Cyberpunk 2077 new in-engine wallpaper

Cyberpunk 2077 Update 1.22 released and here are its full patch notes

CD Projekt RED has released a brand new update Cyberpunk 2077. According to the team, Patch 1.22 addresses the most frequently reported issues since the last patch. Moreover, it introduces further improvements to stability and performance.

Going into more details, Update 1.22 improves GPU performance of skinning and cloth rendering. Additionally, it packs various memory management improvements (reducing the number of crashes), and other optimizations.

GOG, Epic Games Store and Steam will download Patch 1.22 the next time you launch their clients. Below you can also find its complete changelog.

Cyberpunk 2077 Update 1.22 Release Notes
Quests & Open World
  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny’s appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Also fixed an issue in Epistrophy where the player could get trapped in the garage if they didn’t follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street – for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako’s parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.
Visual
  • Fixed various issues related to clipping in NPCs’ clothes.
UI
  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.
Stability and performance
  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email