We’ve tried Lossless Scaling 3.0 with Multi Frame Generation

THS has released a brand new version of the Lossless Scaling program. Lossless Scaling 3.0 introduces a new version of the Lossless Scaling Frame Generation. LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. It also has support for Multi Frame tech, similar to what NVIDIA introduced with DLSS 4. As such, we’ve decided to test it in a number of games, and share our thoughts. Continue reading We’ve tried Lossless Scaling 3.0 with Multi Frame Generation