You can now play as Halo’s Master Chief in JUMP FORCE thanks to this mod

As we’ve already stated, although JUMP FORCE suffers from some serious console porting issues (that have not been addressed yet), it runs smoothly on the PC. And from the looks of it, and despite the presence of the Denuvo anti-tamper tech, this game is really friendly to mods.

Today, OniFox released a really cool mod for JUMP FORCE that allows players to play as Master Chief from the Halo series.

This Mod Replaces Ryo Saeba’s Entire Appearance and Weapons with Master Chief in his Halo 3 Design, along with the Magnum, Shotgun, Rocket Launcher, Brute Shot, Gravity Hammer, and Warthog. The Mod also replaces the UI to be of Master Chief instead of Ryo.

Needless to say that this is a pretty amazing mod that most Halo fans will appreciate. It is a bit weird hearing Master Chief speaking Japanese though (a new version of this mod with Master Chief’s lines replacing those of Ryo’s would be incredible, though I’m pretty sure that the modder does not currently plan on something like that).

But anyway, those interested can download this Halo Master Chief mod for JUMP FORCE from here. All you have to do in order to install it is extract the .rar file in your JUMP FORCE/JUMP_FORCE/Content/Paks/~mods directory. Below we’ve also embedded a video showing how you can install mods.

Have fun everyone!

HOW TO MOD JUMP FORCE | EASY WAY TO INSTALL JUMP FORCE MODS PC

MASTER CHIEF JOINS THE JUMP FORCE! | Jump Force Mod Release | OniFox

6 thoughts on “You can now play as Halo’s Master Chief in JUMP FORCE thanks to this mod”

        1. Depends, any mod that needs to do anything with the game exe is out of question. JustCause 3’s multiplayer mods is a good example, first team couldn’t do it, second team couldn’t do it until developers of the game helped them which makes it a DLC not a mod. new items and model swaps etc… are ok, like this one or the one with RE2 or Nier or MGS5 etc…

          1. Mods don’t generaly affect the game exe, except when you trying to add new functions outside the already included in the game (and you need proper mod tools for that to work, mostly official).

            So either way, Denuvo is not affecting mods whasoever.

            When making mods like multiplayer, you need a script enchancer, even then those mods are extremely ambitious and next to impossible without official mod tools.

            Don’t fall into the trap of that wannabe modder that made FAR, that is not different from reshade, enb, etc. It makes a chore to properly hook into the game *.exe for him sure, but I honestly don’t care for his hacks.

            But it wont affect us modders that go right for the game resources not the game *.exe, his MONSTER HUNTER WORLD claims where crushed pretty fast since we already had unofficial mod tools for that game engine.

            EAC that is troublesome for mods, since it checks for file modifications. It’s easy to bypass at the cost of being stuck in SP though.

          2. >Mods don’t generaly affect the game exe.
            True in most cases yeah.

            > Denuvo is not affecting mods whasoever.
            To some extent. it restrict the game exe and the mods that needs the modified exe to work or even unofficial patches. saying it wont affect mods whatsoever is wrong, saying it stops mods also is incorrect.

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