ATLUS announced that its psychological thriller, Daylight, will release in early 2014 simultaneously for the PC and as a console exclusive for PS4. Developed by Zombie Studios and powered by Unreal Engine 4, Daylight promises to be packed with creepy environments, where procedurally generated levels will ensure no two playthroughs will be the same.
Daylight is told in the first-person perspective and begins with players regaining consciousness in an abandoned hospital with only a cell phone to use as a source of light. Since each level is procedurally generated, no clues, haunted corridors, life-saving flares or lurking specter will ever be in the same place twice.
Daylight was written by industry veteran Jessica Chobot, who also provides the quavering, terrified voice of the protagonist.
Jared Gerritzen, studio director, Zombie Studios said:
“Since showing off a pre-alpha build of Daylight at PAX East the attention on the project has grown tremendously! With the gained attention, we were approached with the opportunity to partner with ATLUS to help release Daylight worldwide on Steam and exclusively to the PlayStation 4 system. ATLUS has a long history of great games and is an accomplished publisher with worldwide reach. Working with them will allow us to reach a global audience, so we’ll be able to scare even more people.”
For the PlayStation 4 system, Daylight will take full advantage of the upcoming console’s features, including:
-Using every ounce of processing power: Daylight uses Unreal Engine 4 to create an atmospheric setting with some of the most immersive graphics to date. -Share gameplay online: Scare friends with the system’s new “share” feature to stream gameplay to friends. -Capturing the moment: Daylight uses the PS4 system’s integrated PlayStation Eye camera to take pictures of the exact moment that a scare happens. Keep the pictures of the reactions as a novelty or bravely share them with friends on social networks. -RealD 3D Support: Daylight uses the latest 3D technology from RealD to expand its haunting atmosphere into the third dimension.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email