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First PC patch released for Star Wars Jedi: Survivor, aiming to improve non-RT performance

Respawn has just released the first PC patch for Star Wars Jedi: Survivor. According to the release notes, this first update aims to improve the game’s performance when not using its Ray Tracing effects.

And… well… that’s it. This first update does not bring any other improvements, tweaks, changes or fixes. Still, it will be interesting to see whether there is any meaningful performance boost in the Koboh Outpost without RT.

This PC patch is 3.3GB in size, and Steam will auto-downloaded it the next time you launch its client. The patch is also available on the EA App (for those that have purchased the game from EA’s store).

Respawn has shared the following changelog. Do note that the console fixes have already been implemented on PC.

Jedi Survivor First Patch Release Notes

Lastly, the developers have stated that they are working on more patches that will further improve performance and fix bugs across all platforms.

Stay tuned for more!

21 thoughts on “First PC patch released for Star Wars Jedi: Survivor, aiming to improve non-RT performance”

  1. I am beginning to think these massive companies with billions and infinite resources do not have any QA testers or will not pay to have them test the damn game.

    1. Yeah because of they did have QA testers they wouldn’t be allowed the plausible deniability when they’re told it runs bad. So their model is ship it now and we will fix the sh*t we feel like and then give up on it after that. They ship hot garbage and hope the next GPU or CPU lineup will be powerful enough to run their garbage code.

  2. Why launch the game first then fix it later? This is very anti-consumer. Just quit this business practice and stop apologizing.

    1. Because AMD sponsored the title with the intention of using it to bribe people to buy AMD hardware.

      Ruined by AMD™

      1. Nobody in their right mind buys new hardware that runs $400+ because they are going to get a $70 game.

        1. That’s AMD’s target audience. You’d be surprised by the number of ‘enthusiasts’ who claim their hardware cost less as they sold a game key…

    2. It’s way more complicated than that. Typically it’s caused by certification. You have send the game to cert sometimes months before release, and if issues are found during cert, you cannot just fix it, because than you have to re-cert, which takes months again. The devs tend to release whatever version got certified, and then just fix it afterwards. (Things are way more complicated than that, there are many things going on which average Joe never hears about)

  3. No performance improvements whatsoever. 13900ks 4090. No shader precompile improvements so it still stutters (much worse with RT is enabled) and the game still runs poorly when fighting the rancor in koboh cave.

    1. A lot of people on steam are claiming they gained 30 fps or something crazy like that. I don’t trust them though. A lot of m0r0ns in this world who have no idea what they are talking about.

      1. It could be the issue of having to restart after altering settings.

        I’ll wait until it’s on sale. Picked up the Ubisoft titles when they returned to Steam so I’ll be playing these for some time yet. Addicted to The Division 2 atm.

  4. Improved performance on my side, 4090 – 5800x3D – 3440×1440
    With max, Nativ and RT i was getting ruffly 50-60 on Jedha now at the same area i get 60-70. without rt in nice 90-100+.
    Feels much smoother (frametime) and less stuttering. Would say its a good first patch.

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