ARC Raiders feature-2

ARC Raiders Title Update 1.29.0 Released – Full Patch Notes

Embark Studios has released Title Update 1.29.0 for ARC Raiders and shared its full patch notes. So, let’s see what this new update brings to the table.

Patch 1.29.0 brings some new free content to the game. Players will get a New Trader, Ermal, a New Weapon, the Rascal Grenade Launcher, and a new Mod Improvement, Extended Barrel. We also get a new Sandveil set has entered the store rotation, featuring three variants in grey white, black silver and green gold, as well as the Adventurer Backpack, Tribal Tattoo Red and a new Sideburns facial hair option.

Update 1.29.0 comes with some balance changes. For instance, it improves how the Firefly applies fire. The effect now matches the visuals more closely, and briefly grazing the flame no longer feels as punishing, reducing the sensation of being hit around corners. It also improves how ARC perceives sound in open outdoor spaces, while reducing their sensitivity to sounds in indoor environments and those passing through geometry.

Moreover, Patch 1.29.0 updates the cloth physics on character outfits for more natural movement. It fixes an issue causing some ARC weapon rotations to snap and appear laggy, and it also fixes an issue where items would clip into Field Crates when picked up while holding a gadget.

And that’s not all. With Update 1.29.0, players will now be immune to stuns while entering a Raider Hatch, preventing interruptions when returning to Speranza. Furthermore, it fixes an issue where downed players could move out of bounds, as well as an issue where pressing fire during certain actions like dodgeroll or climbing wouldn’t buffer fire.

Like always, Steam will download this latest update the next time you launch its client. Below, you can also find its full patch notes.

ARC Raiders Patch 1.29.0 Release Notes

Balance Changes

ARC

  • Increased the granularity of ARC vision through bushes and smokes, rewarding strategic positioning. Raiders near the edge of cover are now easier to spot, while those deeper in foliage or behind smoke are harder to detect.
  • Improved how ARC perceives sound in open outdoor spaces, while reducing their sensitivity to sounds in indoor environments and those passing through geometry.

Firefly

  • Improved how the Firefly applies fire. The effect now matches the visuals more closely, and briefly grazing the flame no longer feels as punishing, reducing the sensation of being hit around corners.

Rocketeer

  • When the Rocketeer shoots several missiles at once, they are now consistently spread out over a larger area to prevent unfair situations where multiple missiles hit the same location.

Gameplay

  • Reduced the power cost of Photoelectric Cloak from 10/s to 5/s.

Augment

  • The Cloud of Renewal effect on the Tactical Mk. 3 (Healing) Augment has been changed to an AoE effect.
  • The Cloud of Renewal healing has been increased from 20 to 45.
  • The cooldown on Cloud of Renewal has been increased from 30s to 45s.
  • Changed the shield capacity on Combat Mk.3 (Flanking) Augment to accept Medium Shields.
    • Dev note: As mentioned in the patch notes for Patch 1.26, we continue to focus our sights on underperforming Augments. In this update, we are making the Tactical Mk.3 (Healing) Augment offer more utility in line with its place as a support-focused Augment. Now you can also heal your allies (and your enemies, if you’re not careful) after being revived. We also increased the survivability potential of the Combat Mk.3 (Flanking) to make it more viable as a flanking combat Augment.

Weapons

  • Bettina Base Fire Rate has been increased from 235 to 250.

Weapon Durability Adjustments

It’s been clear that the durability changes in the last patch were felt too much on some weapons. For this update we’re targeting the worst offenders that seem to break too quickly, increasing their lifetime to bring them in line with other weapons. 

We will continue to listen to your feedback and monitor for any pain points that come up around durability in the coming weeks, and continue to adjust accordingly. 

Weapon Mods

  • Weapon mods can now affect aim-down-sights transition speed for scoped weapons.
  • Extended Barrel:
    • Bullet Velocity Bonus has been increased from 25 to 30%.
    • Increased the damage fall off distance by 15%.
    • Renamed to Extended Barrel III.
    • Added new mesh.
    • Added 2 lower tier variants:
      • Extended Barrel I
      • Extended Barrel II

Content and Bug Fixes

ARC

General

  • Fixed an issue where flying ARC could get stuck.
  • Queen and Matriarch will now more often step over things than through them, reducing the amount of times players suffer unfair knockback.
  • When Raiders first spawn into a session, ARC will be less perceptive of them and less likely to engage.
  • Fixed some instances of ARC spawning in unexpected locations.

ARC Turbine

  • Fixed ARC Turbine legs becoming invisible in odd angles.
  • Improved ARC Turbine probability of finding good angles for the legs when landing.
  • Improved ARC Turbine landing positioning to mitigate visual clipping issues.
  • Increased the odds of Raiders getting burned by the ARC Turbine when inside of it.

Animation

  • Updated cloth physics on character outfits for more natural movement.
  • Fixed an issue causing some ARC weapon rotations to snap and appear laggy.
  • Fixed an issue where items would clip into Field Crates when picked up while holding a gadget.

Audio

  • Reduced how much sounds are lowered while taking damage.
  • Added a distinct sound when Bastion and Bombardier switch targets.
  • Added comb filtering to footsteps and movement sounds to achieve clearer perception of distance, elevation and movement direction.
  • Improved binaural audio to make it easier to distinguish the height and elevation of sounds.

Cosmetics

  • Ongoing work to unify character texture settings for better performance and more visual consistency.

Gameplay

  • Players are now immune to stuns while entering a Raider Hatch, preventing interruptions when returning to Speranza.
  • Fixed an issue where downed players could move out of bounds.
  • Fixed an issue where pressing fire during certain actions like dodgeroll or climbing wouldn’t buffer fire.

General

  • Fixed an issue where players would be teleported when standing on destroyed ARC parts.
  • Fixed an issue where characters could float when disconnecting in mid-air.
  • Fixed an issue where the Expedition timer was not showing the correct duration.

Items

  • Agave Juice now Quick Moves into available Quick Use slots instead of the Backpack, and will not be unloaded from Backpack when emptying it.
  • Free loadout Augment sell price: 100 -> 660.

Maps

General

  • Fixed low-res textures, odd spray paint decals, and a misaligned wall in tunnel and highway areas.
  • Fixed overly dark shading on vent materials to improve visibility.

Riven Tides

  • Fixed a balcony structure clipping into a hotel doorway that could block passage.
  • Fixed floating objects and improved rope visuals and physics.
  • Fixed a misaligned balcony in the hotel lobby and missing wall collision at Room 207.

Stella Montis

  • Polished environment textures and fixed collision issues.

Social

  • Added an option to block players after reporting.
  • Fixed an issue where voice chat could fail when opening the console UI on PS5/Xbox.
  • End of Round Changes
    • Raiders will now be able to see all squad members at the end of the round whether they extracted successfully or not.  
    • Interacting with the squad member’s name plate will display a range of social actions that can be taken, which include reporting, muting or blocking the player.
    • Players will also be able to immediately leave the squad in the tunnel sequence. 

Stability & Performance

  • General performance and stability improvements.
  • Fixed an issue that could cause the loading screen to remain stuck.

UI

  • Added information to the Crash Mat tooltip to showcase the additional safe fall height gain.
  • Deployable previews now show occluded portions with a striped overlay, making placement easier.
  • Fixed an issue where pinging an ARC Turbine as it entered the map could cause the ping marker to behave erratically.

Utility

  • Removed unintended delay after cancelling a Trigger ‘Nade throw during which the grenade could not be thrown or triggered.
  • Fixed an issue where throwing grenades could not be cancelled.
  • Cancelling deployment of Pulse Mine or Gas Mine no longer consumes the item.
  • Fixed an issue where the ‘Use Zipline’ prompt was missing, preventing interaction at close range.
  • Fixed an issue where vaulting could trigger while moving upward or while standing on the ground with the Powered Descender active.
  • Fixed an issue where the Surge Coil would not damage teammates of the player who placed it.