Notes

New Features
  • Horizon Story “Donut Media @ Horizon” featuring the “Donut Media Test Track”
  • 8 Accolades
  • Donut Media clothing items, emotes, ForzaLink, and collectible
Unlockable Cars?
  • New To Forza
    • 2020 Lynk&Co #62 Cyan Racing 03
  • Returning To Forza
    • 1965 Morris Mini-Traveller
    • 1946 Ford Super Deluxe Station Wagon?
    • 1953 Morris Minor Series II Traveler
Car Customization
  • 21 New Rocket Bunny Widebody Kits:
    • 1997 BMW M3
    • 2005 BMW M3
    • 1992 Honda NSX-R
    • 2003 Honda S2000
    • 2015 Lexus RC F
    • 1994 Mazda MX-5 Miata
    • 1997 Mazda RX-7 (features 2 Rocket Bunny widebody kits)
    • 1993 Nissan 240SX SE
    • 1969 Nissan Fairlady Z 432
    • 2003 Nissan Fairlady Z
    • 1992 Nissan Silvia CLUB K’s
    • 1994 Nissan Silvia K’s
    • 1998 Nissan Silvia K’s Aero
    • 2000 Nissan Silvia Spec-R
    • 1993 Nissan Skyline GT-R V-Spec
    • 2015 Porsche Cayman GTS
    • 2013 Subaru BRZ
    • 2013 Toyota 86
    • 1992 Volkswagen Golf GTI 16v Mk2
    • 2014 Volkswagen Golf R
PC Improvements
  • AMD FidelityFX Super Resolution 2.2
  • Enhanced DirectX Raytracing
  • Includes two new presets “Ultra” and “Extreme” which render reflections for the player’s car in Free Roam, Races, and Drivatar reflections in Photo Mode
  • NVIDIA DLSS Super Resolution
  • NVIDIA DLAA
  • 3DRap Hand Controller HC1 compatibility
Bug fixes
General
  • Fixed an issue where players were systematically getting prompted to set a route in the world map for Horizon Origins story
  • General improvements to ASL and BSL for various Story missions
  • Fixed an issue where “Car Type” sorting was not displaying in alphabetical order
  • General improvements to localized VOs in Horizon Stories
  • General performance and stability fixes
  • Fixed an issue where big hats were not visible in some cabriolets while in free roam
  • Fixed an issue with the Tankito Doritos outfit where the hat was missing the brand logo
  • Also fixed an issue where the microphone was missing from the Karaoke emote
Cars
  • Fixed an issue with the 2020 Toyota Supra GR where all engine check lights were active at the same time
EventLab
  • ?Improvements to the Props memory budget UI showing incorrect values upon re-editing a custom blueprint
PC
  • Fixed an issue where Steering Wheels input mapping layout was changing to default after restarting the client
  • Fixed an issue with 40xx Series NVIDIA GPUs where default graphic preset was set as “Low” instead of “Extreme”

13 thoughts on “Forza Horizon 5 Ray Tracing Update released, full patch notes revealed”

    1. Indeed, games and patches these days are becoming excessively bloated. Just what the hell happened to compression?

  1. Seems like the Forward+ engine of this game doesn’t like temporal techniques. DLSS Quality actually degrades performance vs Native resolution. Only the Balanced preset match the native res performance wich is stupid. Meanwhile TAA cost as much performance as MSAAx4 while in other games it has no cost at all.

    Also RT reflections are a joke, it only reflect the pieces of your own car and nothing else.

    1. THANK YOU for saying this, I thought it was my computer acting weirdly. Yeah, both TAA and DLSS just seem “broken” in this game, they don’t look as good as they should and the performance is worse.

    2. That’s insane. Curious how dlaa and fsr perform though to be honest I really like the TAA. Also figured the RT reflections would be similar to the existing hack. Disappointed though.

      1. FSR 2.2 performs the same as DLSS but with sightly worse image quality. DLAA is good tho, better than TAA but yet again its performance cost is too high, similar to MSAAx8

  2. This update appears to have broken the game on steam with many users complaining that the game doesn’t start. Apparently they are working on a fix. For this reason, I manually stopped the Steam update until a fix is out.

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