Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene

A couple of days ago, we had the pleasure to interview Dominic Guay, Senior Producer of Watch_Dogs, Jonathan Morin, Creative Director of Watch_Dogs, and Francis Boivin, 3D Programming Team Lead, of Watch_Dogs about Ubisoft’s upcoming sandbox title. Dominic, Jonathan and Francis shared some new tech details about the Disrupt engine, its global illumination solution, its physics and the … Continue reading Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene

Half Life 2: Zeitgeist – New Screenshots revealed

Northcape Studios released today some new screenshots for their upcoming Half Life 2 mod, Zeitgeist. Zeitgeist is a single player modification, playing in the futuristic 1930s of a fictional time line. In addition, the company released the game’s first video footage which shows the player leaving the escalators at Piccadilly Underground Station, catching a train and … Continue reading Half Life 2: Zeitgeist – New Screenshots revealed