No Man’s Sky Exo Mech Update 2.42 fixes gameplay, performance & stability issues, full patch notes

Hello Games has released a brand new patch for No Man’s Sky Exo Mech. According to the release notes, Update 2.42 fixes a number of gameplay and stability issues. Moreover, it resolves some bugs that could cause performance issues.

Going into more details, patch 2.42 brings a fix to show the Vignette & Scanlines option again on PC. It also fixes NPC ships getting stuck at the space station entrance.

Moreover, it fixes a bug which was causing performance issues on PC. Additionally, it fixes a crash when scanning Frigates with the Visor, as well as a rare crash that could occur when interacting.

As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.

No Man’s Sky Exo Mech Update 2.42 Release Notes
  • Fixed localised temperature text in the Minotaur cockpit.
  • Fix to prevent oxygen from continuing to deplete if you enter the Minotaur while under water.
  • Fixed the restore terrain effect when in the Minotaur.
  • Fixed Minotaur animations after summoning the Minotaur.
  • Fix to show the Vignette & Scanlines option again on PC.
  • Fixed NPC ships getting stuck at the space station entrance.
  • Fixed a bug which was causing performance issues on PC.
  • Removed duplicated decals from the Exocraft customiser.
  • Fixed decals drawing incorrectly when in the Roamer cockpit.
  • Fixed the red colour option when customising banners.
  • Also fixed a crash when scanning Frigates with the Visor.
  • Fixed a rare crash that could occur when interacting.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email