Elden Ring Modder Is Porting the Entire World of Morrowind Into the Game

Now here is something really cool. Modder ‘InfernoPlus’ is currently working on a mod that aims to bring the whole world of The Elder Scrolls III: Morrowind into Elden Ring. This mod has been in development for a few months, and below you can find a 15-minute gameplay video of it. Continue reading Elden Ring Modder Is Porting the Entire World of Morrowind Into the Game

Here’s how you can enable Hardware Lumen Ray Tracing, Ray Reconstruction, and Frame Generation in Metal Gear Solid Delta: Snake Eater

A few days ago, we shared a mod that lets you unlock the framerate in Metal Gear Solid Delta: Snake Eater. And now, we’ve got some tweaks that let you turn on Hardware Lumen Ray Tracing, Ray Reconstruction, and Frame Generation. These options should have been in the game’s settings. After all, this is an 80-euro game. But hey, at least there’s now a way to enable them. Continue reading Here’s how you can enable Hardware Lumen Ray Tracing, Ray Reconstruction, and Frame Generation in Metal Gear Solid Delta: Snake Eater

Lost Soul Aside – DLSS 4 & Ray Tracing Benchmarks

Sony has just released the third-person action game, Lost Soul Aside, on PC. The game is powered by Unreal Engine 4, and it supports both DLSS 4 and Ray Tracing. Thus, I’ve decided to benchmark these two features first. So, let’s see how the ray-traced version runs on PC. Continue reading Lost Soul Aside – DLSS 4 & Ray Tracing Benchmarks

Metal Gear Solid Delta: Snake Eater is an embarrassment for an 80-euro game

Konami has just released Metal Gear Solid Delta: Snake Eater on PC. From the looks of it, Konami went greedy with its pricing, making it one of the first games to cost €80. An €80 price tag means higher expectations. And for a game at that price, Metal Gear Solid Delta: Snake Eater is a huge embarrassment. Continue reading Metal Gear Solid Delta: Snake Eater is an embarrassment for an 80-euro game