You can now download Digital Foundry’s Minecraft RTX World/Level and experience it for yourself

Microsoft and NVIDIA have launched yesterday the beta phase for Minecraft RTX. Minecraft RTX brings full path tracing effects to Mojang’s title, significantly improving the game’s visuals. And today, Digital Foundry’s Alex Battaglia released a new map that showcases most of the new Ray/Path Tracing effects.

In order to install this level/world. you’ll have to download it from here. Then, you’ll simply have to drop the unzipped version of this file  into your “C:\Users\XXXXX\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds” Folder.

This world showcases the new light bouncing that comes with Ray/Path tracing, the new reflections and refraction effects, as well as Global Illumination and Ambient Occlusion effects. Furthermore, it showcases how path tracing can enhance even simple rooms thanks to its accurate lighting.

Lastly, Alex has explained most of the Ray/Path Tracing effects that PC gamers can experience in his world in the following video. Thus, I strongly suggest watching it.

Have fun!

Minecraft RTX Beta Hands-On: How Path-Tracing Is A Gamechanger

25 thoughts on “You can now download Digital Foundry’s Minecraft RTX World/Level and experience it for yourself”

  1. Alex is such a great dude, he and John are why i love digital foundry they have passion and are going in depth on the tech without being boring

    1. Agree but I’m struck by how few subscribers and views they have compared to almost every other tech site. Easily 10x less than they should be getting.

      1. That’s not a problem, they have enough subscribers and views. Ultra-popular channels (with 10M subscribers) tend to devolve into memefests for kids.
        They’re in this sweet spot where their production quality is high but they aren’t eating their own tail, yet.

  2. RTX is only on map made by Nvidia, there is no GLOBAL RTX support big “L” for that pixel crapcraft.

    1. I was bummed out that “normal” minecraft isnt Raytraced, you need to get a premade map that is pretty a mile away – but is honestly just freaking piles of coloured blocks. I wanted to play the normal game, with better atmosphere – but thats just not doable – its glorified – unplayable demos and proof of concepts.

        1. But a function to start a “normal” world in rtx mode was too much to ask – they had to make it complicated.
          On top of that – no they had not when it just arrived, they might added it, which I will check right away.

          1. The instructions were up when it launched.

            It’s a Beta, they don’t have Survival because they are still adding support for Nether and other parts of the game…

          2. Yes – they were there at launch, but no, they had nothing to do with getting normal survival mode with RTX working, their “instructions” were how to import and export game worlds.
            I had to look elsewhere to learn where to copy th efiles from the packs I wanted, So I could actually start a survival mode with the effects.

            But cool to see how you reply to each and every comment here with demeaning sh*t like that, aparently also without checking your facts.

  3. Microsoft and Nvidia trying hard to give gamers reason to consider ray tracing as a must. Man this game could have been enhanced with other technics looking and running much better. i am not against going forward but there is a big difference between when you must use the fps crippling way and when you are just promoting something.what a joke this is.

    1. Trying hard?

      Both Sony and Microsoft are adopting hardware accelerated ray tracing for their new consoles.

      It’s the way forward, stop being a foooking imbecile.

      1. a moron with serious reading comprehension problem calling me an imbecile. you are not worth my time. go grow up and learn how to understand what someone says completely.

    2. sure let’s not make any progress and remain stagnant because any new feature is likely to have a crippling effect on fps. If we followed your advice we would not have had antialiasing, shaders, tesselation, etc. All of these technologies cause a huge drop in fps during the first few years of adoption but as graphics cards became more powerful the drop decreased.

      1. another moron with reading comprehension problem. you are somehow different though. you think i say we should not make any progress, oh god!!!

  4. I tried this out last night. I was expecting like 10fps since I was reading people with 2080ti were only getting 40fps. But my RTX 2060 was getting 40fps itself. The game looks amazing!!! This is a huge leap for minecraft lovers. This will also be a good way to sell xbox series x consoles to kiddies. They really should do a huge overhall and call it Minecraft 2.

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