Modder ‘Lucaoys’ has released a pretty cool mod for The Elder Scrolls V: Skyrim Special Edition. This mod adds to the game high-polygon dragons with 16K textures, allowing you to behold those creatures in their full glory. Continue reading This mod adds to Skyrim high-polygon dragons with 16K textures
Dragon’s Dogma 2 June 27th Update Released, Full Patch Notes
Capcom has just released the June 27th Title Update for Dragon’s Dogma 2, and shared its full patch notes. According to the devs, this patch includes additions and adjustments to the storage, as well as fixes to various issues. So, let’s take a closer look at it. Continue reading Dragon’s Dogma 2 June 27th Update Released, Full Patch Notes
Riven Remake – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 2.2 Benchmarks & Comparisons
Cyan Worlds has just released an official remake of its adventure game, Riven, on PC. Powered by Unreal Engine 5, this remake supports NVIDIA DLSS 3.7 Super Resolution and AMD FSR 2.2. As such, we’ve decided to benchmark them against Native 4K, and share some comparison screenshots. So, let’s dive in. Continue reading Riven Remake – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 2.2 Benchmarks & Comparisons
Capcom has officially announced Dead Rising Deluxe Remaster
Capcom has just announced a remaster for the first Dead Rising game. Dead Rising first came out in 2006 on Xbox 360, and it was one of the best games for that console. And now, almost twenty years later, gamers will be able to experience that title once again. Continue reading Capcom has officially announced Dead Rising Deluxe Remaster
Third-Person Free-To-Play Looter Shooter, the First Descendant, Looks Bland & Boring in This 19-Minute Gameplay Video
IGN has shared a 19-minute gameplay video from the third-person looter shooter, The First Descendant. And, as you will see, this latest free-to-play looter shooter looks kind of bland and boring as it does not seem to introduce anything new to the table. Continue reading Third-Person Free-To-Play Looter Shooter, the First Descendant, Looks Bland & Boring in This 19-Minute Gameplay Video
AMD is once again playing catch-up, announces Neural Texture Block Compression
AMD is, once again, caught playing catch-up. After revealing alternatives to NVIDIA’s DLSS Super Resolution and DLSS Frame Generation, the red team has announced an alternative to NVIDIA’s Neural Texture Compression. Continue reading AMD is once again playing catch-up, announces Neural Texture Block Compression
This Cyberpunk 2077 Mod attempts to restore the abandoned North Oak’s Casino
Modder ‘SirMZK’ has released a pretty cool new mod for Cyberpunk 2077 that attempts to restore the abandoned North Oak’s Casino & Exclusive Club. Since this mod adds new free content to the game, we highly recommend downloading it. So, let’s take a closer look at it, shall we? Continue reading This Cyberpunk 2077 Mod attempts to restore the abandoned North Oak’s Casino
Valve has released the first community maps for Counter-Strike 2
Valve has just released the first community maps for Counter-Strike 2. According to the team, five new maps are now available to the game. So, let’s take a closer look at them. Continue reading Valve has released the first community maps for Counter-Strike 2
Beyond Good & Evil – Original vs Remaster Graphics Comparison
YouTube’s ‘ElAnalistaDeBits’ has released a graphics comparison video between the remaster and the original version of Beyond Good & Evil. So, let’s see the improvements that Virtuos and Ubisoft Montpellier have made to it. Continue reading Beyond Good & Evil – Original vs Remaster Graphics Comparison
The Abandoned Warehouse Tech Demo is the perfect example of why Unreal Engine 5 and real-time Ray Tracing can only harm games/demos with amazing pre-baked lighting
In September 2023, Scans Factory released a pretty cool tech demo for Unreal Engine 4, called Abandoned Warehouse. That demo had amazing pre-baked lighting using traditional methods, and it did not use Ray Tracing or Path Tracing. So, earlier this month, Scan Factory ported the tech demo to Unreal Engine 5, using Lumen and Nanite. And, as you will see, this tech demo is the perfect example of why UE5 can actually harm games and demos that use incredible pre-baked lighting. Continue reading The Abandoned Warehouse Tech Demo is the perfect example of why Unreal Engine 5 and real-time Ray Tracing can only harm games/demos with amazing pre-baked lighting