SEGA has released a major new patch for the PC version of Yakuza 0. According to the release notes, this patch adds FOV slider in advanced graphics menu, improves ultrawide display support and camera control when using the mouse and more.
Furthermore, and even though the release notes do not list it, SEGA has removed the Denuvo anti-tamper tech from the game. We can confirm after testing the beta patch that Denuvo has been removed. The game now loads instantly and the size for the game’s executable file has been significantly reduced (all games using Denuvo have executable files that are around or more than 200MB. In Yakuza 0’s case the executable file prior to this patch was 220MB and it’s 20MB now after applying the beta patch).
Going into more details, this beta patch also adds support for QWERTZ and AZERTY keyboard layouts, adds Background audio slider in audio menu, adds UI toggle in settings menu, improves mouse scroll wheel behaviour and improves Alt+Tab behaviour.
To access the beta patch, PC gamers will need to enter this password “DragonOfDojima” in the BETAS tab in Properties in Yakuza 0 in your Steam library.
Below you can find the complete changelog for this latest Yakuza 0 update.
Yakuza 0 Beta Patch v3 Release Notes
- Fixed an issue related to shaders and shadow rendering affecting lighting/skin tone (most noticeable during cut scene at the end of chapter 6)
- Fixed an issue where certain particle effects were not being displayed (most noticeable when using certain weapons like the cannon)
- Improved ultrawide display support
- Added FOV slider in advanced graphics menu
- Added border artwork displayed during areas with locked aspect ratio when played in non-16:9 display modes
- Added Background audio slider in audio menu
- Added UI toggle in settings menu
- Added target monitor output selection option for multi monitor setups in advanced graphics menu
- Added support for QWERTZ and AZERTY keyboard layouts
- Fixed an issue where disconnecting a controller during conversation could cause a soft lock
- Fixed an issue where mouse cursor would be confined within application window while in menus
- Fixed an issue which could cause a crash when playing the fishing mini game
- Fixed an issue where the game could crash if the installation folder path includes a dot
- Improved behaviour of camera control when using a mouse to use raw mouse input
- Improved mouse scroll wheel behaviour
- Improved Alt+Tab behaviour

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It’s only purged when i see the game cracked on warez sites/torrents.
Real Yakuza uses a gamepad? How about real yakuza fixes the keyboard controls?
I’m playing some Ps3 games with a controller and it is amazing how peasants claim with a straight face that 3d games (any 3d game for that matter) plays better with a controller. Utter bs, be it Souls game, Metal Gear 4, Ninja Gaiden, you name it, they would play better (with camera controls) or on equal terms.
Personally I disagree. Sure, any game with shooting plays better on mouse and keyboard. That said, Dark Souls, Ninja Gaiden, games primarily focusing on melee combat and driving are easier to control on a game pad.
Driving in any game doesn’t work great without analog control. I’d add Ace Combat to the list of games better on game pads.
I can count the hard times these games gave me by the poor camera controls (something a mouse with good controls would never do).
“Driving in any game doesn’t work great without analog control.”
Yeah, no. Driving in Gta is great precisely becouse of mouse controlled camera.
Thats the camera. Many games u don’t need to move the camera. For example, pretty much any racing game.
Yes, the camera can make or break many games, that’s why so many console 3d games suffered under weird camera angles, even to this day, and that’s why so many 3d games plays better with kb+mouse(unless badly ported).
In the case of racing games, the only advantage i can think of is the sensitive thumbstick, but that can be easily implemented in a Keyboard, with a button to adjust how you want to steer in a direction.
that’s the stupidest thing i’ve heard today, it is obvious you never really played any racing sim or sim-cade otherwise you would know that such a setup would be cumbersome, slow and inefficient, you can’t just juggle between keys like you’ve got all the time in the world to set the right steering angle by mashing a key to make 10% increments or decrements while ALSO managing brakes and throttle power oh yeah did i mention those things are analog as well?, because they are.
Bottom line you NEED analogue controls in racing games, period wheter it’s a controller or a full wheel + pedals setup, hell even a flightstick is better than a keyboard for racing games.
Racing games are the easiest games to play, just like you have a toggle for walking/running in so many games, you could implement the same thing for racing games. With that said, racing sims is a different beast and should be played with wheel+pedals
Not even close. Even Forza Horizon would be a terrible experience on m/kb. Have you ever implemented the kind of toggle you are describing? It’s completely counter intuitive when you could easily plug in a controller.
I understand your argument for certain 3d games. The mouse is by far superior to any thumbstick when it comes to moving the camera and aiming. Even in GTA 5 I would have my xbox controller connected for driving. You simply cannot get the same precision with digital key presses. If there’s no shooting involved, 80% of the time an analog controller is better in 3d games. Nothing to do with PCMR vs consoles.
“It’s completely counter intuitive when you could easily plug in a controller. ”
This is a bs argument in favor of lazy devs. Same excuse controller apologists made for Nioh before the devs implemented mouse support later in a patch (good patch btw, too bad they didn’t put keyboard prompts).
“The mouse is by far superior to any thumbstick when it comes to moving the camera and aiming.”
Which is precisely what you do 90% of the time in 3d games, be it shooting, hacking and even driving (controllers sometimes have a slight edge with fixed cameras, too bad nobody likes fixed cameras in 3d games).
” If there’s no shooting involved, 80% of the time an analog controller is better in 3d games. ”
Nope, 80% of the time you will be struggling with the camera. I’m playing Ninja Gaiden Sigma right now and can confirm. Can’t say i am a pro in this kind of game, but hey, i would suck the same with kb+mouse (maybe less because i would have a better control of surroundings with a mouse camera).
“hacking”?
lol
Hack and Slash or whatever you call brawler games these days
As i’ve said before, I don’t disagree that m/kb are superior in many but not all ways. That argument aside, most 3d games are programmed with consoles in mind (their primary market). While I agree that it’s unfortunate studios push aside KB/M, to be fair its the dev’s bosses who prioritize time and money to get the game out in time for their publishers. These aren’t labors of love, they’re products created to make profits.
For example, RE2 clearly favors controllers. Yes, the aiming is more difficult, but the whole game feels more natural with a controller. Everything from the movement to inventory management feels console based. That, and because its way easier to use a controller from my couch on a 4K TV, is why I chose not to use KB/M. I also felt like the game was too easy when I could just pop off headshots with ease thanks to a mouse.
If I’m going try hard in a multiplayer setting, then sure I’m going to want KB/M. Otherwise, if its something I’ll be playing on a couch and/or the gameplay isn’t too shooting centric, I’ll use a controller. I can deal with camera angles just fine on a controller if it means I can relax on my couch.
Yeah if there is an argument to be made against kb+mouse is that it makes some games too easy if not properly balanced lmao. That could be the case with 2d fighting games as well, as long as you put something like press “f” for hadouken or something like that.
All games are best played on a racing wheel.
i played the first souls game with a keyboard, it was worse than the ps3 version.
You mean Demon’s Souls or Dark Souls? No wonder it was worse, i’m talking good controls here, not botched attempts at porting games. Dark Souls 2 SoTF or DS3 has way better controls
I played the ubisoft published RE4 in the 1.0 version and the controls are so bad that i concluded third person shooters are better suited to controllers.
No, dark souls has weird controls like how you jump stab downwards with the thumbstick.
So what? Kb+mouse is better for that game
Good move, hope it stays that way from now on.
Sega’s been winning some points lately in distancing themselves a little from this garbage. It’s nice to see, as I do like plenty of stuff they have been releasing the past while.
dont be so sure about that, people thought ace combat wont have denuvo, but it did, it was hidden in the eula on the steam page.
It was removed from Yakuza Kiwami. https://uploads.disquscdn.com/images/9552ea23ec902fc14d03a4a5a98e3e0dd795cb91948a19276f9d0b64ed4f82bc.png
Who in their right mind would believe that Ubisoft, UBISOFT of all companies, the guys that put DRM on their DRM, would ever release a game without Denuvo?
I’m genuinely shocked that they don’t have Denuvo on their Denuvo. Denuvo – squared.
They did? Bamco, among others, is synonymous with Denuvo.
Great News even tough i didn’t experience any issues i stopped playing waiting for the patch to have a better experience. Glad that they didn’t just abandon the game let’s just hope that Yakuza Kiwami recieves the same treatment (specially the abssence of Denuvo) that way i can suport Sega i a heartbeat while i wait for ports of Judge Eyes and Hokuto ga Gotoku.
fckdrm!
Improved Ultrawide support, FOV Slider, Denuvo removed etc. SEGA really wants me to play this game don’t they.
This is wonderful news. This bit “Fixed an issue where the game could crash if the installation folder path includes a dot” was a particular pain for me.
just a couple of days before i can pirate metro exodus, i have it on steam so i’ll probably play it in offline mod and refund it through my phone or browser.
I bought it hope sega will never use denuvo again but i doubt it
I wonder if this game would be fun to stream.
“Denuvo have executable files that are around or more than 200MB. In Yakuza 0’s case the executable file prior to this patch was 220MB and it’s 20MB now after applying the beta patch).”
RE 7 is like what 100mb?
Denuvo EXE’s contain a virtual machine to run its security. That’s why they are so bloated.
I just don’t understand this logic, really.
“Everyone knows that games just sell better with, Denuvo.” (insert pearly white smile, with chime sound here)
Why would you ever removed this dreamy piece of security software, which has no ill effects whatsoever on customers. None. Nada. Zilch. Zero negative effects.
Why would anyone want this removed? Someone, please explain it to me!!!
How is this abandoning?
Indeed, they might as well ditch it since the game is already cracked
Too bad i already finished the game
I rather play another Yakuza game in the future. The game is too freaking long
Wow, great!
Denuvo Gate has been opened,go ahead anti drm guy!!buy this masterpiece from Sega….
why was Denovu in the first place??
if sega wants my respect again, they BETTER start publishing games WITHOUT Denovu
They want your money, not your respect, sadly…
I’m glad they finally saw the light, buying this and Kiwami right now.