Call of Duty Modern Warfare 3 Ghost

Call of Duty: Modern Warfare 3 Update 1.33 released, allows you to use DLSS 3 Frame Generation in all game modes


Sledgehammer Games has just released Update 1.33 for Call of Duty: Modern Warfare 3. This patch will allow owners of the RTX 40 series GPUs to use DLSS 3 Frame Generation in all game modes.

This basically means that you can now enable DLSS 3 Frame Generation in multiplayer. However, since DLSS 3 FG can have an impact on latency, we suggest avoiding it. And yes, you can still use DLSS 3 FG in the campaign mode.

Now while Sledgehammer has not revealed yet the full list of changes, it did share the key features of this update. So, Update 1.33 will fix a “match rules data” error. This error appears when players when attempt to equip an Underbarrel to the Pulemyot 762.

The COD: MW3 Patch 1.33 also packs some multiplayer fixes. This update takes care of a problem where red dots in the minimap did not show whether a player was above or below you. It also fixes a bug that made players drop dead right after respawning near a vehicle in the Parking Lot on Underpass. Plus, the update temporarily turns off the Remote Turret because of an exploit.

Like always, Battlenet and Steam will download this latest update the next time you launch their clients. We’ll be also sure to update this article with the full patch notes once they become available. Until then, go ahead and take a look at the key features of this update.

UPDATE:

Here are the official full patch notes.

Call of Duty: Modern Warfare 3 Update 1.33 Release Notes

COD HQ

  • Players will no longer encounter a blank screen where MWIII tiles are expected.
  • Fixed an issue console Players where cross-launching from one game to another disbanded parties containing a split-screen Player.
  • Fixed an issue for PC Players which selective installs were not available to play after the installation was completed.
  • A fix has been implemented to solve several crashes that occurred during the application start-up sequence.

STABILITY & PERFORMANCE

  • PC Players with NVIDIA GeForce RTX 40 Series GPUs can now use DLSS 3 across all modes in Call of Duty Modern Warfare III. With DLSS NVIDIA Super Resolution and Frame Generation, DLSS 3 multiplies performance by up to 1.8X to enhance your PC experience.
  • Fixed a bug in which some console Players would encounter an error upon being invited to a Party.
  • Fixed a bug in which some console Players were pushed to the Main Menu after selecting certain items in the Battle Pass.
  • Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist.
  • Addressed account-based issues that prevented offline play.

CAMPAIGN

STABILITY & PERFORMANCE

  • Resolved a crash that occurred for PC Players during the game’s restart sequence after an update.
  • Resolved a bug that resulted in Players receiving an error message when trying to launch Campaign.
  • Resolved an issue causing DEV ERROR 12510 after attempting to start the Operation 627 mission.
  • Fixed a bug that forced Players to skip cinematic cutscenes when a controller was disconnected.
  • Fixed multiple gameplay-related crashes in the Oligarch mission.
  • Resolved a crash that occurred after deploying a Cruise Missile in the Reactor mission.

GAMEPLAY

  • Completion rewards will now be properly awarded if the Player closes the application during the Credits sequence.
  • 141 Ready Achievement will now properly track the lowest difficulty used to complete a mission.
  • Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation.
  • Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun.

MULTIPLAYER

UIX

  • Bug Fixes
    • Enemy Player elevation will now be properly displayed on the Minimap.
    • Fixed a bug in which Playlists would disappear from the Main Menu for some console Players.
    • Prompt to View Gamercard on the Scoreboard now functions as expected for console players.
    • Promoting a Player to Party Leader will no longer allow them to attempt to matchmake for locked Playlists.

PROGRESSION

  • Weapons
    • Addressed an issue that prevented Bolt Attachments from being unlocked at the expected Weapon Level for the KATT-AMR (Sniper Rifle).
  • Challenges
    • Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun).
      • Get 10 Operator Double Kills while in Tac-Stance.
    • Resolved issues that prevented several Challenges from tracking completion progress.
    • Corrected unlock challenge tracking conditions for BBQ (Operator).

MAPS

  • Terminal
    • Players can no longer plant at the A bombsite from an unintended location in Search and Destroy.
  • Popov Power
    • Players will no longer spawn in enemy territory in the Invasion mode.

MODES

  • Team Deathmatch
    • Increased match score limit from 75 to 100.
  • Ground War
    • Addressed an issue causing DEV ERROR 841 during normal gameplay.

Be on the lookout for an Experimental Playlist in the coming days, featuring enemy Player outlines! More details to come.

WEAPONS & ATTACHMENTS

  • MCW (Assault Rifle)
    • Increased hipfire control during sustained fire.
  • BAS-B (Battle Rifle)
    • Increased hipfire control during sustained fire.
    • Increased hipfire control during sustained fire.
  • MTZ Interceptor (Marksman Rifle)
    • Increased hipfire control during sustained fire.
  • Renetti (Handgun)
    • Increased hipfire control during sustained fire.
    • JAK Ferocity Carbine Kit (Conversion Kit)
      • Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.
  • TYR (Handgun)
    • Increased hipfire control during sustained fire.
    • Odin’s Judgement (Trigger Action)
      • Decreased trigger response time to the intended 210ms duration.

COSMETICS

  • Gun Screen audio will now play as expected upon pressing the preview button.
  • Tracer Pack: Hellsing Operator Bundle
    • Fixed a bug in which Alucard was missing his handgun in the Operator preview.

ZOMBIES

GAMEPLAY

  • Addressed an issue that prevented missions in Act 2 from auto-queueing while in-game.

STABILITY

  • Fixed a crash encountered when Players navigated to the Store or Progression tab in the Launcher Menu while queuing.
  • Various stability and map fixes.